Dungeon Crawl Stone Soup version 0.27-a0-797-g27d10ad80f (webtiles) character file. Game seed: 15553600115251157036 66 porpoise the Conjurer (level 3, -15/19 HPs) Began as a Deep Elf Conjurer on Mar 28, 2021. Shot with an arrow by a centaur (18 damage) ... on level 3 of the Dungeon. The game lasted 00:06:46 (2550 turns). porpoise the Conjurer (Deep Elf Conjurer) Turns: 2550, Time: 00:06:47 Health: -15/19 AC: 2 Str: 4 XL: 3 Next: 96% Magic: 8/11 EV: 12 Int: 23 God: Gold: 64 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . SeeInvis . a - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 64 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Missiles c - 56 stones Armour d - a +0 robe (worn) Jewellery b - an amulet of faith Wands g - a wand of paralysis (7) Scrolls f - 2 scrolls of identify {unknown} h - a scroll of amnesia {unknown} i - a scroll of magic mapping {unknown} j - a scroll of teleportation {unknown} Potions e - 2 potions of flight {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.6 Spellcasting + Level 5.3 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 3d5 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 10% 3 Fulminant Prism Conj/Hex 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Gozag Hepliaklqana Ru Shops: D:1 = Message History You climb downwards. A dart slug comes into view. There is a stone staircase leading up here. A dart slug is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a brass ring. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - dart slug Aim: a dart slug (asleep, 0% to evade) The searing ray hits the dart slug! You kill the dart slug! (Press . to maintain the ray.) You start resting. Magic restored. Found a dagger. A rat and a centaur come into view. The centaur shouts! The centaur picks up a dagger. The centaur wields a dagger. Found 4 curare-tipped darts and a runed whip. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 dagger and quivering arrows (13% to evade) The searing ray hits the centaur! The centaur is moderately wounded. (Press . to maintain the ray.) The centaur unwields a +0 dagger. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits the centaur. The centaur is heavily wounded. The centaur shoots an arrow. The arrow hits you!! Ouch! That really hurt! You die... ............... ............... .)..........r.. #............... #...........c... #.............). #.......=.....(. #.......@# .. #........# ... #........##.... #............... #........####### #........# #........# #........#### #............. You could see a centaur and a rat. Vanquished Creatures A worm (D:1) 2 dart slugs An orc (D:2) 5 bats 4 endoplasms 3 giant cockroaches 5 goblins 6 hobgoblins 4 jackals (D:2) 3 kobolds A quokka (D:2) 4 ball pythons 5 frilled lizards 9 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | porpoise the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 339 | D:1 | Found Bukkijag's Jewellery Shop. 385 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 415 | D:1 | Learned a level 2 spell: Searing Ray 1319 | D:1 | Reached skill level 5 in Conjurations 1319 | D:1 | Reached XP level 3. HP: 12/19 MP: 7/10 1789 | D:2 | Found a hazy altar of Hepliaklqana. 2285 | D:2 | Found a sacrificial altar of Ru. 2285 | D:2 | Found an opulent altar of Gozag. 2548 | D:3 | Noticed a centaur 2550 | D:3 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_memento_mori, layout_basic, serial_shops, nicolae_shop_competitors_out_of_business D:2: layout_basic, overflow_temple_1_default, gammafunk_temple_overflow_pools, minivault_14 D:3: layout_rooms, grunt_qazlal_sundering Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.6 Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 48 Searing Ray || 21 Armor: Robe || 1 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2551 | 2447 | 104 | 975 | 1269 | 3 | 850.3 | Dungeon | 2551 | 2447 | 104 | 975 | 1269 | 3 | 850.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1436 daAuts D:2: 1086 daAuts D:3: 27 daAuts