Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 6988903931619671916 70 porpoise the Magician (level 4, -3/24 HPs) Began as a Deep Elf Hedge Wizard on Mar 1, 2025. Slain by a gnoll ... wielding a +0 club (7 damage) ... on level 3 of the Dungeon. The game lasted 00:08:23 (2045 turns). porpoise the Magician (Deep Elf Hedge Wizard) Turns: 2045, Time: 00:08:25 Health: -3/24 AC: 2 Str: 7 XL: 4 Next: 3% Magic: 4/12 EV: 11 Int: 21 God: Gold: 170 SH: 0 Dex: 14 Spells: 7/12 levels left rFire . . . b - +0 sling rCold . . . (no shield) rNeg . . . m - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... e - amulet of regeneration Stlth ++ (no ring) HPRegen 1.04/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 170 gold pieces. Inventory: Hand Weapons a - a +0 dagger of electrocution b - a +0 sling (weapon) Missiles f - 28 stones k - 2 poisoned darts p - 3 silver javelins Armour c - a +0 hat (worn) l - a +0 buckler m - a +0 robe (worn) Jewellery e - an amulet of regeneration (around neck) Scrolls h - a scroll of teleportation n - a scroll of noise o - a scroll of vulnerability {unknown} Potions d - a potion of magic g - a potion of might i - 2 potions of curing j - a potion of haste {unknown} q - a potion of mutation {unknown} Skills: - Level 2.4 Dodging + Level 3.3 Stealth + Level 4.9 Spellcasting * Level 3.3 Conjurations * Level 2.0 Summonings * Level 1.8 Necromancy - Level 1.1 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Call Imp Summ 26% N/A 7% 2 c - Grave Claw Necr 24% 2d8 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 60% 2d10 3% 1 Blink Tloc 18% N/A 11% 2 Mephitic Cloud Conj/Alch/Air 9% N/A 21% 3 Confusing Touch Hex 5% N/A 32% 3 Dispel Undead Necr 12% 3d9 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 * Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. Your cerulean imp hits the gnoll but does no damage. The gnoll closely misses you. You now have 5/12 mp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (moderately wounded, ally target, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. Your cerulean imp hits the gnoll but does no damage. The gnoll hits you with a +0 club. x2 You take 8 damage, and have 16/24 hp. You now have 4/12 mp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (moderately wounded, ally target, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. Your cerulean imp hits the gnoll with a -3 spear. The gnoll hits you with a +0 club. The gnoll closely misses you. You take 3 damage, and have 13/24 hp. You shoot a sling bullet. The sling bullet barely misses the gnoll. Your cerulean imp misses the gnoll. The gnoll hits you with a +0 club. x2 Your cerulean imp hits the gnoll but does no damage. You take 4 damage, and have 9/24 hp. You shoot a sling bullet. The sling bullet barely misses the gnoll. The gnoll hits you with a +0 club. x2 * * * LOW HITPOINT WARNING * * * Your cerulean imp hits the gnoll with a -3 spear. The gnoll hits you with a +0 club! You die... #...# ######## #.#.###### #......# #.#......# #......# #......#.# #......## ######.#.# #.......# #..)# #.......# ###.########.......# #>.........###+#.# #5@#######.....#.# #gg# ##..###.# #.)# ####..###.# #..# #......##.# #..# .#......##.## #..+ .............. '.## ..#......##.## #.# # #........... #.# #.....###.## You could see 2 gnolls and a friendly cerulean imp (summoned). Vanquished Creatures 2 dart slugs (D:1) 3 ball pythons 3 endoplasms A giant cockroach (D:2) 5 goblins 8 hobgoblins 3 jackals (D:2) 4 quokkas 2 bats A frilled lizard (D:1) A kobold (D:1) 2 rats (D:1) 35 creatures vanquished. Vanquished Creatures (collateral kills) 2 gnolls (D:3) A ribbon worm (D:2) 3 creatures vanquished. Grand Total: 38 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | porpoise the Deep Elf Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 179 | D:1 | Reached XP level 2. HP: 15/15 MP: 7/9 266 | D:1 | Learned a level 2 spell: Call Imp 1132 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/11 1262 | D:2 | Found Xetiqeon's General Store. 1502 | D:2 | Learned a level 2 spell: Grave Claw 2041 | D:3 | Reached XP level 4. HP: 24/24 MP: 6/12 2045 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: ncdulo_lavacross, layout_basic, minmay_misc_feat_chi, amcnicky_mini_corridor_feature, kennysheep_boxes D:2: layout_rooms, serial_shops, shop D:3: layout_basic, serial_glass, glass_columns_c, glass_columns_a Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.3 Conjurations | 3 | 3.3 Summonings | 2 | 2.0 Dodging | | 2.4 Spellcasting | | 4.9 Necromancy | | 1.8 Translocations | | 1.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 3 | || 3 Fire: Sling | 7 | 2 || 9 Cast: Magic Dart | 86 | 3 || 89 Call Imp | 4 | || 4 Grave Claw | 1 | || 1 Use: Scroll | 4 | || 4 Armour: Robe | 10 | 8 || 18 Dodge: Dodged | 24 | 2 || 26