Dungeon Crawl Stone Soup version 0.29-a0-82-g837932c90e (webtiles) character file. Game seed: 6954702795933556876 1033 porpoise the Skirmisher (level 8, -1/61 HPs) Began as a Djinni Conjurer on Feb 5, 2022. Killed from afar by a white imp (16 damage) ... with a puff of frost ... on level 5 of the Dungeon. The game lasted 00:23:13 (6128 turns). porpoise the Skirmisher (Djinni Conjurer) Turns: 6128, Time: 00:23:16 Health: -1/61 AC: 5 Str: 8 XL: 8 Next: 48% Gold: 206 EV: 12 Int: 20 God: SH: 0 Dex: 12 rFire + + . SeeInvis . b - +0 hunting sling rCold x . . Faith . (no shield) rNeg . . . Spirit . i - +0 robe rPois ∞ Reflect . o - +2 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.20/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 7 of its levels. You also visited: Sewer. You collected 206 gold pieces. Inventory: Hand Weapons a - the +5 trident of the Vine {freeze, rN++ Dex+2} (You found it on level 7 of the Dungeon) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+2). rN: It greatly protects you from negative energy. b - a +0 hunting sling (weapon) g - a +2 short sword of speed k - a +0 quarterstaff u - a +2 short sword of draining Missiles c - 42 sling bullets (quivered ammo) h - 22 arrows l - 137 stones t - 7 poisoned darts Armour i - a +0 robe (worn) o - a +2 helmet (worn) q - a +0 leather armour of willpower Wands p - a wand of polymorph (11) Potions d - 3 potions of might {unknown} e - a potion of degeneration {unknown} f - 4 potions of haste j - a potion of heal wounds m - 2 potions of mutation n - a potion of brilliance {unknown} r - 2 potions of attraction s - a potion of resistance {unknown} v - a potion of lignification {unknown} Skills: * Level 5.7 Fighting - Level 2.1 Dodging + Level 4.0 Stealth * Level 5.6 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Fulminant Prism Conj/Hex 14% 3d9 11% 4 d - Iskenderun's Mystic Conj/Tloc 28% 2d7 11% 4 f - Conjure Flame Conj/Fire 28% 6-21 3% 3 m - Summon Small Mammal Summ 100% N/A 1% 1 p - Passwall Tmut/Erth 23% N/A 1% 2 z - Dazzling Flash Conj/Hex 56% N/A 3% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Sewer (visited) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A white imp comes into view. There is an open door here. The ogre shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (90% to hit) The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) The white imp shouts! The searing ray hits the ogre! The ogre is moderately wounded. The searing ray misses the ogre. The ogre hits you with a +0 giant spiked club!! The white imp gestures at you. The puff of frost misses you. The searing ray hits the ogre! The ogre is severely wounded. You finish channelling your searing ray. The white imp gestures at you. The puff of frost hits you! You feel a terrible chill! The ogre hits you with a +0 giant spiked club!! * * * LOW HITPOINT WARNING * * * You feel much better. The white imp gestures at you. The puff of frost hits you! You feel a terrible chill! The ogre closely misses you. There is an open door here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 11% risk of failure) Press: ? - help, Dir - move target, p - ogre You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * A fulminant prism comes into view. The white imp gestures at you. The puff of frost hits you! You feel a terrible chill! You die... ############ #....).....#########+##### #.########................ #........#######.......... ###......@O....#.......... #......#5....#)######'## #......#.*.(.#.#...))... #......#.....###........ #......#.....# #........ ###########+## #........ #.. #.. #........ #. $. #........ #........ You could see an ogre, a white imp (ally target) and a friendly fulminant prism. Vanquished Creatures Sigmund (D:2) An orc warrior (D:7) A sky beast (D:5) An ogre (D:5) A kobold brigand (Sewer) A scorpion (D:5) 4 hounds (D:5) Jessica (D:2) Ijyb (D:3) Terence (D:2) An iguana (D:5) An orc wizard (D:5) Robin (D:2) 7 adders 3 gnolls (D:2) 2 river rats (D:3) 3 worms 4 dart slugs 8 orcs 4 bats 7 endoplasms 9 giant cockroaches 11 goblins 10 hobgoblins 18 kobolds 4 quokkas 9 ball pythons 5 frilled lizards (D:1) 8 rats 128 creatures vanquished. Vanquished Creatures (others) 4 fulminant prisms 26 plants 30 creatures vanquished. Grand Total: 158 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | porpoise the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 128 | D:1 | Found a faded altar of an unknown god. 376 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 493 | D:1 | Reached skill level 1 in Fighting 958 | D:1 | Reached XP level 3. HP: 21/27 MP: 0/0 958 | D:1 | Learned a level 1 spell: Summon Small Mammal 1524 | D:2 | Reached XP level 4. HP: 14/33 MP: 0/0 1716 | D:2 | Noticed Jessica 1718 | D:2 | Killed Jessica 1915 | D:2 | Noticed Terence 1960 | D:2 | Noticed Robin 1966 | D:2 | Killed Robin 1967 | D:2 | Reached XP level 5. HP: 30/39 MP: 0/0 1967 | D:2 | Learned a level 2 spell: Passwall 2527 | D:2 | Noticed Sigmund 2719 | D:2 | Killed Terence 2903 | D:2 | Killed Sigmund 2904 | D:2 | Reached XP level 6. HP: 23/47 MP: 0/0 3540 | D:3 | Noticed Ijyb 3547 | D:3 | Killed Ijyb 3548 | D:3 | Reached XP level 7. HP: 42/51 MP: 0/0 3548 | D:3 | Learned a level 3 spell: Conjure Flame 4001 | D:3 | Found a glowing drain. 4008 | Sewer | Entered a sewer 5024 | D:4 | You are sucked into a shaft and drop 3 floors! 5035 | D:7 | Reached skill level 5 in Spellcasting 5423 | D:7 | Identified the +5 trident of the Vine {freeze, rN++ Dex+2} 5473 | D:5 | Entered Level 5 of the Dungeon 5564 | D:5 | Reached skill level 5 in Fighting 5564 | D:5 | Reached XP level 8. HP: 56/59 MP: 0/0 6040 | D:5 | Noticed a yak 6125 | D:5 | HP: 2/61 [ogre (21)] 6128 | D:5 | Killed from afar by a white imp Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxorama, layout_basic, dreamdust_ecumenical_altar_angels_and_demons, nrook_uturn, supply_closet_lemuel D:2: layout_basic, minmay_statues_item, uniq_sigmund, uniq_terence, uniq_jessica, uniq_robin D:3: layout_rooms, portal_sewer_entry_e, uniq_ijyb D:4: kennysheep_the_goblin_king, layout_rooms, minmay_temple_entry_slanted, chequers_ossuary_entry_cave, minmay_misc_feat_more_columns, chequers_serial_rivers_micro_c, minmay_tree_intersection D:5: minmay_clustersquares, layout_gridville D:6: layout_basic D:7: layout_basic, chequers_big_river Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 1 2 3 5 | 5.7 Stealth | 2 3 4 | 4.0 Spellcasting | 4 5 | 5.6 Dodging | | 2.1 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Fire: Hunting sling | | 10 | 10 || 20 Cast: Magic Dart | 41 | 18 | 5 || 64 Searing Ray | 5 | 30 | 46 || 81 Summon Small Mamm | 2 | | || 2 Fulminant Prism | | 3 | 2 || 5 Passwall | | 2 | || 2 Iskenderun's Myst | | | 2 || 2 Use: Scroll | | | 8 || 8 Potion | | | 1 || 1 Armor: Robe | 2 | 4 | 5 || 11 Dodge: Dodged | 5 | 16 | 29 || 50 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6130 | 6071 | 59 | 3020 | 1463 | 8 | 766.2 | Dungeon | 5382 | 5323 | 59 | 2534 | 1463 | 7 | 768.9 | Sewer | 747 | 747 | 0 | 486 | 0 | 1 | 747.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1905 daAuts D:1: 1638 daAuts Sewer: 747 daAuts D:3: 736 daAuts D:5: 655 daAuts D:7: 417 daAuts D:6: 30 daAuts