Dungeon Crawl Stone Soup version 0.32.1-7-gdc3db6f70b (webtiles) character file. Game seed: 3055925791158186892 12 porpoise the Magician (level 2, 0/22 HPs) Began as a Djinni Alchemist on Apr 25, 2025. Slain by a gnoll ... wielding a +0 spear (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:46 (310 turns). porpoise the Magician (Djinni Alchemist) Turns: 310, Time: 00:01:46 Health: 0/22 AC: 2 Str: 7 XL: 2 Next: 45% Gold: 16 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . d - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles g - 6 poisoned darts Armour d - a +0 robe (worn) f - a scarf of repulsion Scrolls b - a scroll of revelation {unknown} c - a scroll of fog {unknown} h - a scroll of acquirement {unknown} Potions e - a potion of enlightenment {unknown} Skills: * Level 1.0 Fighting - Level 2.1 Dodging + Level 1.7 Stealth * Level 3.2 Spellcasting * Level 3.2 Conjurations * Level 3.2 Hexes * Level 3.2 Summonings * Level 3.2 Necromancy * Level 3.2 Translocations * Level 3.2 Fire Magic * Level 3.2 Ice Magic * Level 3.2 Air Magic * Level 3.2 Earth Magic * Level 3.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 52% 1d6 4% 1 b - Mercury Vapours Alch/Air 26% N/A 8% 2 c - Mephitic Cloud Conj/Alch/Air 13% N/A 14% 3 d - Olgreb's Toxic Radia Alch 13% N/A 43% 4 e - Sticky Flame Fire/Alch 13% 2d5 43% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (75% to hit) The sting hits the gnoll. The gnoll is poisoned. The gnoll is moderately wounded. A ball python comes into view. You take 1 damage, and have 21/22 hp. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (moderately wounded, poisoned, 75% to hit) The sting hits the gnoll. The gnoll looks even sicker. The gnoll is heavily wounded. The ball python hisses angrily. The bat hits you but does no damage. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (heavily wounded, very poisoned, 75% to hit) The sting hits the gnoll. The gnoll looks even sicker. The gnoll is heavily wounded. The bat barely misses you. The gnoll hits you from afar with a +0 spear! A rat comes into view. You take 10 damage, and have 11/22 hp. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (heavily wounded, very poisoned, 75% to hit) The sting hits the gnoll. The gnoll looks as sick as possible! The gnoll is heavily wounded. The rat squeaks loudly. The bat hits you. The bat barely misses you. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * You take 7 damage, and have 4/22 hp. The gnoll hits you from afar with a +0 spear. You die... ..........# #.# .....###..#########.#####.# .#.### ................# .#.# ..........####### .#.# #######.#.# .#.# #.#.# .... #.#.# .... ###.#.# #. ##.@...# #g.b...# ....S......# ..........?# ........$### ........## ...####.# ... ..# .# ### You could see a gnoll (extremely poisoned), a bat and a ball python. Vanquished Creatures 2 bats (D:1) An endoplasm (D:1) A goblin (D:1) 2 hobgoblins (D:1) A kobold (D:1) A quokka (D:1) A frilled lizard (D:1) A rat (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | porpoise the Djinni Alchemist began the quest for the Orb. 0 | D:1 | porpoise set off with the following spells memorised: | Sting, Mercury Vapours, Mephitic Cloud, Olgreb's Toxic | Radiance, Sticky Flame. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 133 | D:1 | Found a faded altar of an unknown god. 198 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 240 | D:1 | Reached skill level 1 in Fighting 310 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: enne_arrival_octagon_isle, layout_loops_ring, shapermc_ecumenical_altar_starsandcircs, lexackson_kobold_supper Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Dodging | | 2.1 Stealth | | 1.7 Spellcasting | | 3.2 Conjurations | | 3.2 Hexes | | 3.2 Summonings | | 3.2 Necromancy | | 3.2 Translocations | | 3.2 Fire Magic | | 3.2 Ice Magic | | 3.2 Air Magic | | 3.2 Earth Magic | | 3.2 Alchemy | | 3.2 Action || total ---------------------------++------- Melee: Dagger || 5 Cast: Sting || 19 Armour: Robe || 9 Dodge: Dodged || 3