Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 15612034371838453281 84 qeuew the Insei (level 4, -4/33 HPs) Began as a Merfolk Transmuter on Nov 7, 2022. Slain by a worm (9 damage) ... on level 2 of the Dungeon. The game lasted 00:04:18 (1890 turns). qeuew the Insei (Merfolk Transmuter) Turns: 1890, Time: 00:04:20 Health: -4/33 AC: 4 Str: 10 XL: 4 Next: 45% Magic: 4/7 EV: 13 Int: 14 God: Gold: 63 SH: 0 Dex: 14 Spells: 4/7 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet currently unavailable) rElec . Harm . (no cloak) rCorr . Rampage . c - +1 pair of gloves Will ..... (boots currently unavailable) Stlth +......... (no amulet) HPRegen 0.11/turn f - ring of wizardry MPRegen 0.10/turn (no ring) @: appendages, wereblooded A: horns 2, (nimble swimmer 2), mertail a: End Transformation You were on level 2 of the Dungeon. You had temporarily grown beastly horns. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 63 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +1 pair of gloves (worn) Jewellery f - a ring of wizardry (left hand) j - a ring of ice Scrolls b - a scroll of fear {unknown} d - 3 scrolls of teleportation h - a scroll of fog {unknown} i - a scroll of vulnerability {unknown} k - a scroll of silence {unknown} l - a scroll of immolation {unknown} Potions e - a potion of brilliance g - a potion of haste Skills: + Level 2.1 Fighting + Level 0.8 Armour + Level 3.5 Dodging + Level 3.7 Unarmed Combat + Level 2.4 Spellcasting + Level 3.5 Transmutations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 22% N/A 2% 1 b - Wereblood Tmut 11% N/A 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Spider Form Tmut/Pois 6% N/A 13% 3 Ice Form Ice/Tmut 6% N/A 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have temporarily grown beastly horns. ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The worm is heavily wounded. The endoplasm hits you but does no damage. The worm bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Sorry, you're not good enough to have a special ability. Casting: Wereblood (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your blood is infused with primal strength. The endoplasm hits you. Casting: Beastly Appendage (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You grow a pair of large bovine horns. The endoplasm freezes you. You are frozen. The worm bites you. You barely miss the worm. Your headbutt misses the worm. The worm is moderately wounded. The endoplasm freezes you. You are frozen. The worm closely misses you. You hit the worm. The worm is moderately wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the worm. The worm is severely wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The worm bites you! You die... ..#####.#.# ...####.#.# ## ......#.#.# .# ...##.#.#.## .# ...........######.# ...#..............# #..#...#...#####..# #..######.## #w.# #(.# #.# #@.# ...######.# #J.# ..........# #..# ..........# #..# ...######.# ...# .#.# :.## ...# .## .### #. ## You could see a worm and an endoplasm. Vanquished Creatures 4 adders (D:2) 5 endoplasms 3 giant cockroaches (D:1) 4 goblins 5 hobgoblins (D:1) 6 jackals 3 kobolds A quokka (D:1) 5 ball pythons 5 bats A frilled lizard (D:2) 2 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qeuew the Merfolk Transmuter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 134 | D:1 | Reached XP level 2. HP: 13/21 MP: 3/5 146 | D:1 | Learned a level 2 spell: Wereblood 752 | D:1 | Reached XP level 3. HP: 22/27 MP: 4/6 1466 | D:2 | Found a faded altar of an unknown god. 1511 | D:2 | Reached XP level 4. HP: 27/33 MP: 5/7 1890 | D:2 | Slain by a worm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_loops_ring D:2: layout_loops_ring, serial_shops, shop, ebering_ecumenical_altar_webs, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Transmutations | 3 | 3.5 Dodging | 3 | 3.5 Fighting | 2 | 2.1 Armour | | 0.8 Unarmed Combat | | 3.7 Spellcasting | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 89 | 41 || 130 Headbutt | 14 | 2 || 16 Punch | 4 | || 4 Cast: Beastly Appendage | 22 | 5 || 27 Wereblood | 2 | 2 || 4 Use: Scroll | 5 | || 5 Potion | 1 | || 1 Stab: Sleeping | 1 | || 1 Armor: Robe | 29 | 12 || 41 Dodge: Dodged | 46 | 29 || 75