Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 11519461132840861955 0 quakins the Magician (level 1, 16/16 HPs) Began as a Ghoul Wanderer on Oct 26, 2022. Safely got out of the dungeon. The game lasted 00:00:13 (1 turns). quakins the Magician (Ghoul Wanderer) Turns: 1, Time: 00:00:14 Health: 16/16 AC: 3 Str: 15 XL: 1 Next: 0% Magic: 4/4 EV: 10 Int: 6 God: Gold: 0 SH: 3 Dex: 9 Spells: 7/7 levels left rFire . . . SeeInvis . a - +0 club rCold + . . Faith . b - +0 buckler rNeg + + + Spirit . d - +0 leather armour rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2, devour on kill a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 buckler (worn) d - a +0 leather armour (worn) Scrolls c - a scroll of fear e - a scroll of vulnerability Skills: + Level 1.1 Fighting + Level 1.7 Shields + Level 2.1 Unarmed Combat + Level 3.6 Spellcasting You had 7 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 2% N/A 52% 1 Freeze Ice 4% 1d3 52% 1 Confusing Touch Hex 1% N/A 87% 3 Stone Arrow Conj/Erth 2% 3d7 87% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You thrive by killing the living. Message History Welcome, quakins the Ghoul Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found 5 gold pieces and a stone. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 buckler, a scroll of fear, a +0 leather armour, a scroll of vulnerability; and the following spells available to memorise: Apportation, Freeze, Confusing Touch, Stone Arrow. You can't go down here! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ######### ##...8...## #..8.@.8..# #8..$......8# ....8..(..8.... .#8.........8#. ##..8...8..## ##...8...## ######### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | quakins the Ghoul Wanderer began the quest for the Orb. 0 | D:1 | quakins set off with the following items: a +0 club, a +0 | buckler, a scroll of fear, a +0 leather armour, a scroll of | vulnerability; and the following spells available to | memorise: Apportation, Freeze, Confusing Touch, Stone | Arrow. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 4/4 1 | D:$ | Safely got out of the dungeon. Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_orb_chamber, layout_basic