Dungeon Crawl Stone Soup version 0.28-a0-1629-gf728b707aa (webtiles) character file. Game seed: 2332260081356088510 910 porpoise the Skirmisher (level 8, -7/62 HPs) Began as a Djinni Conjurer on Jan 25, 2022. Was an Initiate of Ashenzari. Shot with an arrow by a centaur (16 damage) ... on level 5 of the Dungeon. The game lasted 00:15:30 (7102 turns). porpoise the Skirmisher (Djinni Conjurer) Turns: 7102, Time: 00:15:31 Health: -7/62 AC: 4 Str: 14 XL: 8 Next: 30% Gold: 192 EV: 12 Int: 19 God: Ashenzari [......] SH: 0 Dex: 13 rFire + + . SeeInvis . b - +0 hunting sling rCold x . . Faith . (no shield) rNeg . . . Spirit . e - +0 robe rPois ∞ Reflect . f - +2 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.20/turn o - +6 ring of strength MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You also visited: Sewer. You collected 192 gold pieces. Inventory: Hand Weapons a - the +4 dagger "Morg" {pain, Will+ Int+5} (You found it on level 3 of the Dungeon) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Your inability to study Necromancy prevents you from drawing on the full power of this weapon. Int: It affects your intelligence (+5). Will: It increases your willpower. b - a +0 hunting sling (weapon) Missiles c - 26 bolts k - 78 arrows l - 16 poisoned darts n - 23 stones (quivered ammo) u - 2 boomerangs Armour e - a +0 robe (worn) f - a +2 hat (worn) x - a +0 buckler Jewellery o - a +6 ring of strength (left hand) Wands q - a wand of charming (3) Scrolls j - a scroll of teleportation r - a scroll of fog s - 2 scrolls of noise t - a scroll of summoning {unknown} v - a scroll of identify Potions d - 5 potions of curing g - a potion of mutation h - a potion of heal wounds i - 2 potions of flight m - 3 potions of might p - 3 potions of haste w - 2 potions of resistance {unknown} Skills: * Level 6.4 Fighting - Level 2.1 Dodging + Level 2.8 Stealth * Level 5.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 1% 2 c - Fulminant Prism Conj/Hex 12% 3d9 14% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 14% 4 o - Ozocubu's Armour Ice 25% N/A 4% 3 r - Scorch Fire 50% 2d8 1% 2 s - Summon Small Mammal Summ 100% N/A 1% 1 z - Dazzling Flash Conj/Hex 50% N/A 4% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:5 Sewer (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:3 ! Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A centaur comes into view. You shoot a stone. The stone hits the centaur. The centaur shouts! The centaur is lightly wounded. The centaur wields a +6 shortbow. The centaur shoots an arrow. The arrow hits you!! Casting: Ozocubu's Armour (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Ozocubu's Armour (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 14% risk of failure) Press: ? - help, Dir - move target, p - centaur You conjure a prism of explosive energy! A fulminant prism comes into view. The centaur shoots an arrow. The arrow hits you!! The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow. The arrow closely misses you. Your fulminant prism crackles loudly. Casting: Fulminant Prism (dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Your fulminant prism explodes! The blast of energy engulfs the centaur. The centaur is moderately wounded. Unknown command. Casting: Fulminant Prism (dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +6 shortbow and quivering arrows (moderately wounded, 87% to hit) The searing ray hits the centaur! The centaur is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow hits you! You die... #.......# ##.......# ##.(......# ##..c......# #..........# ..........# #......# #.@.# ##..# #..## #...# #...# #...## ##...# #...## .... #[.†.# .# You could see a centaur. Vanquished Creatures Edmund (D:5) 2 necrophages 2 scorpions A water moccasin skeleton (D:4) A centaur zombie (D:5) 5 hounds A bullfrog skeleton (D:5) Ijyb (D:3) A hell rat (Sewer) A hound skeleton (D:4) 6 adders A gnoll (D:1) 5 river rats A shadow imp (D:5) An ufetubus (D:5) An adder skeleton (D:4) 2 worms A dart slug (D:1) 2 orcs An endoplasm (D:4) A giant cockroach (D:1) 2 goblins 5 hobgoblins 4 jackals (D:1) 2 quokkas 10 ball pythons A bat (D:2) A frilled lizard (D:1) 3 kobolds 14 rats 80 creatures vanquished. Vanquished Creatures (others) 5 fulminant prisms 3 plants 8 creatures vanquished. Grand Total: 88 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | porpoise the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 386 | D:1 | Reached skill level 1 in Fighting 386 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 897 | D:1 | Reached XP level 3. HP: 25/28 MP: 0/0 897 | D:1 | Learned a level 1 spell: Summon Small Mammal 1049 | D:1 | Reached skill level 2 in Fighting 2457 | D:2 | Found a faded altar of an unknown god. 2469 | D:2 | Reached XP level 4. HP: 25/34 MP: 0/0 2790 | D:3 | Reached skill level 3 in Fighting 2943 | D:3 | Reached XP level 5. HP: 19/40 MP: 0/0 2943 | D:3 | Learned a level 2 spell: Scorch 3072 | D:3 | Found a glowing drain. 3105 | Sewer | Entered a sewer 3469 | D:3 | Found Gaich's Distillery. 3659 | D:3 | Noticed Ijyb 3671 | D:3 | Killed Ijyb 3672 | D:3 | Reached skill level 4 in Fighting 3926 | D:3 | Found the +4 dagger "Morg" {pain, Will+ Int+5} 3989 | D:3 | Reached XP level 6. HP: 38/47 MP: 0/0 4585 | D:4 | Noticed a necrophage 4589 | D:4 | Killed a necrophage 4819 | D:4 | Reached skill level 5 in Fighting 5021 | D:4 | Reached XP level 7. HP: 44/54 MP: 0/0 5021 | D:4 | Learned a level 3 spell: Ozocubu's Armour 5709 | D:5 | Entered Level 5 of the Dungeon 5958 | D:5 | Found a staircase to the Ecumenical Temple. 6010 | Temple | Entered the Ecumenical Temple 6506 | Temple | Became a worshipper of Ashenzari the Shackled 6587 | D:5 | Noticed Edmund 6604 | D:5 | Killed Edmund 6605 | D:5 | Reached skill level 6 in Fighting 6605 | D:5 | Reached skill level 5 in Spellcasting 6605 | D:5 | Reached XP level 8. HP: 14/61 MP: 0/0 7102 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_linesprint, layout_basic D:2: layout_loops_ring, nicolae_ecumenical_oubliette, serial_aquarium, aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_balcony, aquarium_subvault_bridge, aquarium_subvault_window], aquarium_window_1, aquarium_window_2, aquarium_window_2, aquarium_window_2, aquarium_view_2d, aquarium_view_2a D:3: layout_loops_ring, lightli_sewer_entry_pipes, serial_shops, shop, saegor_snake_ambush, uniq_ijyb D:4: layout_basic D:5: layout_cave_pods, minmay_temple_entry_trees, chequers_big_river, uniq_edmund Temple: mainiacjoe_temple_starburst Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 1 2 3 4 5 6 | 6.4 Spellcasting | 4 5 | 5.2 Stealth | 2 | 2.8 Dodging | | 2.1 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Short sword | 1 | | || 1 Dagger | | 5 | 7 || 12 Punch | | | 1 || 1 Fire: Hunting sling | 3 | 4 | 29 || 36 Cast: Magic Dart | 29 | 16 | || 45 Searing Ray | 11 | 22 | 19 || 52 Fulminant Prism | | 2 | 3 || 5 Ozocubu's Armour | | | 4 || 4 Iskenderun's Myst | | | 3 || 3 Use: Scroll | | 11 | || 11 Potion | | | 1 || 1 Armor: Robe | | 8 | 5 || 13 Dodge: Dodged | 7 | 16 | 17 || 40 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 7102 | 6831 | 271 | 2856 | 3248 | 7 | 1014.6 | Dungeon | 6216 | 6047 | 169 | 2614 | 2818 | 5 | 1243.2 | Temple | 551 | 449 | 102 | 0 | 430 | 1 | 551.0 | Sewer | 334 | 334 | 0 | 242 | 0 | 1 | 334.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1641 daAuts D:3: 1529 daAuts D:4: 1132 daAuts D:2: 1068 daAuts D:5: 844 daAuts Temple: 551 daAuts Sewer: 334 daAuts