Dungeon Crawl Stone Soup version 0.28-a0-1312-g71652a0310 (webtiles) character file. Game seed: 3710687653914796993 50 porpoise the Conjurer (level 3, -6/19 HPs) Began as a Deep Elf Conjurer on Dec 28, 2021. Mangled by Sigmund (8 damage) ... on level 2 of the Dungeon. The game lasted 00:04:17 (1222 turns). porpoise the Conjurer (Deep Elf Conjurer) Turns: 1222, Time: 00:04:18 Health: -6/19 AC: 2 Str: 4 XL: 3 Next: 55% Magic: 2/10 EV: 12 Int: 24 God: Gold: 14 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 14 gold pieces. Inventory: Missiles b - 32 stones c - 5 boomerangs Armour a - a +0 robe (worn) g - a +0 buckler Scrolls d - 2 scrolls of identify {unknown} Potions e - a potion of magic {unknown} f - a potion of invisibility {unknown} h - a potion of degeneration {unknown} Skills: - Level 2.4 Dodging + Level 2.8 Stealth * Level 4.3 Spellcasting * Level 5.1 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 10% 3 Corpse Rot Necr/Air 10% N/A 14% 2 Fulminant Prism Conj/Hex 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Animate Armour Summ/Erth 10% N/A 67% 4 Freezing Cloud Conj/Ice/Air 6% 6-21 78% 5 Chain Lightning Conj/Air 8% 3d11 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Annotations: D:2 Sigmund Message History You bump into the rock wall. Sigmund hits you from afar with a +1 scythe of protection! Ouch! That really hurt! You bump into the rock wall. You feel less confused. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +1 scythe of protection and wearing a +0 robe (moderately wounded, 77% to hit) The searing ray misses Sigmund. The searing ray hits the adder! The adder is severely wounded. (Press . to maintain the ray.) A goblin comes into view. It is wielding a +0 dagger. Sigmund barely misses you. The searing ray hits Sigmund. Sigmund is moderately wounded. The searing ray hits the adder! You kill the adder! Sigmund hits you from afar with a +1 scythe of protection. * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits Sigmund but does no damage. Sigmund is moderately wounded. The searing ray hits the goblin! You kill the goblin! The searing ray hits Sigmund. Sigmund is heavily wounded. You finish channelling your searing ray. Sigmund hits you from afar with a +1 scythe of protection. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +1 scythe of protection and wearing a +0 robe (heavily wounded, 77% to hit) The searing ray misses Sigmund. (Press . to maintain the ray.) Sigmund hits you from afar with a +1 scythe of protection! You die... ....##...... ## ....# ..... .. ## ....##...... .# ... ............# .† .... ....##......#####.#####.... ....###.......#.# ......... ....##..........# #........ ................###.......[ ##...#..........@.@)....... ...###.......†....#........ .#####.........##.#........ ..............###.######### ########.....## #.# ####### #.# #.# #.. ### You could see Sigmund. Vanquished Creatures 2 adders (D:2) 4 bats An endoplasm (D:1) 2 giant cockroaches 5 hobgoblins 7 ball pythons A frilled lizard (D:1) 4 goblins 2 kobolds (D:1) 3 rats (D:2) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | porpoise the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 6 | D:1 | Got the Tome of Lightness and Earth 449 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 452 | D:1 | Learned a level 2 spell: Searing Ray 512 | D:1 | Found Geokyps's Antique Armour Shop. 970 | D:2 | Reached XP level 3. HP: 19/19 MP: 2/10 1088 | D:2 | Reached skill level 5 in Conjurations 1209 | D:2 | Noticed Sigmund 1222 | D:2 | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_loops_ring, serial_shops, shop, hangedman_decor_push D:2: minmay_spotlight, layout_rooms, hellmonk_ecumenical_altar_zigzags, uniq_jessica, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.3 Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.8 Action || total -------------------------++------- Cast: Magic Dart || 47 Searing Ray || 5 Armor: Robe || 2 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1222 | 1215 | 7 | 444 | 620 | 2 | 611.0 | Dungeon | 1222 | 1215 | 7 | 444 | 620 | 2 | 611.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1017 daAuts D:2: 205 daAuts