Dungeon Crawl Stone Soup version 0.30-a0-359-gd0147acb1a (webtiles) character file. Game seed: 10753660562631628082 0 quakins the Chiller (level 1, -4/13 HPs) Began as a Merfolk Ice Elementalist on Nov 12, 2022. Slain by a quokka (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:13 (110 turns). quakins the Chiller (Merfolk Ice Elementalist) Turns: 110, Time: 00:00:13 Health: -4/13 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 0/3 EV: 12 Int: 14 God: Gold: 22 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 22 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - a ring of willpower Potions b - a potion of magic c - a potion of curing {unknown} Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.0 Spellcasting - Level 4.3 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 52% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 26% 1d4 12% 3 Ozocubu's Armour Ice 13% N/A 12% 3 Summon Ice Beast Ice/Summ 7% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Aim: a quokka (heavily wounded) You miscast Freeze. You are very lightly contaminated with residual magic. Nothing appears to happen. The quokka closely misses you. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - quokka Aim: a quokka (heavily wounded) You freeze the quokka. The quokka is severely wounded. The quokka barely misses you. You hit the quokka. The quokka is almost dead. The quokka barely misses you. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You hit the quokka but do no damage. The quokka is almost dead. The quokka misses you. You hit the quokka but do no damage. The quokka is almost dead. The quokka bites you. The quokka closely misses you. You hit the quokka but do no damage. The quokka is almost dead. The quokka bites you. You closely miss the quokka. The quokka is almost dead. The quokka closely misses you. Your magical contamination has completely faded away. You closely miss the quokka. The quokka is almost dead. The quokka bites you but does no damage. You barely miss the quokka. The quokka is almost dead. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka attacks as you move away! The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka bites you. You die... ### #.. #.# #######.# #.......# #.#####r#.# #.##..@..# #....##...# #..####.##.# ####..####.# ## #..........# #.########## #.# ####.#### #.......# You could see a quokka. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | quakins the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 110 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_widening_spiral_wide, layout_loops_cross Action || total -------------------------++------- Melee: Unarmed || 7 Cast: Freeze || 2 Armor: Robe || 1 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 110 | 110 | 0 | 0 | 96 | 1 | 110.0 | Dungeon | 110 | 110 | 0 | 0 | 96 | 1 | 110.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 110 daAuts