Dungeon Crawl Stone Soup version 0.32-a0-2096-g3ec762b4b6 (webtiles) character file. Game seed: 18246729497729918316 29274 puppykicker the Covert (level 13, -1/92 HPs) Began as a Vampire Enchanter on Aug 14, 2024. Was the Champion of Wu Jian. Slain by a water moccasin (8 damage) ... on level 3 of the Lair of Beasts. The game lasted 01:11:15 (15810 turns). puppykicker the Covert(Vampire Enchanter) Turns: 15810, Time: 01:11:16 Health: -1/92 AC: 5 Str: 7 XL: 13 Next: 14% Magic: 13/28 EV: 14 Int: 19 God: Wu Jian [******] Gold: 993 SH: 0 Dex: 18 Spells: 5/20 levels left rFire . . . a - +1 dagger (elec) rCold . . . (no shield) rNeg + . . O - +0 robe rPois . (helmet restricted) rElec . p - +0 cloak rCorr . d - +0 pair of gloves SInv + j - +0 pair of boots Will +.... (no amulet) Stlth ++++++ F - ring of magical power {MP+9} HPRegen 0.55/turn N - ring of positive energy {rN+} MPRegen 0.21/turn %: clarity @: on blink cooldown, healing quickly, studying Polearms A: alive, fangs 3, see invisible, vampiric 2, horns 1, clarity a: Exsanguinate, Renounce Religion, Wall Jump, Serpent's Lash, Heavenly Storm You were on level 3 of the Lair of Beasts. You worshipped Wu Jian. Wu Jian was exalted by your worship. You visited 3 branches of the dungeon, and saw 17 of its levels. You also visited: Ossuary. You collected 993 gold pieces. Inventory: Hand Weapons a - a +1 dagger of electrocution (weapon) b - a +2 short sword of venom w - a +0 heavy long sword S - a +2 short sword of electrocution Missiles c - 2 throwing nets y - 4 boomerangs (quivered) z - 4 poisoned darts G - 3 silver javelins U - 11 datura-tipped darts Armour d - a +0 pair of gloves (worn) j - a +0 pair of boots (worn) p - a +0 cloak (worn) t - a +0 buckler A - a +0 tower shield O - a +0 robe (worn) P - a +1 pair of gloves of infusion Magical Staves Q - the staff of Eternal Vigilance {rN+ Will+ Str+2 Summ Necro} (You found it on level 6 of the Dungeon) [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). rN+: It protects you from negative energy. Will+: It increases your willpower. Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. Jewellery F - a ring of magical power (left hand) {MP+9} L - a ring of fire {rF+, rC-} N - a ring of positive energy (right hand) {rN+} R - a ring of ice {rC+, rF-} Wands q - a wand of polymorph (10) I - a wand of light (15) T - a wand of iceblast (4) W - a wand of flame (6) Scrolls f - 2 scrolls of fog l - 2 scrolls of silence v - a scroll of butterflies x - 3 scrolls of immolation {!r} B - a scroll of blinking {!r} D - a scroll of torment {!r} J - 2 scrolls of enchant weapon K - 4 scrolls of enchant armour M - 2 scrolls of vulnerability {!r!r} Potions g - 3 potions of brilliance h - 5 potions of curing k - 2 potions of heal wounds n - 3 potions of haste o - 3 potions of lignification {!q} r - 3 potions of enlightenment {unknown} s - 3 potions of mutation {!q} u - a potion of berserk rage {unknown} C - 3 potions of attraction {unknown} E - 4 potions of resistance {unknown} H - 3 potions of might V - a potion of magic Skills: + Level 5.4 Fighting - Level 4.0(9.2) Short Blades + Level 11.8(12.0) Long Blades + Level 3.8 Armour + Level 5.9 Dodging - Level 14.0 Stealth + Level 3.4 Shields - Level 4.0 Spellcasting - Level 2.0 Conjurations - Level 14.0 Hexes - Level 5.0 Translocations - Level 6.0 Ice Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 82% N/A 1% 2 d - Tukima's Dance Hex 54% N/A 1% 3 h - Lesser Beckoning Tloc 44% N/A 2% 2 p - Blink Tloc 44% N/A 2% 2 t - Confusing Touch Hex 54% N/A 1% 3 z - Dazzling Flash Conj/Hex 68% N/A 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 100% 1d10 1% 1 Frozen Ramparts Ice 52% 1d8 3% 3 Ozocubu's Armour Ice 26% N/A 3% 3 Momentum Strike Conj/Tloc 34% 3d8 4% 2 Metabolic Englaciation Hex/Ice 20% N/A 6% 5 Hailstorm Conj/Ice 19% 3d7 8% 3 Foxfire Conj/Fire 28% 2x1d5 9% 1 Hoarfrost Cannonade Ice/Alch 7% 3d6/3d12 73% 5 Petrify Alch/Erth 3% N/A 80% 4 Irradiate Conj/Alch 3% 3d12 94% 5 Plasma Beam Fire/Air 1% 2x1d11 100% 6 Starburst Conj/Fire 3% 6d3 100% 6 Fulsome Fusillade Conj/Alch 3% (3-5)d5 100% 8 Chain Lightning Conj/Air 3% 3d4 100% 9 Fire Storm Conj/Fire 3% 8d1 100% 9 Shatter Erth 1% 3d6* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (12/15) Temple (1/1) D:5 Lair (4/5) D:8 Swamp (0/4) Lair:2 Orc (0/2) D:12 Ossuary (visited) Snake: Lair:2-3 Spider: Lair:2-3 Slime: Lair:4-5 Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Shops: D:5 [ D:10 * Annotations: D:9 dig gold D:11 2 transporters, Qibydgh's ghost, journeyman GrEE D:12 Jorgrun Innate Abilities, Weirdness & Mutations Your natural rate of healing is slightly increased. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are afflicted with vampirism and can become a bat while bloodless. You have a pair of small horns on your head. You possess an exceptional clarity of mind. Message History Press: ? - help, Shift-Dir - straight line, f/p - four-headed hydra Aim: a four-headed hydra (chance to affect: 32%) The four-headed hydra easily resists. The water moccasin hisses angrily. The four-headed hydra closely misses you. The four-headed hydra bites you! x3 * * * LOW HITPOINT WARNING * * * You take 36 damage, and have 43/92 hp. MASSIVE DAMAGE!! You now have 19/28 mp. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - four-headed hydra Aim: a four-headed hydra (chance to affect: 32%) The four-headed hydra easily resists. The four-headed hydra bites you. * * * LOW HITPOINT WARNING * * * The four-headed hydra bites you but does no damage. The four-headed hydra closely misses you. x2 You take 2 damage, and have 41/92 hp. You now have 17/28 mp. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - four-headed hydra Aim: a four-headed hydra (chance to affect: 32%) The four-headed hydra easily resists. The four-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The four-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The four-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The four-headed hydra completely misses you. You take 35 damage, and have 6/92 hp. MASSIVE DAMAGE!! You now have 15/28 mp. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. The water moccasin bites you! You die... ............ ........................ .......................# ........................ ................... ...............P# ..♣...........!..# ................# ..P.♣......@....# ♣.....§D