Dungeon Crawl Stone Soup version 0.32.1-7-gdc3db6f70b (webtiles) character file. Game seed: 7678929182510860324 119 porpoise the Magician (level 5, -5/39 HPs) Began as a Djinni Alchemist on May 2, 2025. Slain by a gnoll ... wielding a +0 whip (9 damage) ... on level 3 of the Dungeon. The game lasted 00:06:00 (2849 turns). porpoise the Magician (Djinni Alchemist) Turns: 2849, Time: 00:06:01 Health: -5/39 AC: 2 Str: 7 XL: 5 Next: 23% Gold: 64 EV: 11 Int: 18 God: SH: 0 Dex: 14 rFire + + . b - +0 sling rCold x . . (no shield) rNeg + . . l - +0 robe {rN+} rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) %: infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 64 gold pieces. Inventory: Hand Weapons a - a +0 spear b - a +0 sling (weapon) Missiles g - 58 stones i - 5 poisoned darts Armour l - a +0 robe of positive energy (worn) Scrolls f - a scroll of vulnerability {unknown} h - a scroll of identify {unknown} k - a scroll of noise {unknown} Potions c - a potion of mutation {unknown} d - 2 potions of haste {unknown} e - a potion of magic {unknown} j - a potion of heal wounds {unknown} m - a potion of lignification {unknown} n - a potion of attraction {unknown} Skills: * Level 2.7 Fighting - Level 2.1 Dodging + Level 2.3 Stealth * Level 3.8 Spellcasting * Level 3.8 Conjurations * Level 3.8 Hexes * Level 3.8 Summonings * Level 3.8 Necromancy * Level 3.8 Translocations * Level 3.8 Fire Magic * Level 3.8 Ice Magic * Level 3.8 Air Magic * Level 3.8 Earth Magic * Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 68% 1d7 3% 1 b - Mercury Vapours Alch/Air 34% N/A 4% 2 c - Blink Tloc 34% N/A 4% 2 m - Mephitic Cloud Conj/Alch/Air 17% N/A 10% 3 s - Sticky Flame Fire/Alch 17% 2d5 30% 4 t - Apportation Tloc 34% N/A 3% 1 x - Olgreb's Toxic Radia Alch 17% N/A 30% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (almost dead, very poisoned, 77% to hit) The sting hits the gnoll. The gnoll looks even sicker. You kill the gnoll! The gnoll misses you. You take 1 damage, and have 20/39 hp. Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (77% to hit) The sting hits the gnoll. The gnoll is poisoned. The gnoll is moderately wounded. The gnoll hits you from afar with a +0 spear. The gnoll hits you with a +0 whip. You take 7 damage, and have 13/39 hp. Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (moderately wounded, poisoned, 77% to hit) The sting hits the gnoll. The gnoll looks even sicker. The gnoll is severely wounded. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You take 8 damage, and have 5/39 hp. Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (severely wounded, very poisoned, 77% to hit) The sting hits the gnoll but does no damage. The gnoll looks even sicker. The gnoll is severely wounded. * * * LOW HITPOINT WARNING * * * The gnoll misses you. The gnoll hits you with a +0 whip! You die... .## #. ## #. # #############. .. #...........#. ... #.#########.#. .... #.# #.#. ..... #.# #... ......#####.# #### .....gg@....# ......####### ..... #### You could see 2 gnolls. Vanquished Creatures 5 gnolls (D:3) 2 adders 2 ribbon worms (D:2) An orc (D:3) 7 bats 4 endoplasms 2 giant cockroaches 4 goblins A hobgoblin (D:1) 4 quokkas 7 ball pythons 4 kobolds 3 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | porpoise the Djinni Alchemist began the quest for the Orb. 0 | D:1 | porpoise set off with the following spells memorised: | Sting, Mercury Vapours, Mephitic Cloud, Olgreb's Toxic | Radiance, Sticky Flame. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 408 | D:1 | Found Jeettig's Weapon Emporium. 488 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 509 | D:1 | Reached skill level 1 in Fighting 1539 | D:2 | Found a faded altar of an unknown god. 1612 | D:2 | Reached XP level 3. HP: 26/27 MP: 0/0 1612 | D:2 | Learned a level 1 spell: Apportation 2328 | D:3 | Reached XP level 4. HP: 31/33 MP: 0/0 2820 | D:3 | Reached XP level 5. HP: 37/39 MP: 0/0 2820 | D:3 | Learned a level 2 spell: Blink 2849 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_6, layout_loops_corners, serial_shops, nicolae_shop_bloodbath_and_beyond, serial_forest, infiniplex_forest_straight_3, infiniplex_forest_lined_ring, infiniplex_forest_straight_4, infiniplex_forest_end_3, infiniplex_forest_lined_4_way, infiniplex_forest_lined_4_way, nrook_campfire D:2: layout_loops_ring, shapermc_ecumenical_altar_starsandcircs D:3: layout_basic Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.7 Stealth | 2 | 2.3 Dodging | | 2.1 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 6 | || 6 Fire: Sling | 22 | 8 || 30 Throw: Stone | 1 | || 1 Cast: Sting | 61 | 38 || 99 Armour: Robe | 9 | 15 || 24 Dodge: Dodged | 10 | 11 || 21