Dungeon Crawl Stone Soup version 0.27-a0-1256-gced786f65e (webtiles) character file. Game seed: 7865213530895706327 233 porpoise the Conjurer (level 5, -6/30 HPs) Began as a Deep Elf Conjurer on June 11, 2021. Was an Initiate of Sif Muna. Mangled by an ogre ... wielding a +0 giant club (16 damage) ... on level 5 of the Dungeon. The game lasted 00:12:00 (4254 turns). porpoise the Conjurer (Deep Elf Conjurer) Turns: 4254, Time: 00:12:00 Health: -6/30 AC: 4 Str: 4 XL: 5 Next: 75% Magic: 7/14 EV: 27 Int: 24 God: Sif Muna [......] Gold: 155 SH: 0 Dex: 13 Spells: 3/14 levels left rFire . . . SeeInvis . b - +0 hunting sling rCold . . . Faith . (no shield) rNeg . . . Spirit . l - +1 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . r - +0 pair of gloves Will +.... (no boots) Stlth ++........ g - amulet of the acrobat HPRegen 0.10/turn f - ring of wizardry MPRegen 0.14/turn q - ring of willpower @: acrobatic A: no striking features a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 155 gold pieces. Inventory: Hand Weapons a - the +3 mace of Greed {drain, rC+ rN+ Int+2} (You found it on level 4 of the Dungeon) A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It protects you from cold. It protects you from negative energy. b - a +0 hunting sling (weapon) v - a +2 spear of flaming y - the +6 longbow "Quyk" {freeze, rElec rPois rC-} (You found it on level 4 of the Dungeon) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. Missiles c - 48 arrows e - 61 sling bullets (quivered ammo) i - 206 stones m - 22 bolts u - 12 poisoned darts Armour l - a +1 robe (worn) r - a +0 pair of gloves (worn) Jewellery f - a ring of wizardry (left hand) g - an amulet of the acrobat (around neck) q - a ring of willpower (right hand) Wands s - a wand of iceblast (4) Scrolls d - 2 scrolls of identify h - a scroll of noise n - a scroll of enchant armour p - a scroll of teleportation {unknown} t - a scroll of fog {unknown} w - a scroll of vulnerability {unknown} x - a scroll of immolation {unknown} Potions j - 2 potions of curing k - a potion of heal wounds o - a potion of brilliance Skills: + Level 1.9 Fighting - Level 2.4 Dodging - Level 2.4 Stealth - Level 5.0 Spellcasting + Level 6.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 3d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 21% 2d6 10% 4 d - Fulminant Prism Conj/Hex 10% 3d9 10% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 42% N/A 2% 3 Animate Skeleton Necr 12% N/A 3% 1 Apportation Tloc 12% N/A 3% 1 Corona Hex 6% N/A 3% 1 Summon Small Mammal Summ 24% N/A 3% 1 Slow Hex 6% N/A 5% 2 Inner Flame Hex/Fire 6% N/A 11% 3 Portal Projectile Hex/Tloc 12% N/A 11% 3 Cause Fear Hex 3% N/A 32% 4 Leda's Liquefaction Hex/Erth 3% N/A 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Dithmenos Fedhas Hepliaklqana Nemelex Xobeh Okawaru Qazlal Sif Muna Uskayaw Xom Yredelemnul Zin Message History You conjure a prism of explosive energy! The shadow imp shouts, "Decamp, thou rough-hewn nut-hook bandersnitch!" A fulminant prism comes into view. The ogre shouts! The orc shouts! Fire: 63 sling bullets Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (ally target, 72% to hit) You shoot a sling bullet. The sling bullet barely misses the ogre. Your fulminant prism crackles loudly. An orc wizard comes into view. It is wielding a +0 dagger of protection. Fire: 62 sling bullets Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (ally target, 72% to hit) You shoot a sling bullet. The sling bullet hits the ogre. The ogre is lightly wounded. A boomerang appears from out of your range of vision. The boomerang hits your fulminant prism. Your fulminant prism explodes! The blast of energy engulfs the shadow imp! You kill the shadow imp! Sif Muna accepts your kill. You hear an angry hiss. Casting: Fulminant Prism (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded, 91% to hit) The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) An orc comes into view. It is wielding a +0 dagger. The ogre hits you with a +0 giant club!! Ouch! That really hurt! An orc comes into view. It is wielding a +0 club. The searing ray hits the ogre! The ogre is severely wounded. The ogre hits you with a +0 giant club! Ouch! That really hurt! You die... #.# .. #. ##. #.## .... #..# |.... ..####.###...... ........@O((.... ..###..##.o.... #<....# ...o. ##.#..# o... ###..# ... ...# o. #..# . .... ..... You could see an ogre, an orc wizard and 3 orcs. Vanquished Creatures A gnoll sergeant (D:4) A hound (D:4) 4 gnolls (D:4) An adder (D:3) A shadow imp (D:5) An adder skeleton (D:4) 3 dart slugs A worm (D:2) 5 ball pythons 8 bats 5 endoplasms 5 giant cockroaches 4 goblins 4 hobgoblins 11 jackals 2 quokkas (D:1) 4 frilled lizards 9 kobolds 6 rats 76 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:5) 2 plants (D:1) 3 creatures vanquished. Grand Total: 79 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | porpoise the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 222 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 277 | D:1 | Learned a level 2 spell: Searing Ray 668 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/10 708 | D:1 | Reached skill level 5 in Conjurations 876 | D:1 | Found a faded altar of an unknown god. 2447 | D:3 | Reached XP level 4. HP: 24/24 MP: 4/12 3034 | D:4 | Found an iron altar of Okawaru. 3073 | D:4 | Reached skill level 5 in Spellcasting 3123 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 3128 | D:4 | Learned a level 4 spell: Fulminant Prism 3189 | D:4 | Noticed a gnoll sergeant 3205 | D:4 | Killed a gnoll sergeant 3206 | D:4 | Reached skill level 1 in Fighting 3206 | D:4 | Reached skill level 6 in Conjurations 3206 | D:4 | Reached XP level 5. HP: 29/29 MP: 5/14 3630 | D:4 | Found a staircase to the Ecumenical Temple. 3641 | Temple | Entered the Ecumenical Temple 3712 | Temple | Became a worshipper of Sif Muna the Loreminder 3917 | D:4 | Identified the +3 mace of Greed {drain, rC+ rN+ Int+2} 4015 | D:4 | Found a shadowy altar of Dithmenos. 4226 | D:4 | Identified the +6 longbow "Quyk" {freeze, rElec rPois rC-} 4245 | D:5 | Entered Level 5 of the Dungeon 4249 | D:5 | Noticed an ogre 4254 | D:5 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: kilobyte_arrival_exit_the_forest, layout_rooms, shapermc_ecumenical_altar_mp_ritualfount, minmay_misc_feat_secret_circle, minmay_tetromino_s4 D:2: layout_loops_cross D:3: layout_loops_ring, hex_medium D:4: kennysheep_big_flooded_room, layout_rooms, grunt_dithmenos_smoke_and_mirrors, okawaru_gym_becter, minmay_temple_entry_waves D:5: layout_basic, gammafunk_temple_overflow_statue Temple: jpeg_temple_clearing Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.0 Conjurations | 5 6 | 6.3 Fighting | 1 | 1.9 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | 1 | || 1 Fire: Hunting sling | 6 | 18 || 24 Cast: Magic Dart | 54 | 13 || 67 Searing Ray | 15 | 13 || 28 Fulminant Prism | | 1 || 1 Use: Scroll | | 5 || 5 Stab: Sleeping | 1 | || 1 Armor: Robe | | 2 || 2 Dodge: Dodged | 5 | 7 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4269 | 4135 | 134 | 1425 | 2232 | 6 | 711.5 | Dungeon | 4126 | 4010 | 116 | 1425 | 2114 | 5 | 825.2 | Temple | 142 | 124 | 18 | 0 | 118 | 1 | 142.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1258 daAuts D:4: 1057 daAuts D:3: 900 daAuts D:2: 899 daAuts Temple: 142 daAuts D:5: 9 daAuts