Dungeon Crawl Stone Soup version 0.27-a0-1196-g3e9cee4cb2 (webtiles) character file. Game seed: 5045465507389761232 74 porpoise the Conjurer (level 4, -4/24 HPs) Began as a Deep Elf Conjurer on May 27, 2021. Slain by Terence ... wielding a +2 trident of protection (7 damage) ... on level 2 of the Dungeon. The game lasted 00:04:04 (1403 turns). porpoise the Conjurer (Deep Elf Conjurer) Turns: 1403, Time: 00:04:04 Health: -4/24 AC: 3 Str: 4 XL: 4 Next: 9% Magic: 4/12 EV: 12 Int: 24 God: Gold: 43 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . SeeInvis . a - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 robe rPois . Reflect . g - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.13/turn (no ring) @: lethally poisoned (-4 -> -6) A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 43 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Missiles b - 18 bolts e - 7 boomerangs (quivered) f - 4 stones Armour c - a +0 kite shield d - a +0 robe (worn) g - a +0 helmet (worn) Scrolls h - a scroll of amnesia {unknown} i - 3 scrolls of identify {unknown} Potions j - a potion of attraction {unknown} Skills: - Level 2.6 Dodging - Level 2.5 Stealth + Level 4.3 Spellcasting + Level 5.5 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 3d5 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 36% N/A 9% 3 Fulminant Prism Conj/Hex 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 trident of protection, wearing a +0 scale mail and quivering poisoned darts (100% to hit) The magic dart hits Terence but does no damage. You feel sick. Terence throws a poisoned dart. The poisoned dart hits you! You are more poisoned. You feel very sick. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 trident of protection, wearing a +0 scale mail and quivering poisoned darts (82% to hit) The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) You feel sick. The searing ray hits Terence. Terence is moderately wounded. You feel sick. The searing ray hits Terence. Terence is moderately wounded. You feel sick. Terence hits you from afar with a +2 trident of protection. * * * LOW HITPOINT WARNING * * * The searing ray misses Terence. You finish channeling your searing ray. You feel sick. Terence hits you from afar with a +2 trident of protection. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 trident of protection, wearing a +0 scale mail and quivering poisoned darts (moderately wounded, 82% to hit) The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. Terence hits you from afar with a +2 trident of protection! You die... .. ##.## #... #..## #...# # #.#.# .# ##.#.##.### #######..#......# ...........@.@..# #######.###....)... #.##......#)# ####.........# ###.....######## ####......## ##..[...#### #..#.#### #.##<# You could see Terence. Vanquished Creatures Jessica (D:2) A gnoll (D:1) A dart slug (D:1) 4 endoplasms 4 giant cockroaches (D:1) 5 goblins 5 hobgoblins 3 jackals (D:1) A quokka (D:1) A bat (D:1) 2 kobolds (D:1) 3 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | porpoise the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 293 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 427 | D:1 | Reached skill level 5 in Conjurations 458 | D:1 | Learned a level 2 spell: Searing Ray 632 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/10 943 | D:1 | Found a faded altar of an unknown god. 1326 | D:2 | Noticed Jessica 1330 | D:2 | Killed Jessica 1331 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/12 1394 | D:2 | Noticed Terence 1403 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_depleted_hourglass, layout_basic, basic_ecumenical_altar D:2: layout_rooms, uniq_crazy_yiuf_cottage, uniq_terence, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.5 Spellcasting | 4 | 4.3 Dodging | | 2.6 Stealth | | 2.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | 4 | || 4 Throw: Boomerang | 2 | 2 || 4 Cast: Magic Dart | 41 | 5 || 46 Searing Ray | 4 | 2 || 6 Armor: Robe | 4 | || 4 Dodge: Dodged | 4 | || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1403 | 1366 | 37 | 462 | 761 | 2 | 701.5 | Dungeon | 1403 | 1366 | 37 | 462 | 761 | 2 | 701.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1295 daAuts D:2: 108 daAuts