Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 17886026674394563795 107 prawnwizard the Ducker (level 4, -7/34 HPs) Began as a Coglin Hexslinger on Dec 29, 2024. Mangled by a water moccasin (8 damage) ... on level 3 of the Dungeon. The game lasted 00:02:31 (1918 turns). prawnwizard the Ducker (Coglin Hexslinger) Turns: 1918, Time: 00:02:31 Health: -7/34 AC: 2 Str: 8 XL: 4 Next: 86% Magic: 5/5 EV: 12 Int: 13 God: Gold: 155 SH: 0 Dex: 18 Spells: 5/5 levels left rFire . . . a - +1 sling (drain) {Amaro} rCold . . . d - -2 sling {Gerda} rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.25/turn (ring unavailable) MPRegen 0.09/turn (no gizmo) %: no passive effects @: weak-willed, revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 155 gold pieces. Inventory: Hand Weapons a - a +1 sling of draining (weapon) {Amaro} d - a -2 sling (offhand) {Gerda} Armour c - a +0 robe (worn) Scrolls b - a scroll of poison g - a scroll of vulnerability k - a scroll of noise {unknown} m - a scroll of blinking {unknown} Potions e - a potion of curing f - 2 potions of enlightenment {unknown} h - a potion of berserk rage i - a potion of attraction j - a potion of ambrosia {unknown} l - 2 potions of brilliance {unknown} Skills: + Level 2.7 Fighting + Level 2.8 Ranged Weapons + Level 2.9 Dodging - Level 1.0 Spellcasting - Level 2.6 Hexes - Level 0.8 Fire Magic You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 14% N/A 14% 2 Sigil of Binding Hex 7% N/A 28% 3 Inner Flame Hex/Fire 5% N/A 38% 3 Cause Fear Hex 3% N/A 67% 4 Dimensional Bullseye Hex/Tloc 2% N/A 85% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The sling bullet hits Ijyb but does no damage. Ijyb is lightly wounded. Unknown command. You shoot a sling bullet. The sling bullet hits Ijyb but does no damage. Ijyb is lightly wounded. You shoot a sling bullet. The sling bullet hits Ijyb but does no damage. Ijyb is lightly wounded. Ijyb zaps a wand. The roots erupt in riotous growth! The grasping roots grab you! The grasping roots constrict you. Unknown command. The roots' grasp on you weakens, but your attempt to escape fails. You hear the rusting of a drain very nearby. Ijyb screams, "Me wand stronger than you!" The grasping roots constrict you. The water moccasin bites you. You escape the roots' grasp. Ijyb attacks as she pursues you! Ijyb closely misses you. The +2 spectral club hits you! A +2 spectral club comes into view. There is an escape hatch in the floor, spattered with blood here. Ijyb zaps a wand. The roots erupt in riotous growth! The water moccasin is unaffected. The hobgoblin is unaffected. Ijyb is unaffected. The grasping roots grab you! The grasping roots constrict you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Unknown command. The roots' grasp on you weakens, but your attempt to escape fails. The grasping roots constrict you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you! * * * LOW HITPOINT WARNING * * * Unknown command. You escape the roots' grasp. The water moccasin bites you but does no damage. As you read the scroll labelled TIDATS FESYR, it crumbles to dust. A wave of despondency washes over your surroundings. It was a scroll of vulnerability. The water moccasin bites you! You die... #...### .#. # #...... .... .## #...### #.. .. #..## #...###.# .#######..# ###...#... ..........# ......... ..........# ......#.##############.# #....ggS@.....[......# #.....################ ####### You could see a water moccasin (weak-willed), Ijyb (weak-willed) and a hobgoblin (weak-willed, very drained). Vanquished Creatures 2 adders (D:3) An adder skeleton (D:2) 2 adder zombies (D:2) A dart slug (D:1) 2 ribbon worms (D:2) 3 orcs (D:3) 3 bat skeletons (D:2) 4 endoplasms 2 giant cockroaches (D:1) 9 goblins 6 hobgoblins 5 jackals (D:1) 2 kobolds (D:2) 2 quokkas 8 ball pythons A ball python skeleton (D:2) 3 ball python zombies (D:2) 4 bats (D:1) 2 frilled lizards A quokka skeleton (D:2) A quokka zombie (D:2) 4 rats 68 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | prawnwizard the Coglin Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 164 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 257 | D:1 | Reached XP level 3. HP: 25/27 MP: 4/4 991 | D:2 | Reached XP level 4. HP: 33/33 MP: 5/5 1907 | D:3 | Noticed Ijyb 1909 | D:3 | Noticed a water moccasin 1916 | D:3 | HP: 1/34 [water moccasin (7)] 1918 | D:3 | Mangled by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_loops_corners D:2: layout_basic, serial_undead, serial_undead_c, serial_undead_b, serial_undead_f, serial_undead_a, serial_undead_d, serial_undead_c, serial_undead_a, serial_undead_a, serial_park_tiny_2, chequers_arboretum D:3: layout_loops_ring, gup_sewer_entry_bubbles, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Ranged Weapons | 2 | 2.8 Dodging | 2 | 2.9 Fighting | 2 | 2.7 Spellcasting | | 1.0 Hexes | | 2.6 Fire Magic | | 0.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 226 | 92 || 318 Use: Scroll | 2 | 3 || 5 Armour: Robe | 21 | 17 || 38 Dodge: Dodged | 34 | 7 || 41