Dungeon Crawl Stone Soup version 0.33-a0-135-g23b886832e (webtiles) character file. Game seed: 5984720211784644719 2 promet the Caller (level 1, 0/13 HPs) Began as a Merfolk Summoner on Sept 24, 2024. Slain by a kobold ... wielding a +0 club (3 damage) ... on level 1 of the Dungeon. The game lasted 00:02:12 (300 turns). promet the Caller (Merfolk Summoner) Turns: 300, Time: 00:02:13 Health: 0/13 AC: 2 Str: 8 XL: 1 Next: 40% Magic: 2/3 EV: 11 Int: 14 God: Gold: 14 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: very slightly contaminated A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic c - a potion of might {unknown} Skills: + Level 2.6 Dodging + Level 2.1 Stealth + Level 2.0 Spellcasting + Level 4.1 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 52% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 26% N/A 7% 2 Call Canine Familiar Summ 13% N/A 13% 3 Summon Blazeheart Golem Fire/Summ 7% N/A 71% 4 Summon Lightning Spire Summ/Air 7% 3d4 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You start resting. Magic restored. You start resting. Your quokka disappears in a puff of smoke! Your bat disappears in a puff of smoke! HP restored. You start waiting. Done waiting. You open the door. There is an open door here. Your legs become a tail as you enter the water. You open the door. There is an open door here. A hobgoblin comes into view. A rat comes into view. The rat squeaks loudly. The hobgoblin barely misses you. The hobgoblin attacks as it pursues you! The hobgoblin hits you. There is an open door here. Your legs become a tail as you enter the water. There is an open door here. You close the door. Found 14 gold pieces. You now have 14 gold pieces. A kobold comes into view. It is wielding a +0 club. The kobold shouts! The kobold hits you with a +0 club. You hit the kobold but do no damage. The kobold hits you with a +0 club. You hit the kobold but do no damage. The kobold hits you with a +0 club. You hit the kobold. The kobold is moderately wounded. The kobold hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Summon Small Mammal. You are very lightly contaminated with residual magic. Nothing appears to happen. The kobold hits you with a +0 club. You die... ############ #..K@......########## #.########........... ############ You could see a kobold. Vanquished Creatures A giant cockroach (D:1) 1 creature vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:1) 1 creature vanquished. Grand Total: 2 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | promet the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 300 | D:1 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_loops_ring, chequers_serial_rivers_room_b Action || total ---------------------------++------- Melee: Unarmed || 16 Cast: Summon Small Mamm || 2 Armour: Robe || 16 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 295 | 295 | 0 | 113 | 11 | 1 | 295.0 | Dungeon | 295 | 295 | 0 | 113 | 11 | 1 | 295.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 295 daAuts