Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 6252184641909026100 0 porpoise the Covert (level 1, -1/23 HPs) Began as a Gnoll Delver on Jan 16, 2025. Was an Initiate of Ashenzari. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon. The game lasted 00:01:28 (91 turns). porpoise the Covert (Gnoll Delver) Turns: 91, Time: 00:01:28 Health: -1/23 AC: 3 Str: 11 XL: 1 Next: 0% Magic: 1/1 EV: 12 Int: 9 God: Ashenzari [......] Gold: 15 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . a - +0 spear rCold . . . (no shield) rNeg . . . b - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no passive effects @: lethally poisoned (-1 -> -27) A: fangs 1, strong nose, distributed training a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 2 branches of the dungeon, and saw 2 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 leather armour (worn) Magical Staves h - the staff of the Vanishing Lives {rElec rC+ Str+6 Stlth+ Tloc Ice} (You found it on level 5 of the Dungeon) [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+6: It affects your strength (+6). rC+: It protects you from cold. rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. Wands g - a wand of digging (3) Scrolls c - a scroll of fog d - a scroll of revelation e - a scroll of fear Potions f - a potion of haste Skills: + Level 6.4 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 4.4 Polearms + Level 0.0 Staves + Level 0.0 Ranged Weapons + Level 0.0 Throwing + Level 0.0 Armour + Level 4.4 Dodging + Level 9.5 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 0.0 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Alchemy + Level 0.0 Invocations + Level 0.0 Evocations + Level 0.0 Shapeshifting You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:5 Altars: Ashenzari Fedhas Gozag Kikubaaqudgha Makhleb Sif Muna Trog Vehumet Wu Jian Xom Yredelemnul The Shining One Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History You now have 15 gold pieces. You see here the staff of the Vanishing Lives {rElec rC+ Str+6 Stlth+ Tloc Ice}. h - the staff of the Vanishing Lives {rElec rC+ Str+6 Stlth+ Tloc Ice} Unknown command. There is a staircase to the Ecumenical Temple here. You climb downwards. Welcome to the Ecumenical Temple! Found a staircase back to the Dungeon. There is a staircase back to the Dungeon here. Unknown command. Search for what [? for help]? ash Found a shimmering blue altar of Sif Muna. Found a broken altar of Ashenzari. There is a broken altar of Ashenzari here. You kneel at the altar of Ashenzari. Ashenzari welcomes you! Ashenzari warns you of distant threats and treasures. Ashenzari shows you where magical portals lie. There is a staircase back to the Dungeon here. You climb upwards. There is a staircase to the Ecumenical Temple here. Unknown command. Okay, then. Unknown command. A water moccasin comes into view. The water moccasin hisses angrily. A shadow imp comes into view. Found a stone staircase leading up. The water moccasin bites you! You are poisoned. The water moccasin poisons you! The shadow imp moves out of view. You take 8 damage, and have 15/23 hp. You barely miss the water moccasin. Your bite misses the water moccasin. You feel very sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! You take 12 damage, and have 3/23 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the water moccasin but do no damage. You die... .......# .......# #.....#### #.....#.># ........## .........### ......>#...# . #......###.#########.... ##...#.# #......@....... #####..#########S...... ##... #...... ###. ...... # ..... ....< .##. ## You could see a water moccasin. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:5 | Reached skill level 9 in Stealth 0 | D:5 | porpoise the Gnoll Delver began the quest for the Orb. 0 | D:5 | Reached XP level 1. HP: 23/23 MP: 1/1 8 | D:5 | Identified the staff of the Vanishing Lives {rElec rC+ | Str+6 Stlth+ Tloc Ice} 19 | Temple | Entered the Ecumenical Temple 46 | Temple | Became a worshipper of Ashenzari the Shackled 86 | D:5 | Noticed a water moccasin 91 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:5: layout_rooms, kennysheep_mini_moat, mainiacjoe_overflow_brackets, minmay_temple_entry_proselytizer, minmay_puff Temple: minmay_temple_forest_path Skill XL: | | ---------------+-+----- Stealth | | 9.5 Fighting | | 6.4 Polearms | | 4.4 Dodging | | 4.4 Action || total ---------------------------++------- Melee: Spear || 2 Armour: Leather armour || 2