Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 9827760449025037023 200 porpoise the Magician (level 6, -3/46 HPs) Began as a Djinni Conjurer on Feb 13, 2022. Slain by a gnoll (11 damage) ... on level 3 of the Dungeon. The game lasted 00:08:57 (3600 turns). porpoise the Magician (Djinni Conjurer) Turns: 3600, Time: 00:08:58 Health: -3/46 AC: 2 Str: 6 XL: 6 Next: 6% Gold: 123 EV: 12 Int: 22 God: SH: 0 Dex: 11 rFire + + . SeeInvis + b - +0 hunting sling rCold x . . Faith . (no shield) rNeg . . . Spirit . d - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr + Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.15/turn c - ring of resist corrosion MPRegen 0.00/turn j - ring of see invisible @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 123 gold pieces. Inventory: Hand Weapons a - a +0 short sword b - a +0 hunting sling (weapon) Missiles k - 54 stones (quivered ammo) Armour d - a +0 robe (worn) Magical Staves f - a staff of cold Jewellery c - a ring of resist corrosion (left hand) j - a ring of see invisible (right hand) Scrolls h - a scroll of magic mapping {unknown} i - a scroll of teleportation {unknown} Potions e - a potion of heal wounds {unknown} g - a potion of resistance {unknown} Skills: * Level 3.2 Fighting - Level 2.1 Dodging + Level 2.6 Stealth * Level 4.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 c - Fulminant Prism Conj/Hex 11% 3d9 19% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 19% 4 s - Sting Tmut/Pois 92% 1d7 1% 1 w - Passwall Tmut/Erth 19% N/A 3% 2 z - Dazzling Flash Conj/Hex 46% N/A 6% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Trog Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The gnoll is almost dead. You finish channelling your searing ray. The gnoll barely misses you. The gnoll hits you from afar with a +0 halberd! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (almost dead, 81% to hit) The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) Unknown command. The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll but does no damage. The gnoll is moderately wounded. The gnoll misses you. The searing ray hits the gnoll. The gnoll is moderately wounded. You finish channelling your searing ray. The gnoll closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +1 halberd of protection (moderately wounded, 81% to hit) The searing ray hits the gnoll but does no damage. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll barely misses you. The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll hits you from afar with a +1 halberd of protection! * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll. The gnoll is severely wounded. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +1 halberd of protection! You die... #÷.#.#..#..#.##..#.####.###.####. ........#..#.##....#............. .............#...#.#.##.##....... ##(#........................####. ....................#..#...# #. .........#..#.#........#...# #. ......g...g...#....#...#...# #. ....#######.###...##...#...####. ... #>)g.@................ .. ######.##.#..##..####. #...........# #. ####.######## #. #.# #. # #. #. #. #. You could see a gnoll. Vanquished Creatures 2 orc wizards (D:3) 5 gnolls (D:3) 4 adders 4 orcs 3 ball pythons 3 endoplasms 3 giant cockroaches 6 goblins 6 hobgoblins 7 jackals 3 kobolds 2 quokkas (D:1) 5 bats 3 frilled lizards 6 rats 62 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | porpoise the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 323 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 521 | D:1 | Reached skill level 1 in Fighting 867 | D:1 | Reached XP level 3. HP: 23/27 MP: 0/0 867 | D:1 | Learned a level 1 spell: Sting 2402 | D:2 | Reached XP level 4. HP: 24/33 MP: 0/0 2790 | D:3 | Reached skill level 4 in Spellcasting 2790 | D:3 | Reached XP level 5. HP: 29/39 MP: 0/0 2790 | D:3 | Learned a level 2 spell: Passwall 3011 | D:3 | Found a bloodstained altar of Trog. 3437 | D:3 | Found a faded altar of an unknown god. 3464 | D:3 | Reached XP level 6. HP: 45/46 MP: 0/0 3600 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_loops_ring D:2: layout_basic, amcnicky_mini_pool_small, minmay_misc_feat_roman D:3: layout_basic, overflow_temple_1_default, dilly_ecumenical_altar_fadedgnrine Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 3 | 3.2 Stealth | 2 | 2.6 Spellcasting | 4 | 4.2 Dodging | | 2.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | 5 | || 5 Fire: Hunting sling | | 2 || 2 Cast: Magic Dart | 66 | 7 || 73 Searing Ray | 6 | 17 || 23 Armor: Robe | 4 | || 4 Dodge: Dodged | 12 | 6 || 18