Dungeon Crawl Stone Soup version 0.27-a0-1200-g94dc6ad4cf (webtiles) character file. Game seed: 16414092951717208533 31 porpoise the Conjurer (level 3, -1/21 HPs) Began as an Octopode Conjurer on June 1, 2021. Slain by a sky beast (3 damage) ... on level 4 of the Dungeon. The game lasted 00:04:38 (1170 turns). porpoise the Conjurer (Octopode Conjurer) Turns: 1170, Time: 00:04:39 Health: -1/21 AC: 1 Str: 6 XL: 3 Next: 22% Magic: 0/6 EV: 13 Int: 21 God: Gold: 98 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . SeeInvis . a - +0 whip rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . h - ring of wizardry rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 98 gold pieces. Inventory: Hand Weapons a - a +0 whip (weapon) Missiles f - 13 stones Armour k - a +0 buckler Jewellery h - a ring of wizardry (left tentacle) Scrolls b - 2 scrolls of immolation {unknown} d - 2 scrolls of teleportation {unknown} g - a scroll of enchant weapon {unknown} i - a scroll of identify {unknown} Potions c - a potion of brilliance {unknown} e - a potion of flight {unknown} j - a potion of invisibility {unknown} Skills: - Level 2.0 Dodging + Level 3.3 Stealth * Level 2.6 Spellcasting * Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 3d4 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Beastly Appendage Tmut 4% N/A 6% 1 Conjure Flame Conj/Fire 12% 6-21 7% 3 Dazzling Flash Conj/Hex 24% N/A 7% 3 Blink Tloc N/A N/A 9% 2 Call Imp Summ 2% N/A 9% 2 Slow Hex 2% N/A 9% 2 Wereblood Tmut 2% N/A 9% 2 Mephitic Cloud Conj/Pois/Air 8% N/A 9% 3 Spider Form Tmut/Pois 1% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 22% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 22% 4 Ice Form Ice/Tmut 2% N/A 45% 4 Hydra Form Tmut 1% N/A 80% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You open the large door. There is a large open door here. A sky beast comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sky beast Aim: a sky beast (asleep, 100% to hit) The searing ray hits the sky beast! The sky beast is moderately wounded. (Press . to maintain the ray.) The sky beast flickers out of sight! Deactivating autopickup; reactivate with Ctrl-A. The searing ray hits something. The searing ray hits something. A sky beast appears from thin air! Reactivating autopickup. The searing ray hits the sky beast. The sky beast is almost dead. You finish channeling your searing ray. The sky beast barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sky beast Aim: a sky beast (almost dead, 100% to hit) The magic dart hits the sky beast but does no damage. The sky beast is almost dead. The sky beast hits you. The sky beast shocks you. You barely miss the sky beast. The sky beast is almost dead. The sky beast hits you. The sky beast shocks you. * * * LOW HITPOINT WARNING * * * You barely miss the sky beast. The sky beast is almost dead. The sky beast flickers out of sight! Deactivating autopickup; reactivate with Ctrl-A. Something hits you. You die... #........# #........#.# #..8##...#.. #..#..#..#.# #..#.)#.)#.# #...##8..#.# #........#.# #.......)#{# ####''####@# #.......# ######### There were no monsters in sight! Vanquished Creatures An orc (D:4) 4 ball pythons (D:1) 3 bats 3 endoplasms (D:1) 3 goblins (D:1) 3 hobgoblins A kobold (D:1) 3 quokkas (D:1) A frilled lizard (D:1) 4 rats (D:1) 26 creatures vanquished. Vanquished Creatures (others) 11 plants (D:2) 11 creatures vanquished. Grand Total: 37 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | porpoise the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 177 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 233 | D:1 | Learned a level 2 spell: Searing Ray 629 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/6 1074 | D:2 | You fall into a shaft and drop 2 floors! 1162 | D:4 | Noticed a sky beast 1170 | D:4 | Slain by a sky beast Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_basic, chequers_serial_rivers_small_b, chequers_mini_garden D:2: layout_basic, serial_bayou_lagoon_a, minmay_lizard_king D:4: layout_rooms, kennysheep_little_box, kennysheep_generic_room_7, uniq_ijyb, uniq_sigmund, uniq_pikel Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.3 Dodging | | 2.0 Spellcasting | | 2.6 Conjurations | | 4.4 Action || total -------------------------++------- Melee: Whip || 5 Constrict || 1 Tentacles || 1 Cast: Magic Dart || 44 Searing Ray || 2 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1168 | 1115 | 53 | 568 | 394 | 3 | 389.3 | Dungeon | 1168 | 1115 | 53 | 568 | 394 | 3 | 389.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 935 daAuts D:2: 137 daAuts D:4: 95 daAuts