Dungeon Crawl Stone Soup version 0.32.1-7-gdc3db6f70b (webtiles) character file. Game seed: 942041094981665215 38 porpoise the Magician (level 3, -3/28 HPs) Began as a Djinni Alchemist on May 11, 2025. Slain by a goblin ... wielding a +0 dagger ... led by Robin (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:01 (905 turns). porpoise the Magician (Djinni Alchemist) Turns: 905, Time: 00:02:02 Health: -3/28 AC: 2 Str: 7 XL: 3 Next: 65% Gold: 18 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . a - +0 mace rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons a - a +0 mace (weapon) Missiles d - 19 stones Armour b - a +0 robe (worn) Scrolls c - a scroll of immolation {unknown} f - a scroll of noise {unknown} Potions e - a potion of mutation {unknown} g - a potion of magic {unknown} Skills: * Level 1.8 Fighting - Level 2.1 Dodging + Level 2.0 Stealth * Level 3.4 Spellcasting * Level 3.4 Conjurations * Level 3.4 Hexes * Level 3.4 Summonings * Level 3.4 Necromancy * Level 3.4 Translocations * Level 3.4 Fire Magic * Level 3.4 Ice Magic * Level 3.4 Air Magic * Level 3.4 Earth Magic * Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 60% 1d6 3% 1 b - Mercury Vapours Alch/Air 30% N/A 6% 2 c - Mephitic Cloud Conj/Alch/Air 15% N/A 12% 3 d - Olgreb's Toxic Radia Alch 15% N/A 36% 4 e - Sticky Flame Fire/Alch 15% 2d5 36% 4 f - Summon Small Mammal Summ 60% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History * * * LOW HITPOINT WARNING * * * A goblin comes into view. It is wielding a +0 dagger. You take 2 damage, and have 5/27 hp. Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Robin Aim: Robin, wielding a +0 mace, wearing a +0 animal skin and wearing a +0 helmet (moderately wounded, very poisoned, 81% to hit) The sting hits Robin. Robin looks even sicker. Robin is heavily wounded. * * * LOW HITPOINT WARNING * * * Robin hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * A goblin comes into view. It is wielding a +0 club. You take 2 damage, and have 3/27 hp. Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Robin Aim: Robin, wielding a +0 mace, wearing a +0 animal skin and wearing a +0 helmet (severely wounded, very poisoned, 81% to hit) The sting hits Robin. Robin looks as sick as possible! You kill Robin! * * * LOW HITPOINT WARNING * * * Your Stealth skill increases to level 2! You take 1 damage, and have 2/28 hp. Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (67% to hit) The sting hits the jackal. The jackal is poisoned. You kill the jackal! * * * LOW HITPOINT WARNING * * * A hobgoblin comes into view. You reach down and close the door. A goblin breaks down the door. The hobgoblin no longer looks unusually strong. You reach down and open the door. The goblin hits you with a +0 dagger. You die... .###.#.# ##....[## ### #.# .##..#.## ##.......## ##.###.# .#.#....####........)####...##.## ..##.†.....+.........'g..g....... .##.....####........g####...##.## ..#.#..## ##......g## ##.###.# .#...#.# ##.....## #...... .......# ##..g## #....... ###.#### ##@## #....... #.# #.# #....... #.# #.# #....... #.# #.## #.# ...## ##†##### ....# #......#######...# #..###.#<†.......# #......†....)##. You could see a hobgoblin and 3 goblins. Vanquished Creatures Robin (D:2) A ribbon worm (D:2) An endoplasm (D:2) 2 giant cockroaches (D:1) 3 goblins (D:2) 2 hobgoblins (D:2) 3 jackals (D:2) 2 kobolds A quokka (D:1) 2 frilled lizards 5 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | porpoise the Djinni Alchemist began the quest for the Orb. 0 | D:1 | porpoise set off with the following spells memorised: | Sting, Mercury Vapours, Mephitic Cloud, Olgreb's Toxic | Radiance, Sticky Flame. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 481 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 637 | D:1 | Reached skill level 1 in Fighting 691 | D:1 | Found a faded altar of an unknown god. 872 | D:2 | Noticed Robin 873 | D:2 | Reached XP level 3. HP: 24/27 MP: 0/0 873 | D:2 | Learned a level 1 spell: Summon Small Mammal 896 | D:2 | Killed Robin 905 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_plus, layout_basic, shapermc_ecumenical_altar_hornbeckon D:2: layout_loops_corners, uniq_robin, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.8 Stealth | 2 | 2.0 Dodging | | 2.1 Spellcasting | | 3.4 Conjurations | | 3.4 Hexes | | 3.4 Summonings | | 3.4 Necromancy | | 3.4 Translocations | | 3.4 Fire Magic | | 3.4 Ice Magic | | 3.4 Air Magic | | 3.4 Earth Magic | | 3.4 Alchemy | | 3.4 Action || total ---------------------------++------- Cast: Sting || 49 Armour: Robe || 10 Dodge: Dodged || 10