Dungeon Crawl Stone Soup version 0.27-a0-1090-gb115f176c6 (webtiles) character file. Game seed: 14764700923453803739 651 porpoise the Conjurer (level 7, -1/41 HPs) Began as an Octopode Conjurer on Apr 28, 2021. Slain by Edmund ... wielding a +3 dire flail of protection (6 damage) ... on level 5 of the Dungeon. The game lasted 00:15:30 (5234 turns). porpoise the Conjurer (Octopode Conjurer) Turns: 5234, Time: 00:15:31 Health: -1/41 AC: 1 Str: 6 XL: 7 Next: 53% Magic: 1/14 EV: 13 Int: 22 God: Gold: 158 SH: 0 Dex: 11 Spells: 4/15 levels left rFire . . . SeeInvis . a - +4 dagger (speed) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++++...... (no ring) HPRegen 0.13/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 5 of the Dungeon. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 158 gold pieces. Inventory: Hand Weapons a - a +4 dagger of speed (weapon) Missiles c - 110 stones d - 94 sling bullets f - 7 boomerangs h - 16 poisoned darts Magical Staves k - a staff of poison Scrolls e - a scroll of summoning {unknown} g - a scroll of acquirement {unknown} i - 2 scrolls of identify {unknown} n - a scroll of enchant weapon {unknown} Potions b - a potion of invisibility {unknown} j - a potion of mutation {unknown} l - 2 potions of degeneration {unknown} m - a potion of might {unknown} o - a potion of ambrosia {unknown} Skills: - Level 2.0 Dodging + Level 5.7 Stealth * Level 4.9 Spellcasting * Level 6.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 3d5 1% 2 c - Fulminant Prism Conj/Hex 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 9% 3 Animate Skeleton Necr 10% N/A 11% 1 Corona Hex 5% N/A 11% 1 Pain Necr 20% 1d5 11% 1 Ensorcelled Hibernation Hex/Ice 10% N/A 16% 2 Confusing Touch Hex 5% N/A 30% 3 Tukima's Dance Hex 5% N/A 30% 3 Vampiric Draining Necr 2% 2d6 30% 3 Animate Dead Necr 2% N/A 71% 4 Agony Necr 5% N/A 96% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Xom Yredelemnul The Shining One Annotations: D:5 Edmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Edmund Aim: Edmund, wielding a +3 dire flail of protection and wearing a +0 ring mail (ally target, 83% to hit) The searing ray hits Edmund but does no damage. (Press . to maintain the ray.) Edmund hits your fulminant prism with a +3 dire flail of protection! Your fulminant prism explodes! The blast of energy engulfs Edmund! Edmund is lightly wounded. The searing ray hits Edmund! Edmund is moderately wounded. The searing ray misses Edmund. The searing ray misses Edmund. You finish channeling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +3 dire flail of protection and wearing a +0 ring mail (moderately wounded, 83% to hit) The searing ray hits Edmund but does no damage. Edmund is moderately wounded. (Press . to maintain the ray.) Edmund hits you with a +3 dire flail of protection! The searing ray hits Edmund but does no damage. Edmund is moderately wounded. Edmund hits you with a +3 dire flail of protection! * * * LOW HITPOINT WARNING * * * The searing ray hits Edmund. Edmund is heavily wounded. Edmund hits you with a +3 dire flail of protection! * * * LOW HITPOINT WARNING * * * The searing ray hits Edmund. Edmund is heavily wounded. You finish channeling your searing ray. Edmund barely misses you. You closely miss Edmund. Your grab misses Edmund. Edmund is heavily wounded. You hit Edmund. You grab Edmund. Edmund is severely wounded. You constrict Edmund, but do no damage. Edmund hits you with a +3 dire flail of protection. You die... ...... #...... #...... #########+########...... ........................ ........................ ........................ ........................ .......@.............>.. +######@#####'####.....# ...........#.....# ............#.....# .............#.....# ..............#.....# #..............#.....# #..............#.....# ...........+.....# You could see Edmund. Vanquished Creatures Grinder (D:3) A water moccasin (D:4) A water moccasin zombie (D:5) 2 jellies (D:4) Crazy Yiuf (D:2) A hound (D:5) 2 orc wizards An adder (D:5) 2 river rats (D:4) 4 worms (D:2) 2 dart slugs (D:1) 11 orcs 3 endoplasms (D:1) 5 giant cockroaches 4 goblins 4 hobgoblins 8 jackals 3 quokkas (D:1) 7 ball pythons 4 bats 4 frilled lizards 8 kobolds 8 rats 87 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:5) 1 creature vanquished. Grand Total: 88 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | porpoise the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 379 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 1174 | D:1 | Learned a level 2 spell: Searing Ray 1199 | D:1 | Reached XP level 3. HP: 21/21 MP: 2/6 2039 | D:2 | You fall into a shaft and drop 2 floors! 2111 | D:4 | Identified the +7 hand axe of Ambiguity {vorpal, MP-9 Str+3 | Int+2 Dex+4} 2397 | D:2 | Found a runed translucent door. 2398 | D:2 | Noticed Crazy Yiuf 2405 | D:2 | Killed Crazy Yiuf 2406 | D:2 | Reached XP level 4. HP: 27/27 MP: 2/8 3012 | D:3 | Found a faded altar of an unknown god. 3030 | D:3 | Noticed Grinder 3041 | D:3 | Killed Grinder 3042 | D:3 | Reached skill level 5 in Conjurations 3042 | D:3 | Reached XP level 5. HP: 3/31 MP: 0/11 3042 | D:3 | Reached XP level 6. HP: 4/36 MP: 0/12 3317 | D:3 | Learned a level 4 spell: Fulminant Prism 3322 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 4017 | D:4 | Found a staircase to the Ecumenical Temple. 4025 | Temple | Entered the Ecumenical Temple 4045 | D:4 | Reached skill level 5 in Stealth 4331 | D:4 | Noticed a water moccasin 4339 | D:4 | Killed a water moccasin 4340 | D:4 | Reached skill level 6 in Conjurations 4340 | D:4 | Reached XP level 7. HP: 37/41 MP: 8/13 4885 | D:5 | Entered Level 5 of the Dungeon 5146 | D:5 | Found a burning altar of Makhleb. 5222 | D:5 | Noticed Edmund 5234 | D:5 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_star, layout_basic D:2: layout_basic, uniq_crazy_yiuf_cottage D:3: layout_rooms, shapermc_ecumenical_altar_mp_highgroup, uniq_grinder D:4: layout_layer_cave, minmay_temple_entry_overgrown, portal_sewer_entry_e D:5: layout_gridville, nicolae_overflow_crystal_walls, glass_columns_a, uniq_pikel, uniq_edmund, uniq_duvessa Temple: nicolae_temple_no_exploring_needed Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 3 4 5 | 5.7 Spellcasting | 3 4 | 4.9 Conjurations | 5 6 | 6.4 Dodging | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | 4 | | || 4 Tentacles | 5 | 2 | || 7 Dagger | 17 | 23 | 5 || 45 Constrict | 9 | 2 | 1 || 12 Short sword | 17 | | || 17 Cast: Magic Dart | 27 | 7 | 2 || 36 Searing Ray | 6 | 14 | 15 || 35 Fulminant Prism | | | 1 || 1 Stab: Sleeping | 6 | 6 | 2 || 14 Armor: Skin | 6 | 3 | 1 || 10 Dodge: Dodged | 24 | 16 | 10 || 50 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5225 | 5031 | 194 | 2298 | 2103 | 6 | 870.8 | Dungeon | 5223 | 5030 | 193 | 2298 | 2103 | 5 | 1044.6 | Temple | 1 | 0 | 1 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1584 daAuts D:4: 1280 daAuts D:2: 1150 daAuts D:3: 861 daAuts D:5: 347 daAuts Temple: 1 daAuts