Dungeon Crawl Stone Soup version 0.28-a0-938-gbc3f381ebc (webtiles) character file. Game seed: 3564366108949412515 220 porpoise the Magician (level 5, -2/28 HPs) Began as a Deep Elf Conjurer on Nov 29, 2021. Slain by a scorpion (4 damage) ... on level 4 of the Dungeon. The game lasted 00:07:39 (2904 turns). porpoise the Magician (Deep Elf Conjurer) Turns: 2904, Time: 00:07:40 Health: -2/28 AC: 4 Str: 4 XL: 5 Next: 64% Magic: 7/15 EV: 12 Int: 24 God: Gold: 122 SH: 0 Dex: 13 Spells: 5/16 levels left rFire . . . SeeInvis . b - +0 hunting sling rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . m - +0 helmet rElec . Harm . w - +0 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.14/turn (no ring) @: lethally poisoned (-2 -> -17) A: no striking features a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 122 gold pieces. Inventory: Hand Weapons b - a +0 hunting sling (weapon) k - a +2 whip of holy wrath Missiles c - 149 stones (quivered ammo) r - 15 sling bullets s - 3 poisoned darts Armour a - a +0 robe (worn) m - a +0 helmet (worn) w - a +0 cloak (worn) Jewellery l - a ring of ice p - an amulet of faith Scrolls e - a scroll of silence {unknown} i - a scroll of noise {unknown} j - a scroll of enchant weapon {unknown} q - a scroll of holy word {unknown} u - a scroll of teleportation {unknown} v - a scroll of amnesia {unknown} Potions d - a potion of resistance f - a potion of might g - 3 potions of brilliance h - 2 potions of curing n - a potion of lignification o - 2 potions of heal wounds {unknown} t - 2 potions of flight {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 6.0 Spellcasting - Level 5.3 Conjurations + Level 3.5 Hexes You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Fulminant Prism Conj/Hex 14% 3d9 13% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 96% N/A 1% 1 Dazzling Flash Conj/Hex 56% N/A 3% 3 Static Discharge Conj/Air 20% N/A 4% 2 Confusing Touch Hex 24% N/A 5% 3 Vampiric Draining Necr 7% 2d6 24% 3 Lightning Bolt Conj/Air 10% 1d23 58% 5 Maxwell's Capacitive Co Air 3% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Dithmenos Hepliaklqana Message History The searing ray hits the adder! You kill the adder! The searing ray hits the scorpion. The scorpion is heavily wounded. The searing ray hits the scorpion. The scorpion is severely wounded. You finish channelling your searing ray. The hound pauses to sniff the ground. The scorpion misses you. The scorpion stings you. You are poisoned. The scorpion poisons you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hound, p - scorpion Aim: a hound (73% to hit) The searing ray hits the scorpion but does no damage. The scorpion is severely wounded. The searing ray hits the hound! The hound is severely wounded. (Press . to maintain the ray.) You feel very sick. The scorpion stings you. You are lethally poisoned! The scorpion poisons you! The searing ray hits the scorpion. The scorpion is severely wounded. The searing ray misses the hound. You feel very sick. The scorpion stings you! * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits the scorpion. The scorpion is almost dead. The searing ray hits the hound! You kill the hound! * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion stings you. You die... #..##..# ######.<#..)#. #.............. ..# #...##..########+##### #.##+## #... #..####.. #.#...####...... #...##..##.... #.##....##...... #.......##...g##.##....##....†. #.......#....s#...#'....#...... #.......######@....######...... #...##..'...............'...... #+## #..###...........###...... #...#.##.........##.#.##### #...#..##.......##..#....# +.<.#..†'.......'...#....# #...#..##)......##).#....# #...#.##....#....##.#....# ##..#..#..##'##..#..#.#### You could see a scorpion and a hobgoblin. Vanquished Creatures 2 hounds (D:4) A jelly (D:4) 2 iguanas (D:4) A hound skeleton (D:4) A gnoll (D:4) 3 adders A worm (D:2) A dart slug (D:2) An orc (D:3) 9 ball pythons 3 bats 4 endoplasms 2 giant cockroaches (D:1) 5 goblins 6 hobgoblins A jackal (D:4) 3 kobolds 3 quokkas 6 rats 55 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | porpoise the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 9 | D:1 | Found a faded altar of an unknown god. 266 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 919 | D:2 | Reached skill level 4 in Spellcasting 919 | D:2 | Reached skill level 5 in Conjurations 919 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 922 | D:2 | Learned a level 2 spell: Searing Ray 2070 | D:3 | Found a shadowy altar of Dithmenos. 2070 | D:3 | Found a hazy altar of Hepliaklqana. 2073 | D:3 | Noticed a shadow 2322 | D:3 | Reached XP level 4. HP: 24/24 MP: 8/12 2356 | D:3 | Learned a level 4 spell: Fulminant Prism 2361 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2537 | D:4 | Reached skill level 5 in Spellcasting 2537 | D:4 | Reached skill level 1 in Hexes 2733 | D:4 | Reached XP level 5. HP: 15/28 MP: 6/15 2900 | D:4 | Reached skill level 6 in Spellcasting 2904 | D:4 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_tree_alley, layout_loops_ring, ebering_ecumenical_altar_box D:2: layout_basic D:3: layout_rooms, riverfiend_overflow_shadow_ancestor, dk_noncrumbling_2 D:4: layout_gridville, nicolae_overflows_in_rows, ebering_ghost_rock_garden, chequers_serial_rivers_marsh, minmay_pentangle Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 6 | 6.0 Conjurations | 5 | 5.3 Hexes | 2 3 | 3.5 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Fire: Hunting sling | 2 | 2 || 4 Cast: Magic Dart | 55 | 3 || 58 Searing Ray | 9 | 8 || 17 Use: Scroll | 5 | || 5 Armor: Robe | | 4 || 4 Dodge: Dodged | 3 | 3 || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2903 | 2853 | 50 | 916 | 1483 | 4 | 725.8 | Dungeon | 2903 | 2853 | 50 | 916 | 1483 | 4 | 725.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1024 daAuts D:1: 856 daAuts D:3: 596 daAuts D:4: 426 daAuts