Dungeon Crawl Stone Soup version 0.32.1-7-gdc3db6f70b (webtiles) character file. Game seed: 1940899613027859455 59 porpoise the Magician (level 4, -1/33 HPs) Began as a Djinni Alchemist on May 11, 2025. Slain by a hobgoblin (2 damage) ... on level 2 of the Dungeon. The game lasted 00:02:46 (1185 turns). porpoise the Magician (Djinni Alchemist) Turns: 1185, Time: 00:02:46 Health: -1/33 AC: 2 Str: 7 XL: 4 Next: 22% Gold: 25 EV: 11 Int: 18 God: SH: 0 Dex: 14 rFire + + . a - +1 whip (venom) rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 25 gold pieces. Inventory: Hand Weapons a - a +1 whip of venom (weapon) Missiles f - 11 stones Armour b - a +0 robe (worn) Scrolls c - 2 scrolls of teleportation {unknown} e - 2 scrolls of identify {unknown} g - a scroll of revelation {unknown} h - a scroll of acquirement {unknown} Potions d - a potion of curing {unknown} i - a potion of heal wounds {unknown} Skills: * Level 2.1 Fighting - Level 2.1 Dodging + Level 2.1 Stealth * Level 3.5 Spellcasting * Level 3.5 Conjurations * Level 3.5 Hexes * Level 3.5 Summonings * Level 3.5 Necromancy * Level 3.5 Translocations * Level 3.5 Fire Magic * Level 3.5 Ice Magic * Level 3.5 Air Magic * Level 3.5 Earth Magic * Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 64% 1d7 3% 1 l - Soul Splinter Necr 64% N/A 3% 1 m - Mephitic Cloud Conj/Alch/Air 16% N/A 11% 3 s - Sticky Flame Fire/Alch 16% 2d5 34% 4 v - Mercury Vapours Alch/Air 32% N/A 5% 2 x - Olgreb's Toxic Radia Alch 16% N/A 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (98% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is poisoned. The endoplasm is heavily wounded. * * * LOW HITPOINT WARNING * * * The endoplasm jiggles. The endoplasm closely misses you. You take 1 damage, and have 3/33 hp. Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, poisoned, 98% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm looks even sicker. The endoplasm is almost dead. * * * LOW HITPOINT WARNING * * * The endoplasm closely misses you. Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, very poisoned, 98% to hit) The sting hits the endoplasm. The endoplasm looks even sicker. You kill the endoplasm! * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 2/33 hp. Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (74% to hit) The sting hits the hobgoblin. The hobgoblin is poisoned. The hobgoblin is heavily wounded. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. You die... .###..# ....... # ....... ....... #.######.#.. ....... #....###>##. ....... #####...)....... ....... #... #.)...### .......##.# ###†.#### ..........##### #..###. ..)...g@....(.####...... ......).#####......####. ......### ######## ## .....# # ##### . . #. ## You could see a hobgoblin (poisoned). Vanquished Creatures 3 gnolls (D:2) An adder (D:2) A ribbon worm (D:2) 3 endoplasms 3 goblins (D:1) A hobgoblin (D:2) A quokka (D:1) 4 ball pythons (D:1) A bat (D:2) A kobold (D:1) 2 rats 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | porpoise the Djinni Alchemist began the quest for the Orb. 0 | D:1 | porpoise set off with the following spells memorised: | Sting, Mercury Vapours, Mephitic Cloud, Olgreb's Toxic | Radiance, Sticky Flame. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 435 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 791 | D:1 | Reached skill level 1 in Fighting 910 | D:2 | Found Ketec's Armour Boutique. 1075 | D:2 | Reached XP level 3. HP: 21/27 MP: 0/0 1075 | D:2 | Learned a level 1 spell: Soul Splinter 1179 | D:2 | Reached XP level 4. HP: 15/33 MP: 0/0 1185 | D:2 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_mine, layout_loops_corners D:2: layout_rooms, serial_shops, shop, lexackson_kobold_supper Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.1 Stealth | 2 | 2.1 Dodging | | 2.1 Spellcasting | | 3.5 Conjurations | | 3.5 Hexes | | 3.5 Summonings | | 3.5 Necromancy | | 3.5 Translocations | | 3.5 Fire Magic | | 3.5 Ice Magic | | 3.5 Air Magic | | 3.5 Earth Magic | | 3.5 Alchemy | | 3.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Sting | 44 | 7 || 51 Armour: Robe | 11 | 3 || 14 Dodge: Dodged | 8 | 4 || 12