Dungeon Crawl Stone Soup version 0.29-a0-414-g5075937ec3 (webtiles) character file. Game seed: 3698190235341398511 40 purpskrrrp the Ducker (level 3, 0/25 HPs) Began as a Gnoll Wanderer on May 16, 2022. Slain by Terence ... wielding a +2 flail of protection (10 damage) ... on level 3 of the Dungeon. The game lasted 00:09:16 (1620 turns). purpskrrrp the Ducker (Gnoll Wanderer) Turns: 1620, Time: 00:09:16 Health: 0/25 AC: 7 Str: 13 XL: 3 Next: 50% Magic: 7/7 EV: 12 Int: 9 God: Gold: 97 SH: 3 Dex: 13 Spells: 6/7 levels left rFire . . . SeeInvis . n - +3 Maxwell's thermic engine {flame, freeze} rCold . . . Faith . m - +0 buckler rNeg . . . Spirit . k - +0 ring mail rPois . Reflect . (no helmet) rElec . Harm . g - +0 cloak rCorr . Rampage . (no gloves) Will ..... b - +0 pair of boots Stlth +......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 97 gold pieces. Inventory: Hand Weapons a - a +0 hand axe e - a +0 mace h - a +1 dagger of venom n - the +3 Maxwell's thermic engine (weapon) {flame, freeze} (You found it on level 2 of the Dungeon) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. It becomes more effective when it hits something. This effect fades over time. Armour b - a +0 pair of boots (worn) d - a +0 leather armour g - a +0 cloak (worn) k - a +0 ring mail (worn) m - a +0 buckler (worn) Scrolls j - a scroll of magic mapping {unknown} p - a scroll of brand weapon {unknown} q - a scroll of acquirement {unknown} r - a scroll of teleportation {unknown} Potions f - a potion of lignification {unknown} i - 4 potions of degeneration {unknown} o - a potion of ambrosia {unknown} Skills: + Level 0.8 Fighting + Level 0.8 Short Blades + Level 0.8 Long Blades + Level 4.5 Axes + Level 0.8 Maces & Flails + Level 0.8 Polearms + Level 0.8 Staves + Level 0.8 Slings + Level 0.8 Bows + Level 0.8 Crossbows + Level 0.8 Throwing + Level 0.8 Armour + Level 6.5 Dodging + Level 2.4 Stealth + Level 0.8 Shields + Level 0.8 Unarmed Combat + Level 2.8 Spellcasting + Level 0.5 Conjurations + Level 5.4 Hexes + Level 0.5 Summonings + Level 0.5 Necromancy + Level 0.5 Translocations + Level 0.5 Transmutations + Level 0.5 Fire Magic + Level 0.5 Ice Magic + Level 0.5 Air Magic + Level 0.5 Earth Magic + Level 0.5 Poison Magic + Level 1.0 Invocations + Level 0.8 Evocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 44% N/A 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 11% N/A 28% 3 Dazzling Flash Conj/Hex 12% N/A 61% 3 Conjure Flame Conj/Fire 2% 6-21 91% 3 Ignite Poison Fire/Tmut/Pois 2% N/A 91% 3 Sticky Flame Conj/Fire 2% 2d3 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History The adder attacks as you move away! The adder closely misses you. The adder bites you but does no damage. The adder barely misses you. The adder attacks as you move away! You block the adder's attack. You barely miss the adder. The adder bites you but does no damage. x2 You miss the adder. The adder barely misses you. x2 You barely miss the adder. The adder bites you but does no damage. The adder barely misses you. You hit the adder. You burn the adder. You freeze the adder. The adder seems to slow down. The adder is moderately wounded. You block the adder's attack. You slash the adder! You burn the adder. You kill the adder! Your Invocations skill increases to level 1! A bat comes into view. Found a leather armour. You start resting. Terence is nearby! Throw: 2 darts (atropa) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 flail of protection and wearing a +0 ring mail (60% to hit, chance to blind on hit: 100%) You throw an atropa-tipped dart. The atropa-tipped dart hits Terence. Terence appears confused. Terence seems less confused. You see here an atropa-tipped dart. Throw: dart (atropa) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 flail of protection and wearing a +0 ring mail (blind, 60% to hit, chance to blind on hit: 100%) You throw an atropa-tipped dart. The atropa-tipped dart closely misses Terence. Terence is no longer blind. You hit Terence. You burn Terence. You freeze Terence. Your bite misses Terence. Terence is heavily wounded. Terence closely misses you. You hit Terence but do no damage. You freeze Terence. Terence is heavily wounded. Terence closely misses you. Terence hits you with a +2 flail of protection! You die... #..##.###......l)#.#..... #.# #.# ###....#S#∆ .#.# ###.###.# ####...###...# .....##.## ###.....# .....##..### ##.#.####### ...........##### #.........##.. ###.##.........#########†.......# #.####.........#####...##.###.# ##.# ######..(@@.....### ## ##..# ##....#.....### #..#######..##.#####..(.# ..####.....###.# #.....# ..##...##### #.#∆ ...#.## .....### #.. ...#..# ...### ##.. ....# .# ...# ...b...# # ...# #... You could see Terence. Vanquished Creatures An adder (D:3) 2 dart slugs 2 bats 2 endoplasms 2 giant cockroaches 3 goblins 3 hobgoblins 2 quokkas 3 ball pythons A frilled lizard (D:1) 4 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | purpskrrrp the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | purpskrrrp set off with the following items: a +0 hand axe, | a +0 pair of boots, a scroll of fear, a +0 leather armour; | and the following spell memorised: Slow; and the following | spells available to memorise: Confusing Touch, Dazzling | Flash 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 89 | D:1 | Found a faded altar of an unknown god. 268 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 899 | D:1 | You fall into a shaft and drop 1 floor! 1302 | D:2 | Found the +2 Maxwell's thermic engine {flame, freeze} 1491 | D:2 | You fall into a shaft and drop 1 floor! 1553 | D:3 | Reached XP level 3. HP: 25/25 MP: 7/7 1560 | D:3 | Noticed Terence 1595 | D:3 | Reached skill level 1 in Invocations 1620 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: giann_forest_graveyard, layout_loops_ring, basic_ecumenical_altar D:2: layout_basic D:3: layout_rooms, zin_angel, minmay_fractal_squares_5, uniq_terence, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Invocations | 1 | 1.0 Fighting | | 0.8 Short Blades | | 0.8 Long Blades | | 0.8 Axes | | 4.5 Maces & Flails | | 0.8 Polearms | | 0.8 Staves | | 0.8 Slings | | 0.8 Bows | | 0.8 Crossbows | | 0.8 Throwing | | 0.8 Armour | | 0.8 Dodging | | 6.5 Stealth | | 2.4 Shields | | 0.8 Unarmed Combat | | 0.8 Spellcasting | | 2.8 Conjurations | | 0.5 Hexes | | 5.4 Summonings | | 0.5 Necromancy | | 0.5 Translocations | | 0.5 Transmutations | | 0.5 Fire Magic | | 0.5 Ice Magic | | 0.5 Air Magic | | 0.5 Earth Magic | | 0.5 Poison Magic | | 0.5 Evocations | | 0.8 Action || total -------------------------++------- Melee: Dagger || 32 Mace || 2 Double sword || 20 Bite || 1 Throw: Dart || 4 Cast: Slow || 4 Use: Scroll || 1 Stab: Sleeping || 2 Armor: Leather armour || 2 Ring mail || 12 Dodge: Dodged || 47 Block: Buckler || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1628 | 1290 | 338 | 6 | 1018 | 3 | 542.7 | Dungeon | 1628 | 1290 | 338 | 6 | 1018 | 3 | 542.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 898 daAuts D:2: 591 daAuts D:3: 138 daAuts