Dungeon Crawl Stone Soup version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 7050697955166339515 1498 porpoise the Skirmisher (level 9, -6/67 HPs) Began as a Djinni Conjurer on Mar 8, 2022. Mangled by a gnoll sergeant ... wielding a +0 trident of venom (17 damage) ... on level 5 of the Dungeon. The game lasted 00:30:32 (7451 turns). porpoise the Skirmisher (Djinni Conjurer) Turns: 7451, Time: 00:30:32 Health: -6/67 AC: 3 Str: 8 XL: 9 Next: 8% Gold: 199 EV: 12 Int: 21 God: SH: 0 Dex: 13 rFire + + + SeeInvis . b - +0 hunting sling (flame) rCold x . . Faith . (no shield) rNeg . . . Spirit . l - +1 robe {Will+} rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will +.... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.21/turn g - ring of protection from fire MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 280 gold pieces. You spent 81 gold pieces at shops. Inventory: Hand Weapons a - a +2 whip of flaming b - a +0 hunting sling of flaming (weapon) Missiles c - 61 arrows d - 84 stones (quivered ammo) f - 8 poisoned darts k - 72 bolts t - 5 javelins y - a throwing net Armour l - a +1 robe of willpower (worn) q - a +2 leather armour of cold resistance Jewellery g - a ring of protection from fire (left hand) u - a ring of fire Wands s - a wand of paralysis (4) Scrolls e - a scroll of torment {unknown} i - a scroll of magic mapping j - a scroll of enchant weapon {unknown} n - a scroll of immolation o - a scroll of enchant armour {unknown} p - a scroll of blinking {unknown} r - 2 scrolls of vulnerability {unknown} w - a scroll of fear {unknown} Potions h - a potion of lignification m - a potion of might v - a potion of heal wounds {unknown} x - a potion of ambrosia {unknown} Skills: * Level 6.8 Fighting - Level 2.1 Dodging + Level 4.0 Stealth * Level 6.3 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 c - Fulminant Prism Conj/Hex 16% 3d11 7% 4 d - Iskenderun's Mystic Conj/Tloc 33% 2d8 7% 4 e - Summon Guardian Gole Hex/Summ 33% N/A 2% 3 f - Foxfire Conj/Fire 100% 2x1d9 1% 1 r - Corpse Rot Necr/Air 66% N/A 1% 2 s - Static Discharge Conj/Air 33% N/A 1% 2 z - Dazzling Flash Conj/Hex 66% N/A 2% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Shops: D:2 [!= Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The gnoll sergeant hits you from afar with a +0 trident of venom! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The gnoll sergeant throws a stone. The stone hits you! The gnoll shaman calls upon its god to heal the gnoll sergeant. The gnoll sergeant's wounds heal themselves! The gnoll sergeant hits you from afar with a +0 trident of venom. The foxfire hits the gnoll shaman. The gnoll shaman is severely wounded. The foxfire hits the gnoll shaman. The gnoll shaman is almost dead. The gnoll shaman hits you with a +0 whip! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 trident of venom, wearing a +0 scale mail, wearing a +0 buckler and quivering stones (fast, 86% to hit) The searing ray hits the gnoll shaman. The gnoll shaman is almost dead. The searing ray misses the gnoll sergeant. (Press . to maintain the ray.) The gnoll sergeant throws a stone. The stone closely misses you. The gnoll shaman mumbles some strange prayers to its god. The gnoll shaman is healed somewhat. The gnoll sergeant hits you from afar with a +0 trident of venom. The searing ray misses the gnoll shaman. The searing ray hits the gnoll sergeant! The gnoll sergeant is moderately wounded. The gnoll sergeant hits you from afar with a +0 trident of venom. The gnoll shaman barely misses you. The searing ray hits the gnoll shaman. The gnoll shaman is almost dead. The searing ray hits the gnoll sergeant. The gnoll sergeant is moderately wounded. The gnoll sergeant hits you from afar with a +0 trident of venom. The gnoll shaman hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * The gnoll sergeant hits you from afar with a +0 trident of venom! You die... ....### .....# #######....# .....(#.8..# ≈≈≈≈≈≈#....# ...........# ...†..)..g.# ≈≈≈≈#(.g.# . #.8.@# ##....# #####.....# .........## .####.#.## #...# ###.# .. #.### ...# #...### You could see a gnoll sergeant (fast) and a gnoll shaman. Vanquished Creatures Pikel (D:5) An ice beast (D:5) An ogre (D:5) 4 lemures (D:4) A phantom (D:5) 2 gnoll sergeants (D:5) A centaur skeleton (D:5) 4 hounds A jelly (D:4) A bullfrog skeleton (D:5) 2 gnoll shamans (D:5) An orc wizard (D:3) A hound zombie (D:5) 8 adders 19 gnolls 2 dart slugs (D:5) 11 orcs 3 bats 6 endoplasms 4 giant cockroaches 7 goblins 5 hobgoblins 6 jackals 6 kobolds 3 quokkas 9 ball pythons 2 frilled lizards 9 rats 121 creatures vanquished. Vanquished Creatures (others) 103 foxfires 8 fulminant prisms (D:5) 111 creatures vanquished. Grand Total: 232 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | porpoise the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 354 | D:1 | Reached skill level 1 in Fighting 354 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 860 | D:1 | Reached XP level 3. HP: 19/27 MP: 0/0 860 | D:1 | Learned a level 1 spell: Foxfire 1180 | D:2 | Found Unienn's Antique Armour Shop. 1545 | D:2 | Found Erchahou's Distillery. 1554 | D:2 | Reached XP level 4. HP: 29/33 MP: 0/0 1852 | D:2 | Found Tayfotol's Jewellery Shoppe. 1940 | D:2 | Bought a glowing robe for 81 gold pieces 2214 | D:2 | Identified the +1 chain mail of Omesh {Will++ Regen+ rCorr | Dex-3} 2720 | D:3 | Reached XP level 5. HP: 26/40 MP: 0/0 2720 | D:3 | Learned a level 2 spell: Corpse Rot 3972 | D:4 | Reached XP level 6. HP: 41/46 MP: 0/0 4603 | D:5 | Entered Level 5 of the Dungeon 4654 | D:5 | Noticed Pikel 5081 | D:4 | HP: 1/47 [lemure[Pikel] (5)] 5641 | D:5 | Noticed an ice beast 5647 | D:5 | Killed an ice beast 5648 | D:5 | Reached XP level 7. HP: 44/53 MP: 0/0 5648 | D:5 | Learned a level 2 spell: Static Discharge 6080 | D:5 | Killed Pikel 6081 | D:5 | Reached skill level 5 in Fighting 6081 | D:5 | Reached skill level 5 in Spellcasting 6081 | D:5 | Reached XP level 8. HP: 48/61 MP: 0/0 7099 | D:5 | Reached XP level 9. HP: 66/67 MP: 0/0 7099 | D:5 | Learned a level 3 spell: Summon Guardian Golem 7451 | D:5 | Mangled by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_5, layout_basic D:2: layout_loops_corners, serial_shops, shop, shop, shop_fountains, grunt_ministairs_7, columned_hall_lemuel, minmay_pentomino_u2 D:3: layout_loops_ring, minmay_strange_pillars D:4: layout_basic D:5: layout_cave_pools, serial_gnoll_camp, gnoll_camp_huts_basic, gnoll_camp_mini_shop, gnoll_camp_mini_loothouse, gnoll_camp_mini_shop, gnoll_camp_medium_01, gnoll_camp_mini_house, supply_closet_lemuel, uniq_pikel Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Fighting | 1 2 3 4 5 6 | 6.8 Spellcasting | 4 5 6 | 6.3 Stealth | 2 3 4 | 4.0 Dodging | | 2.1 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Dagger | | 3 | || 3 Fire: Hunting sling | 3 | 35 | 16 || 54 Cast: Magic Dart | 49 | 17 | || 66 Searing Ray | 4 | 37 | 22 || 63 Foxfire | | 5 | 53 || 58 Fulminant Prism | | 1 | 7 || 8 Iskenderun's Myst | | 1 | || 1 Evoke: Wand | | 1 | || 1 Use: Scroll | | 5 | 1 || 6 Potion | | 1 | || 1 Stab: Paralysed | | 3 | || 3 Armor: Robe | | 6 | 2 || 8 Dodge: Dodged | 2 | 23 | 12 || 37