Dungeon Sprint DCSS version 0.28-a0-43-g560ac104fe (webtiles) character file. Game seed: 1026284198316246337 0 pukegreen the Conjurer (level 1, -3/11 HPs) Began as an Octopode Conjurer on July 28, 2021. Was an Initiate of Dithmenos. Hit by a boomerang thrown by a merfolk (12 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:03:58 (180 turns). pukegreen the Conjurer (Octopode Conjurer) Turns: 180, Time: 00:03:59 Health: -3/11 AC: 1 Str: 18 XL: 1 Next: 0% Magic: 0/9 EV: 14 Int: 38 God: Dithmenos [......] Gold: 0 SH: 0 Dex: 22 Spells: 3/4 levels left rFire . . . SeeInvis . E - +6 Majin-Bo {vamp, MP+6 Int+6} rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . w - ring of flight rCorr . Rampage . y - +6 ring of dexterity Will ..... NoTele + x - +6 ring of dexterity Stlth ++++...... z - +6 ring of intelligence HPRegen 0.03/turn A - +6 ring of intelligence MPRegen 0.11/turn B - +6 ring of strength C - +6 ring of strength (no ring) @: flying A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were in the Dungeon. You worshipped Dithmenos. Dithmenos was noncommittal. You visited 1 branch Inventory: Hand Weapons E - the +6 Majin-Bo (weapon) {vamp, MP+6 Int+6} (You found it in the Dungeon) It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). G - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. Armour g - a +3 buckler h - a +3 kite shield i - a +3 tower shield F - the +18 shield of the Gong {rElec rN+ Will+ EV-5} (You found it in the Dungeon) It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. Jewellery w - a ring of flight (left tentacle) x - a +6 ring of dexterity (on tentacle) y - a +6 ring of dexterity (right tentacle) z - a +6 ring of intelligence (on tentacle) A - a +6 ring of intelligence (on tentacle) B - a +6 ring of strength (on tentacle) C - a +6 ring of strength (on tentacle) Wands t - a wand of mindburst (7) u - a wand of iceblast (7) v - a wand of acid (7) Scrolls f - 4 scrolls of blinking o - 4 scrolls of amnesia p - 7 scrolls of fog q - a scroll of holy word r - 5 scrolls of identify s - 2 scrolls of fear Potions a - 10 potions of curing b - 10 potions of heal wounds c - 6 potions of haste d - 7 potions of magic e - 3 potions of berserk rage j - 2 potions of brilliance k - 2 potions of invisibility l - 4 potions of resistance m - a potion of experience n - 5 potions of might Miscellaneous D - a lightning rod (4/4) Skills: + Level 2.0 Dodging + Level 2.6 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 68% 3d5 1% 2 Dazzling Flash Conj/Hex 38% N/A 6% 3 Fulminant Prism Conj/Hex 9% 3d7 21% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 21% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You feel a darkness envelop your magic. E - the +6 Majin-Bo (weapon) {vamp, MP+6 Int+6} You need the rest of your tentacles for walking. Unknown command. Unknown command. There is a transporter here. Welcome to arena 1. You enter the transporter and appear at another place. 2 merfolk come into view. A merfolk is wielding a +2 trident of freezing. The merfolk shouts! The merfolk picks up a scroll of brand weapon. Found the +3 whip of Neurosis {vamp, rF++}. Found a transporter. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +2 trident of freezing and quivering boomerangs (wandering, hasn't noticed you, 100% to hit) The magic dart hits the merfolk but does no damage. The merfolk shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +2 trident of freezing and quivering boomerangs (100% to hit) The magic dart hits the merfolk but does no damage. The merfolk closely misses you. The merfolk throws a throwing net. The throwing net closely misses you. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +2 trident of freezing and quivering boomerangs (100% to hit) The magic dart hits the merfolk. You feel better. The merfolk is lightly wounded. The merfolk throws a boomerang. The boomerang hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.)...▓ ▓..mm.▓ ▓.....▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see 2 merfolk. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | pukegreen the Octopode Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 2 | D | Found a blossoming altar of Fedhas. 3 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 3 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 3 | D | Found the +10 dark maul {vorpal} 3 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 3 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 3 | D | Found the +14 obsidian axe {vorpal, Drain Fly SInv} 3 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 3 | D | Found the +6 shillelagh "Devastator" {shatter} 3 | D | Found the +11 plutonium sword {Contam Stlth-} 3 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 3 | D | Found the +9 sword of Zonguldrok {reap} 3 | D | Found the +13 scythe of Curses {drain, Drain} 3 | D | Found the +5 sword of Power {vorpal} 3 | D | Found the +7 mace of Variability {chain chaos} 3 | D | Found the +7 Singing Sword {vorpal, sonic wave} 3 | D | Found the +8 storm bow {elec, penet} 6 | D | Found a shimmering blue altar of Sif Muna. 6 | D | Found a sacrificial altar of Ru. 6 | D | Found a bloodstained altar of Trog. 6 | D | Found a stormy altar of Qazlal. 6 | D | Found an iron altar of Okawaru. 6 | D | Found a sparkling altar of Nemelex Xobeh. 8 | D | Found a transporter. 8 | D | Found an ancient bone altar of Kikubaaqudgha. 8 | D | Found a viscous altar of Jiyva. 8 | D | Found a corrupted altar of Lugonu. 8 | D | Found a hazy altar of Hepliaklqana. 8 | D | Found a burning altar of Makhleb. 8 | D | Found an opulent altar of Gozag. 166 | D | Became a worshipper of Dithmenos the Shadowed 177 | D | Entered arena 2. 177 | D | Noticed a merfolk 177 | D | Noticed a merfolk 177 | D | Found a transporter. 180 | D | Hit by a boomerang thrown by a merfolk Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Action || total -------------------------++------- Cast: Magic Dart || 3 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 175 | 175 | 0 | 100 | 0 | 1 | 175.0 | Dungeon | 175 | 175 | 0 | 100 | 0 | 1 | 175.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 175 daAuts