Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 738831637321156032 89 prawnwizard the Shooter (level 4, -2/48 HPs) Began as a Barachi Hexslinger on Jan 25, 2025. Slain by Terence ... wielding a +0 mace (7 damage) ... on level 3 of the Dungeon. The game lasted 00:01:41 (2168 turns). prawnwizard the Shooter (Barachi Hexslinger) Turns: 2168, Time: 00:01:42 Health: -2/48 AC: 22 Str: 9 XL: 4 Next: 55% Magic: 5/5 EV: 2 Int: 14 God: Gold: 101 SH: 0 Dex: 16 Spells: 5/5 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - melded +0 robe rPois + (helmet currently unavailable) rElec . (cloak currently unavailable) rCorr . (gloves currently unavailable) SInv . f - melded +0 pair of boots Will ..... (no amulet) Stlth + (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.09/turn %: no passive effects @: tree-form, unable to hop A: resilient, branches, torment immunity, boosted hp, poison resistance, stationary, -Tele, (amphibious), (slowness 1), (strong legs 1), +LOS a: no special abilities You were on level 3 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 101 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (melded) f - a +0 pair of boots (melded) Scrolls b - 2 scrolls of poison d - a scroll of noise e - a scroll of identify Skills: - Level 1.2 Fighting * Level 4.6 Ranged Weapons - Level 2.1 Dodging - Level 1.1 Spellcasting - Level 3.2 Hexes - Level 1.1 Fire Magic You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 18% N/A 11% 2 Sigil of Binding Hex 9% N/A 21% 3 Dazzling Flash Hex/Fire 12% N/A 32% 3 Inner Flame Hex/Fire 6% N/A 32% 3 Cause Fear Hex 4% N/A 56% 4 Mephitic Cloud Conj/Alch/Air 0% N/A 61% 3 Dimensional Bullseye Hex/Tloc 2% N/A 78% 4 Silence Hex/Air 2% N/A 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. You are resistant to poisons. (rPois) Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your equipment is partially melded. ((You are amphibious.)) ((You cover ground slowly.)) ((You can hop short distances.)) You have an extended range of vision and can be seen from far away. Message History Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * You turn into a tree. Your +0 pair of boots melds into your body. Your +0 robe melds into your body. Your roots penetrate the ground. Terence hits you but does no damage. You shoot a sling bullet. The sling bullet hits Terence. Terence is moderately wounded. Terence hits you but does no damage. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * A dart slug comes into view. You shoot a sling bullet. The sling bullet hits Terence. Terence is moderately wounded. Terence barely misses you. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * The endoplasm jiggles. Terence hits you but does no damage. Unknown command. You shoot a sling bullet. The sling bullet hits Terence. Terence is heavily wounded. Terence hits you but does no damage. You shoot a sling bullet. The sling bullet barely misses Terence. The sling bullet hits the endoplasm but does no damage. The endoplasm is severely wounded. Terence screams, "I want to be left alone!" Terence hits you but does no damage. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +0 mace! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ### #.#### #### #..... ..# #.#### # #.# #.# ###.#.##.#############.#### ........J@♣................ ###.#.##.#############..... ....)..w.# ###### ###.#...## #....# ..... #....# ....... #....# #....... #..... #....... ##'### #...###. #.... You could see Terence, a dart slug and an endoplasm. Vanquished Creatures 5 adders (D:2) 6 endoplasms 8 goblins A hobgoblin (D:3) 4 kobolds 3 quokkas 3 ball pythons (D:2) 9 bats 2 frilled lizards (D:2) 4 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | prawnwizard the Barachi Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 269 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 544 | D:1 | Reached skill level 3 in Ranged Weapons 890 | D:2 | Reached XP level 3. HP: 7/26 MP: 4/4 1193 | D:2 | Reached skill level 4 in Ranged Weapons 1468 | D:2 | Reached XP level 4. HP: 32/32 MP: 5/5 2150 | D:3 | Noticed Terence 2168 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_loops_corners D:2: minmay_evil_eye, layout_basic, kennysheep_pointless_box, nicolae_figureground_sparkle D:3: layout_basic, shapermc_ecumenical_altar_mp_highgroup, kennysheep_generic_room_7, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Ranged Weapons | 3 4 | 4.6 Fighting | | 1.2 Dodging | | 2.1 Spellcasting | | 1.1 Hexes | | 3.2 Fire Magic | | 1.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 119 | 51 || 170 Ability: Hop | 2 | 1 || 3 Use: Scroll | 4 | 1 || 5 Potion | 1 | 1 || 2 Armour: Robe | 46 | 7 || 53 Skin | 3 | 8 || 11 Dodge: Dodged | 42 | 9 || 51