Seeded DCSS version 0.27.1-35-g4d5d836560 (webtiles) character file. Game seed: 310344825496761232 (custom seed) popes the Firebug (Draconian Fire Elementalist) Turns: 124, Time: 00:03:22 Health: 14/14 AC: 4 Str: 10 XL: 1 Next: 25% Magic: 3/3 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 1 of its levels. You aren't carrying anything. Skills: + Level 1.7 Dodging + Level 1.7 Stealth + Level 2.0 Spellcasting + Level 1.0 Conjurations + Level 3.1 Fire Magic You have 3 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 28% 2x1d5 10% 1 Your spell library contains the following spells: Spells Type Power Damage Failure Level Conjure Flame Conj/Fire 7% 6-21 28% 3 Inner Flame Hex/Fire 6% N/A 34% 3 Sticky Flame Conj/Fire 7% 2d3 67% 4 Fireball Conj/Fire 3% 3d4 95% 5 Irradiate Conj/Tmut 1% 3d14 99% 5 Dragon Form Tmut 0% N/A 100% 7 Necromutation Tmut/Necr 0% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. You open the door. There is an open door here. A ball python comes into view. Unknown command. You're too inexperienced to learn that spell! Casting: Foxfire (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! An endoplasm comes into view. The foxfire hits the ball python. You kill the ball python! Casting: Foxfire (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Foxfire (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! The foxfire hits the endoplasm. The endoplasm is moderately wounded. Casting: Foxfire (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Your magical contamination has completely faded away. Casting: Foxfire (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the endoplasm. The endoplasm is heavily wounded. The foxfire hits the endoplasm. You kill the endoplasm! You start resting. Magic restored. Unknown command. ##...### #..†...### #.##.......# #......#..... ..# #####..# #.## #.# #..# # #.# ##..###.######.# ##.......##...#.# ##..@#######'#.#.# ##....#....##.#.#.# #.....#.##≈##≈#...#### +.....'..#≈≈≈##....... #.....#######≈#..#.### ##....#≈≈≈≈≈≈##.##.# ##...#≈#≈###≈####.# ##..#≈#≈<≈#≈# #.# ##+#≈≈≈≈≈≈≈# #.# There are no monsters in sight! Vanquished Creatures An endoplasm (D:1) A ball python (D:1) 2 creatures vanquished. Vanquished Creatures (others) 4 foxfires (D:1) 4 creatures vanquished. Grand Total: 6 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | popes the Draconian Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 20 | D:1 | Got the Handbook of Moulding Illustrated notes Action || total -------------------------++------- Cast: Foxfire || 3