Dungeon Crawl Stone Soup version 0.28-a0-802-g09f76e8c00 (webtiles) character file. Game seed: 15113922977443920209 116 porpoise the Conjurer (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on Nov 7, 2021. Slain by an orc priest (4 damage) ... on level 3 of the Dungeon. The game lasted 00:05:01 (2091 turns). porpoise the Conjurer (Deep Elf Conjurer) Turns: 2091, Time: 00:05:02 Health: -2/24 AC: 2 Str: 4 XL: 4 Next: 70% Magic: 0/13 EV: 12 Int: 24 God: Gold: 41 SH: 0 Dex: 13 Spells: 10/13 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.13/turn (no ring) @: mighty, attractive A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 41 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles c - 68 stones k - 12 sling bullets Armour b - a +0 robe (worn) Jewellery h - a ring of flight Scrolls e - a scroll of acquirement {unknown} f - 2 scrolls of teleportation {unknown} g - a scroll of vulnerability {unknown} j - a scroll of identify {unknown} Potions d - a potion of attraction Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.2 Spellcasting + Level 5.6 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 9% 3 Fulminant Prism Conj/Hex 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 [ Message History An orc priest comes into view. It is wielding a +2 dagger of protection. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +2 dagger of protection (81% to hit) The searing ray misses the orc priest. (Press . to maintain the ray.) The searing ray misses the orc priest. The searing ray hits the orc priest. The orc priest is moderately wounded. Without enough magic to sustain it, your searing ray dissipates. You barely miss the orc priest. The orc priest is moderately wounded. The orc priest hits you with a +2 dagger of protection. You hit the orc priest but do no damage. The orc priest is moderately wounded. The orc priest invokes the aid of Beogh against you. Beogh smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +2 dagger of protection (moderately wounded, 100% to hit) The magic dart hits the orc priest but does no damage. The orc priest is moderately wounded. The orc priest misses you. You closely miss the orc priest. The orc priest is moderately wounded. The orc priest hits you with a +2 dagger of protection. * * * LOW HITPOINT WARNING * * * It was a potion of attraction. You feel attractive to monsters. The orc priest looks satisfied for a moment. It was a potion of might. You feel very mighty all of a sudden. The orc priest hits you with a +2 dagger of protection. You die... #.##....#.#.## #.##.....###.# #.###...#.#..# #..........#.# #####......#.# ##.#.###.# ...#.# #.# #####.# #.####### #.# #..@o.).# #.# #######)# ..# ..# ... You could see an orc priest. Vanquished Creatures 2 orc wizards (D:3) An adder (D:2) A worm (D:2) 3 dart slugs 2 orcs (D:3) 2 endoplasms (D:2) A giant cockroach (D:2) 3 goblins (D:1) 7 hobgoblins 10 kobolds A quokka (D:1) 7 ball pythons 6 bats 3 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | porpoise the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 207 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 245 | D:1 | Learned a level 2 spell: Searing Ray 999 | D:2 | Reached skill level 5 in Conjurations 999 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1245 | D:2 | Found a faded altar of an unknown god. 1687 | D:2 | Found Venakung's Armour Shoppe. 2017 | D:3 | Reached XP level 4. HP: 24/24 MP: 6/12 2075 | D:3 | Reached skill level 5 in Spellcasting 2091 | D:3 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_d, layout_loops_ring D:2: layout_loops_ring, chequers_ecumenical_altar_simple, serial_shops, shop D:3: layout_loops_ring, serial_shops, nicolae_shop_temple_entry_statues_fountains, kennysheep_generic_room_3 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.2 Conjurations | 5 | 5.6 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | | 3 || 3 Cast: Magic Dart | 69 | 1 || 70 Searing Ray | 4 | 4 || 8 Use: Potion | | 2 || 2 Armor: Robe | 1 | || 1 Dodge: Dodged | 1 | 1 || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2090 | 2053 | 37 | 729 | 1118 | 3 | 696.7 | Dungeon | 2090 | 2053 | 37 | 729 | 1118 | 3 | 696.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 977 daAuts D:2: 882 daAuts D:3: 229 daAuts