Dungeon Crawl Stone Soup version 0.29.1-1-gd02db6906a (webtiles) character file. Game seed: 9029749653275890972 12 quakins the Insei (level 2, 21/21 HPs) Began as a Merfolk Transmuter on Oct 17, 2022. Got out of the dungeon alive. The game lasted 00:02:43 (1025 turns). quakins the Insei (Merfolk Transmuter) Turns: 1025, Time: 00:02:44 Health: 21/21 AC: 2 Str: 10 XL: 2 Next: 33% Magic: 5/5 EV: 13 Int: 12 God: Gold: 60 SH: 0 Dex: 14 Spells: 2/5 levels left rFire . . . SeeInvis . g - +0 dagger (venom) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 60 gold pieces. Inventory: Hand Weapons g - a +0 dagger of venom (weapon) Armour a - a +0 robe (worn) Jewellery i - a ring of ice Scrolls c - a scroll of torment {unknown} e - a scroll of blinking {unknown} f - 3 scrolls of identify {unknown} h - a scroll of vulnerability {unknown} Potions b - a potion of lignification d - a potion of curing {unknown} j - a potion of magic {unknown} Skills: + Level 1.4 Fighting + Level 3.0 Dodging + Level 3.4 Unarmed Combat + Level 2.1 Spellcasting + Level 3.0 Transmutations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 16% N/A 8% 1 b - Wereblood Tmut 8% N/A 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Spider Form Tmut/Pois 4% N/A 41% 3 Ice Form Ice/Tmut 4% N/A 82% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Your transformation is almost over. Magic restored. Your horns disappear. A frilled lizard comes into view. A frilled lizard is nearby! A frilled lizard is nearby! Casting: Beastly Appendage (safe; 8% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You grow a pair of large bovine horns. You hit the frilled lizard. The frilled lizard is heavily wounded. The frilled lizard bites you. You closely miss the frilled lizard. The frilled lizard is heavily wounded. Your transformation is almost over. The frilled lizard bites you. You closely miss the frilled lizard. The frilled lizard is heavily wounded. The frilled lizard bites you but does no damage. You hit the frilled lizard. You kill the frilled lizard! Found a dagger. You see here a frilled lizard corpse. Memorise Wereblood, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Okay, then. Unknown command. Unknown command. Unknown command. (D) Dungeon Where to? (Enter - D:1 @ (x,y), ? - help) What level of the Dungeon? (default 1, ? - help) Your horns disappear. There is a stone staircase leading up here. You climb upwards. HP restored. There is a stone staircase leading down here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##.............######............ .....#######.......########...... ..###.......###......## #...... ##.............###....# ###.>.# .....#######......#...## ##### ...### ###.....#...# ..## ##....#...# ..## ##....#...# ...### ###..@..#...# .....#######......#...## ##.............###....# ..###.......###......## .....#######|......### ##.............##### ############### There were no monsters in sight! Vanquished Creatures A giant cockroach (D:2) 3 goblins (D:1) A hobgoblin (D:1) 2 jackals (D:1) A kobold (D:1) 2 bats (D:1) A frilled lizard (D:2) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | quakins the Merfolk Transmuter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 372 | D:1 | Reached XP level 2. HP: 16/21 MP: 3/5 944 | D:2 | Learned a level 2 spell: Wereblood 1025 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_oval, layout_basic D:2: layout_basic, basic_altar, amethyst_killhole Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.0 Transmutations | 3 | 3.0 Fighting | | 1.4 Unarmed Combat | | 3.4 Spellcasting | | 2.1 Action || total -------------------------++------- Melee: Dagger || 24 Unarmed || 5 Headbutt || 7 Spear || 1 Cast: Beastly Appendage || 9 Armor: Robe || 11 Dodge: Dodged || 23