Dungeon Crawl Stone Soup version 0.28-a0-691-gad6df49e81 (webtiles) character file. Game seed: 5050451199266939651 71 porpoise the Conjurer (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on Oct 22, 2021. Slain by a gnoll (12 damage) ... on level 2 of the Dungeon on Oct 23, 2021. The game lasted 00:07:13 (1793 turns). porpoise the Conjurer (Deep Elf Conjurer) Turns: 1793, Time: 00:07:13 Health: -2/24 AC: 3 Str: 4 XL: 4 Next: 5% Magic: 1/12 EV: 12 Int: 24 God: Gold: 73 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . SeeInvis . a - +0 short sword rCold . . . Faith . (no shield) rNeg + . . Spirit . h - +0 robe rPois . Reflect . g - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn f - ring of positive energy MPRegen 0.13/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 73 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Missiles d - 64 stones Armour g - a +0 helmet (worn) h - a +0 robe (worn) Jewellery f - a ring of positive energy (left hand) Scrolls c - 2 scrolls of amnesia {unknown} e - a scroll of teleportation {unknown} i - 2 scrolls of identify {unknown} Potions b - a potion of degeneration {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.6 Spellcasting + Level 5.4 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 36% N/A 9% 3 Passwall Tmut/Erth 4% N/A 14% 2 Swiftness Air 5% N/A 28% 3 Fulminant Prism Conj/Hex 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 30% 4 Invisibility Hex 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 dig Message History The gnoll shouts! Your magical contamination has completely faded away. You start waiting. There are monsters nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (82% to hit) The searing ray hits the gnoll! The gnoll is almost dead. (Press . to maintain the ray.) A gnoll comes into view. It is wielding a +0 club. The searing ray hits the gnoll. You kill the gnoll! The gnoll shouts! The searing ray misses the gnoll. You finish channelling your searing ray. The gnoll barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (82% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd. The searing ray misses the gnoll. The searing ray hits the gnoll. You kill the gnoll! The gnoll hits you from afar with a +0 halberd. You have reached level 4! You feel clever. The searing ray hits the gnoll! The gnoll is almost dead. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... #####.##.#..#### ## ##>.......#...... #...# #........##...... #...# #........##.##### #...# ##.........†.##### #...# #...............## ######...#######.#####....)....#. #..gg.........##.# #..........# .............)g.@# ##.........## #.............#### #..#......## ######...###### #.##.......## #......# #†##........# #.#....# #.##########. #.#....###### #.......# ## #.#.........######..####.##### #.##.........†...#..####.#.... ####......###..####.#....##.#.### You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) An adder (D:2) 2 worms (D:2) A dart slug (D:2) 4 ball pythons 3 bats 4 endoplasms (D:1) 2 giant cockroaches 3 goblins 5 hobgoblins 2 quokkas (D:1) A frilled lizard (D:2) 2 kobolds (D:1) 2 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | porpoise the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 446 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 486 | D:1 | Found a faded altar of an unknown god. 849 | D:1 | Learned a level 2 spell: Searing Ray 1234 | D:2 | Reached skill level 5 in Conjurations 1239 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/10 1793 | D:2 | Reached XP level 4. HP: 10/24 MP: 2/12 1793 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_los_fun, layout_basic, ebering_ecumenical_altar_ruins, due_unseen_surprise D:2: layout_loops_cross Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.4 Spellcasting | 4 | 4.6 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 46 | || 46 Searing Ray | 7 | || 7 Dodge: Dodged | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1791 | 1745 | 46 | 530 | 1029 | 2 | 895.5 | Dungeon | 1791 | 1745 | 46 | 530 | 1029 | 2 | 895.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1219 daAuts D:2: 572 daAuts