Dungeon Crawl Stone Soup version 0.32-a0-2015-g0644d943d1 (webtiles) character file. Game seed: 7789653791371074978 1 puppykicker the Apothecary (level 1, 13/13 HPs) Began as a Formicid Alchemist on Aug 6, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:55 (93 turns). puppykicker the Apothecary(Formicid Alchemist) Turns: 93, Time: 00:00:56 Health: 13/13 AC: 2 Str: 12 XL: 1 Next: 22% Magic: 3/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . a - +0 mace rCold . . . (no shield) rNeg . . . e - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 mace (weapon) Armour e - a +0 robe (worn) Scrolls c - a scroll of immolation {unknown} d - a scroll of identify {unknown} Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 2.4 Stealth + Level 2.2 Spellcasting + Level 0.9 Conjurations + Level 4.0 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 32% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 14% N/A 16% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 34% 3 Olgreb's Toxic Radiance Alch 12% N/A 41% 4 Sticky Flame Fire/Alch 7% 2d4 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (60% to hit) The sting misses the goblin. You now have 2/3 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (60% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The goblin misses you. You now have 1/3 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (60% to hit) The sting hits the goblin. The goblin is poisoned. The goblin is heavily wounded. * * * LOW MAGIC WARNING * * * You kill the goblin! You now have 0/3 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You start resting. Your magical contamination has completely faded away. Unknown command. You start resting. Magic restored. MP restored: 3 You see here a +0 dagger. A rat comes into view. A rat is nearby! Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# ### .# #### #.# #.. .# .<.###.# #.###.##### ....##.# #.#........ ß~ß#.#.# #.#........ ≈≈~#.#.#######.#........ ß≈ß#.#....>.##.#..$..... ≈≈≈#.#.....)...#@....... ß~ß#.#.###..##.......... ....##...#.....###.#..[. #.####.####.#### .# ..r ..###......... . . ...##..####... #. .......# ###.. .. .......# ... .. .......# You could see a rat (asleep). Levels and vault maps discovered: D:1: lightli_arrival_statue_moat, layout_basic Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | puppykicker the Formicid Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 42 | D:1 | Identified a +0 dagger 45 | D:1 | Identified a +0 mace 93 | D:1 | Quit the game Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 92 | 92 | 0 | 35 | 44 | 1 | 92.0 | Dungeon | 92 | 92 | 0 | 35 | 44 | 1 | 92.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 92 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 +-------+-------+-------+-------+-------+---------------------- Action || total ---------------------------++------- Cast: Sting || 2 Dodge: Dodged || 1 Vanquished Creatures A goblin (D:1) 1 creature vanquished.