Dungeon Crawl Stone Soup version 0.28-a0-580-ga2639ab843 (webtiles) character file. Game seed: 16624913164027345308 226 porpoise the Conjurer (level 5, 0/28 HPs) Began as a Deep Elf Conjurer on Oct 3, 2021. Succumbed to a water moccasin's poison ... on level 7 of the Dungeon. The game lasted 00:08:34 (3171 turns). porpoise the Conjurer (Deep Elf Conjurer) Turns: 3171, Time: 00:08:35 Health: 0/28 AC: 2 Str: 4 XL: 5 Next: 69% Magic: 6/14 EV: 12 Int: 24 God: Gold: 138 SH: 0 Dex: 13 Spells: 7/14 levels left rFire . . . SeeInvis . b - +0 hunting sling rCold . . . Faith . (no shield) rNeg . . . Spirit . h - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.14/turn (no ring) @: lethally poisoned (0 -> -15) A: no striking features a: no special abilities You were on level 7 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 138 gold pieces. Inventory: Hand Weapons a - a +0 short sword b - a +0 hunting sling (weapon) Missiles d - 23 sling bullets (quivered ammo) f - 78 stones Armour h - a +0 robe (worn) Wands j - a wand of iceblast (10) Scrolls e - a scroll of magic mapping g - a scroll of blinking {unknown} i - 2 scrolls of identify {unknown} k - a scroll of vulnerability {unknown} l - a scroll of fog {unknown} m - a scroll of teleportation {unknown} o - 2 scrolls of fear {unknown} p - a scroll of holy word {unknown} Potions c - 2 potions of curing {unknown} n - 2 potions of heal wounds {unknown} Skills: - Level 2.8 Dodging - Level 2.8 Stealth + Level 5.2 Spellcasting + Level 6.5 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 c - Fulminant Prism Conj/Hex 10% 3d9 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 42% N/A 7% 3 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 22% 4 Portal Projectile Hex/Tloc 12% N/A 26% 3 Blade Hands Tmut 3% N/A 94% 5 Excruciating Wounds Necr 3% N/A 94% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (0/1) D:4 Altars: Cheibriados The Shining One Message History You hear an angry hiss. You hear a shout! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin, p - gnoll Aim: a water moccasin (68% to hit) The searing ray hits the water moccasin! The water moccasin is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the water moccasin. The water moccasin is moderately wounded. The searing ray hits the gnoll! The gnoll is heavily wounded. The water moccasin bites you! The water moccasin bites you. The searing ray misses the water moccasin. The searing ray hits the gnoll. You kill the gnoll! The water moccasin bites you. The searing ray hits the water moccasin. The water moccasin is heavily wounded. You finish channelling your searing ray. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, 68% to hit) The searing ray hits the water moccasin. The water moccasin is severely wounded. (Press . to maintain the ray.) The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The water moccasin closely misses you. The searing ray hits the water moccasin. The water moccasin is almost dead. You die... ..§..≈§.....# ......≈§§≈§≈≈≈§.....## ##......§. §...§.§..†# #### #......... #.#######.####..# .(.......# #.##.....†.....## .....?...# #....####.###### ..(...##.###..###........# ......##.....####........# (............).S@........# .....†.#.########........# .......#.# #........# .....#...# #........# ...^####.# ########## .### ### You could see a water moccasin. Vanquished Creatures A scorpion (D:7) A hound (D:7) An iguana (D:7) A howler monkey zombie (D:7) 4 gnolls An adder (D:3) An ufetubus (D:7) A dart slug (D:1) An orc (D:3) 3 endoplasms A giant cockroach (D:2) 9 goblins 4 hobgoblins A quokka (D:3) 2 ball pythons 5 bats 2 frilled lizards (D:2) 3 kobolds 8 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | porpoise the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 493 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 522 | D:1 | Learned a level 2 spell: Searing Ray 935 | D:2 | Reached skill level 5 in Conjurations 937 | D:2 | Reached XP level 3. HP: 9/19 MP: 1/9 1943 | D:3 | Reached XP level 4. HP: 24/24 MP: 6/11 1985 | D:3 | Learned a level 4 spell: Fulminant Prism 2352 | D:3 | Found a glowing golden altar of the Shining One. 2787 | D:3 | Found a faded altar of an unknown god. 2875 | D:4 | You fall into a shaft and drop 3 floors! 2913 | D:7 | Reached skill level 6 in Conjurations 2913 | D:7 | Reached XP level 5. HP: 25/28 MP: 5/13 2997 | D:7 | Found a snail-covered altar of Cheibriados. 3075 | D:7 | Reached skill level 5 in Spellcasting 3153 | D:7 | Noticed a water moccasin 3171 | D:7 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_basic D:2: layout_loops_cross, kennysheep_generic_room_9 D:3: layout_loops_ring, tso_oasis_becter, dreamdust_ecumenical_altar_angels_and_demons D:4: kennysheep_six_static_rooms, layout_rooms, mainiacjoe_overflow_large_starburst, minmay_temple_entry_overgrown, serial_shops, nicolae_lakefront_shop, gammafunk_ghost_nasty_kobolds D:7: layout_rooms, mainiacjoe_overflow_catwalk_spiral, okawaru_gym_becter Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 | 6.5 Spellcasting | 4 5 | 5.2 Dodging | | 2.8 Stealth | | 2.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Fire: Hunting sling | | 7 || 7 Cast: Magic Dart | 49 | 23 || 72 Searing Ray | 2 | 7 || 9 Use: Scroll | | 1 || 1 Armor: Robe | | 1 || 1 Dodge: Dodged | 6 | 3 || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3169 | 3104 | 65 | 1238 | 1444 | 5 | 633.8 | Dungeon | 3169 | 3104 | 65 | 1238 | 1444 | 5 | 633.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1138 daAuts D:3: 932 daAuts D:2: 772 daAuts D:7: 297 daAuts D:4: 28 daAuts