Dungeon Crawl Stone Soup version 0.32.1-7-gdc3db6f70b (webtiles) character file. Game seed: 5113884465830219960 25 porpoise the Magician (level 3, 0/27 HPs) Began as a Djinni Alchemist on May 6, 2025. Slain by Crazy Yiuf ... wielding a +4 quarterstaff of chaos (1 damage) ... on level 2 of the Dungeon. The game lasted 00:03:13 (985 turns). porpoise the Magician (Djinni Alchemist) Turns: 985, Time: 00:03:14 Health: 0/27 AC: 3 Str: 7 XL: 3 Next: 17% Gold: 25 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . b - +0 sling rCold x . . (no shield) rNeg . . . c - +0 robe rPois ∞ g - +1 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 25 gold pieces. Inventory: Hand Weapons a - a +0 whip b - a +0 sling (weapon) Missiles i - 6 boomerangs j - 10 stones Armour c - a +0 robe (worn) g - a +1 hat (worn) Scrolls e - a scroll of identify {unknown} Potions d - a potion of mutation {unknown} f - a potion of haste {unknown} h - a potion of curing {unknown} Skills: * Level 1.4 Fighting - Level 2.1 Dodging + Level 1.9 Stealth * Level 3.3 Spellcasting * Level 3.3 Conjurations * Level 3.3 Hexes * Level 3.3 Summonings * Level 3.3 Necromancy * Level 3.3 Translocations * Level 3.3 Fire Magic * Level 3.3 Ice Magic * Level 3.3 Air Magic * Level 3.3 Earth Magic * Level 3.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 60% 1d6 4% 1 f - Foxfire Conj/Fire 60% 2x1d7 4% 1 m - Mephitic Cloud Conj/Alch/Air 15% N/A 12% 3 s - Sticky Flame Fire/Alch 15% 2d5 36% 4 v - Mercury Vapours Alch/Air 30% N/A 6% 2 x - Olgreb's Toxic Radia Alch 15% N/A 36% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 1 runed translucent door D:2 dig, Crazy Yiuf Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You reach down and open the door. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Mephitic Cloud (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Mephitic Cloud (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (quite dangerous; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Crazy Yiuf Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos, wearing a +0 cloak and carrying a wand of flame (chance to affect: 86%) The ball explodes into a vile cloud! The stinking cloud engulfs Crazy Yiuf. The stinking cloud engulfs you. Crazy Yiuf is engulfed in noxious fumes. Crazy Yiuf appears confused. Crazy Yiuf hits you with a +4 quarterstaff of chaos! Crazy Yiuf hits himself with a +4 quarterstaff of chaos. You take 15 damage, and have 12/27 hp. Casting: Mephitic Cloud (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Crazy Yiuf Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos, wearing a +0 cloak and carrying a wand of flame (noxious fumes, lightly wounded, confused, 94% to hit) The sting hits Crazy Yiuf. Crazy Yiuf is poisoned. Crazy Yiuf is lightly wounded. Unknown command. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Crazy Yiuf Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos, wearing a +0 cloak and carrying a wand of flame (noxious fumes, lightly wounded, confused, poisoned, 94% to hit) The sting hits Crazy Yiuf. Crazy Yiuf looks even sicker. Crazy Yiuf is heavily wounded. Crazy Yiuf is engulfed in noxious fumes. Crazy Yiuf appears confused. Crazy Yiuf hits you with a +4 quarterstaff of chaos! * * * LOW HITPOINT WARNING * * * Crazy Yiuf burns you. You die... #..#:($ #..#!!? ###..#### #........ ###...... ♣♣♣♣♣####.....# ### ♣♣♣.♣............ #...#♣..♣......#.....# #..°g@♣♣♣♣........#.## #).☼#♣♣ ♣♣.......### ### ♣♣####.## #.# #.# #.. # You could see Crazy Yiuf (confused, very poisoned). Vanquished Creatures An adder (D:2) 4 endoplasms 3 goblins (D:1) 2 hobgoblins (D:1) A ball python (D:2) 2 bats (D:1) A kobold (D:1) A rat (D:1) 15 creatures vanquished. Vanquished Creatures (others) 2 foxfires (D:2) 2 creatures vanquished. Grand Total: 17 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | porpoise the Djinni Alchemist began the quest for the Orb. 0 | D:1 | porpoise set off with the following spells memorised: | Sting, Mercury Vapours, Mephitic Cloud, Olgreb's Toxic | Radiance, Sticky Flame. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D:1 | Found a runed translucent door. 120 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 132 | D:1 | Reached skill level 1 in Fighting 790 | D:2 | Reached XP level 3. HP: 18/27 MP: 0/0 790 | D:2 | Learned a level 1 spell: Foxfire 978 | D:2 | Found a runed translucent door. 979 | D:2 | Noticed Crazy Yiuf 985 | D:2 | HP: 1/27 [Crazy Yiuf/+4 quarterstaff of chaos (10)] 985 | D:2 | Slain by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_caged_fury, layout_basic, st_stairs_11 D:2: layout_loops_corners, due_unseen_surprise, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.4 Dodging | | 2.1 Stealth | | 1.9 Spellcasting | | 3.3 Conjurations | | 3.3 Hexes | | 3.3 Summonings | | 3.3 Necromancy | | 3.3 Translocations | | 3.3 Fire Magic | | 3.3 Ice Magic | | 3.3 Air Magic | | 3.3 Earth Magic | | 3.3 Alchemy | | 3.3 Action || total ---------------------------++------- Fire: Sling || 3 Cast: Sting || 29 Mephitic Cloud || 1 Foxfire || 1 Armour: Robe || 15 Dodge: Dodged || 15