Dungeon Crawl Stone Soup version 0.32-a0-172-gc5dd13f2a7 (webtiles) character file. Game seed: 15284520775641085210 23 porpoise the Magician (level 3, -2/27 HPs) Began as a Djinni Conjurer on Feb 12, 2024. Slain by Terence ... wielding a +4 flail of protection (14 damage) ... on level 2 of the Dungeon on Feb 13, 2024. The game lasted 00:04:20 (1401 turns). porpoise the Magician (Djinni Conjurer) Turns: 1401, Time: 00:04:21 Health: -2/27 AC: 2 Str: 6 XL: 3 Next: 10% Gold: 84 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . a - +0 whip rCold x . . (no shield) rNeg . . . l - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 84 gold pieces. Inventory: Hand Weapons a - a +0 whip (weapon) Armour g - a +0 buckler l - a +0 robe (worn) Scrolls e - a scroll of poison {unknown} f - 2 scrolls of summoning {unknown} h - a scroll of blinking {unknown} i - a scroll of fear {unknown} j - a scroll of vulnerability {unknown} Potions b - a potion of magic {unknown} c - 2 potions of lignification {unknown} d - a potion of might {unknown} Skills: + Level 1.5 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes Level 0.0 Charms + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations Level 0.0 Transmutations + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 26% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 26% 4 e - Kiss of Death Conj/Necr 80% 2d11 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the giant cockroach! You start resting. HP restored. You start waiting. Done waiting. You now have 73 gold pieces (gained 10). Found a stone staircase leading down. There is a stone staircase leading down here. You now have 84 gold pieces (gained 11). Found a robe. You see here a +0 robe. l - a +0 robe You start removing your armour. You continue taking off your +0 robe. x4 You finish taking off your +0 robe. You start putting on your armour. You continue putting on your +0 robe. x5 You finish putting on your +0 robe. You drop a +0 robe. You reach down and open the door. Terence the Incautious comes into view. He is wielding a +4 flail of protection. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +4 flail of protection and wearing a +0 scale mail (asleep, 100% to hit) The searing ray hits Terence! Terence is moderately wounded. Terence shouts! (Press . to maintain the ray.) The searing ray hits Terence but does no damage. Terence is moderately wounded. The searing ray hits Terence! Terence is almost dead. Terence hits you with a +4 flail of protection! The searing ray hits Terence but does no damage. Terence is almost dead. You finish channelling your searing ray. Terence hits you with a +4 flail of protection! Ouch! That really hurt! You die... Terence says, "Rest in peace." #.. #.# #.# #.# #.# ############ #.# #..........# #.# #######...[......#####.# ......@@................ #######..........####### ########.......... #.......... #.......... #.......... #########.# #.# ########.# You could see Terence. Vanquished Creatures 3 bats (D:1) 5 endoplasms 4 giant cockroaches A goblin (D:1) 2 quokkas (D:1) 3 ball pythons A kobold (D:1) A rat (D:2) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | porpoise the Djinni Conjurer began the quest for the Orb. 0 | D:1 | porpoise set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D:1 | Upgraded the game from 0.32-a0-163-g159c032296 to | 0.32-a0-172-gc5dd13f2a7 236 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 252 | D:1 | Reached skill level 1 in Fighting 1141 | D:2 | Reached XP level 3. HP: 23/27 MP: 0/0 1141 | D:2 | Learned a level 1 spell: Kiss of Death 1397 | D:2 | Noticed Terence 1401 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_basic, roderic_filled_cross D:2: layout_basic, nicolae_figureground_pulse, uniq_sigmund, uniq_terence, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.5 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 34 Searing Ray || 3 Armour: Robe || 4 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1400 | 1395 | 5 | 503 | 744 | 2 | 700.0 | Dungeon | 1400 | 1395 | 5 | 503 | 744 | 2 | 700.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1095 daAuts D:2: 304 daAuts