Dungeon Crawl Stone Soup version 0.27-a0-1291-geefcff550b (webtiles) character file. Game seed: 11177665215947945830 208 quinnr the Conjurer (level 5, 0/28 HPs) Began as a Tengu Conjurer on June 15, 2021. Shot with an arrow by a centaur (14 damage) ... on level 4 of the Dungeon. The game lasted 00:13:09 (4919 turns). quinnr the Conjurer (Tengu Conjurer) Turns: 4919, Time: 00:13:09 Health: 0/28 AC: 2 Str: 8 XL: 5 Next: 86% Magic: 10/10 EV: 14 Int: 19 God: Gold: 195 SH: 0 Dex: 12 Spells: 0/10 levels left rFire . . . SeeInvis + g - staff of cold rCold + . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr + Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.09/turn f - ring of see invisible MPRegen 0.12/turn p - ring of resist corrosion @: flying quickly and evasively, quick A: beak, talons 3, nimble flight a: no special abilities You were on level 4 of the Dungeon. You visited 2 branches of the dungeon, and saw 5 of its levels. You also visited: Sewer. You collected 195 gold pieces. Inventory: Hand Weapons n - a +2 short sword of holy wrath o - a +1 dagger of venom Missiles l - 17 poisoned darts Armour a - a +0 robe (worn) Magical Staves g - a staff of cold (weapon) Jewellery f - a ring of see invisible (left hand) p - a ring of resist corrosion (right hand) Wands q - a wand of iceblast (5) s - a wand of mindburst (12) Scrolls b - a scroll of vulnerability c - 2 scrolls of immolation d - a scroll of identify h - a scroll of torment k - a scroll of teleportation {unknown} r - a scroll of amnesia {unknown} t - a scroll of fear {unknown} Potions e - a potion of attraction i - a potion of heal wounds {unknown} j - 2 potions of might {unknown} m - a potion of curing {unknown} Skills: - Level 2.2 Dodging - Level 2.0 Stealth - Level 3.0 Spellcasting + Level 6.4 Conjurations - Level 0.7 Hexes - Level 4.0 Summonings + Level 0.8 Translocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Dazzling Flash Conj/Hex 32% N/A 11% 3 c - Call Imp Summ 18% N/A 4% 2 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 34% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 54% 3d5 1% 2 Summon Small Mammal Summ 72% N/A 3% 1 Call Canine Familiar Summ 18% N/A 9% 3 Summon Guardian Golem Hex/Summ 11% N/A 17% 3 Confusing Touch Hex 5% N/A 32% 3 Gell's Gravitas Tloc 2% N/A 32% 3 Fulminant Prism Conj/Hex 8% 3d7 34% 4 Summon Ice Beast Ice/Summ 15% N/A 54% 4 Summon Lightning Spire Summ/Air 10% N/A 54% 4 Petrify Tmut/Erth 2% N/A 83% 4 Metabolic Englaciation Hex/Ice 3% N/A 98% 5 Yara's Violent Unravell Hex/Tmut 2% 3d3 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (1/1) D:4 Sewer (visited) Altars: Ashenzari Dithmenos Elyvilon Gozag Nemelex Xobeh Ru Sif Muna Trog Uskayaw Wu Jian Yredelemnul Annotations: D:4 Edmund, Menkaure Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Your magical nature lets you fly swiftly and evasively. Message History There is an open gate here. There is a staircase back to the Dungeon here. You fly upwards. Welcome back to the Dungeon! There is a staircase to the Ecumenical Temple here. Found 15 stones. Edmund the Younger comes into view. He is wielding a +1 dire flail of protection. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Edmund Aim: Edmund, wielding a +1 dire flail of protection and wearing a +0 leather armour (asleep, 100% to hit) Okay, then. Unknown command. You reach down and open the door. There is an open door here. You now have 195 gold pieces (gained 11). You reach down and open the door. There is an open door here. Found a stone staircase leading down. s - a wand of mindburst (12) You reach down and open the door. There is an open door here. t - a scroll labelled PUSTIJ ORGHARYR A giant cockroach comes into view. A giant cockroach is nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (asleep, 100% to hit) The magic dart hits the giant cockroach! You kill the giant cockroach! Unknown command. Magic restored. You reach down and open the door. A centaur and Menkaure come into view. Menkaure shouts! The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! Ouch! That really hurt! Menkaure gestures wildly while chanting. Menkaure seems to speed up. The centaur shoots an arrow. The arrow hits you! Ouch! That really hurt! You die... ........# .......# ....M.# .....# ...c# ... .. #####'# .. #....@# .. +.....# .. #.....# ###...# #### #######...# ...# #.........# ...# #.........# ...#...#.........# ...#...#.........# You could see Menkaure (fast) and a centaur. Vanquished Creatures A hound (D:4) 5 adders 7 dart slugs 7 ball pythons 7 endoplasms 6 giant cockroaches 7 goblins 5 hobgoblins 7 jackals 9 quokkas 3 bats 7 frilled lizards 16 kobolds 7 rats 94 creatures vanquished. Vanquished Creatures (collateral kills) A bullfrog zombie (D:3) 1 creature vanquished. Vanquished Creatures (others) 15 plants (Sewer) 15 creatures vanquished. Grand Total: 110 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | quinnr the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 159 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/6 769 | D:1 | Reached XP level 3. HP: 19/19 MP: 4/7 995 | D:1 | Reached skill level 6 in Conjurations 1497 | D:2 | Learned a level 3 spell: Dazzling Flash 1662 | D:2 | quinnr: ??dazzling flash 1662 | D:2 | beem: dazzling flash[1/1]: Tries to temporarily blind | creatures within 2-3 tiles (spellpower-dependent range). | Doesn't work on the nonliving, undead, or plants. Chance to | blind is 95 - monster HD * 4 in 150 - spellpower. Replaced | dazzling spray in 0.25 1662 | D:2 | quinnr: ??blind 1662 | D:2 | beem: blind[1/2]: You can blind monsters with Dazzling | Spray (temporary), or as a Zin Recite effect (permanent); | this means they can't see you (or other monsters) and act | as though you are invisible. 1662 | D:2 | quinnr: ??invisible 1662 | D:2 | beem: invisibility[1/5]: If you are invisible, monsters | won't shoot ranged attacks at you unless they can see you, | or can guess where you are. Monsters get a random fuzz to | their aiming point, which might be inaccurate in the first | place. 1662 | D:2 | quinnr: ??invisible[2 1662 | D:2 | beem: invisibility[2/5]: Monsters can guess your position | when you are invisible if they knew your position before | and you are still within two spaces, if you are in water, | or if they are adjacent to you and make a roll based on | their intelligence (usually 1 chance in 3). The chance is | higher if they are smarter. 1662 | D:2 | quinnr: ??invisible[3 1662 | D:2 | beem: invisibility[3/5]: Beams shot at you by monsters who | can't see you (even if they can sense you) have their | accuracy cut in half. Monsters trying to melee you without | see invisible and who have correctly guessed your location | have their accuracy reduced by 35%. 1662 | D:2 | quinnr: ??invisible[4 1662 | D:2 | beem: invisibility[4/5]: If you are invisible, and don't | have see invisible, you receive -5 to hit (same as amulet | of inaccuracy). If you are attacking a monster you cannot | see, you receive -6 to hit. (These stack, of course). Your | accuracy is no longer reduced when invisible with no SInv | in 0.18+. 1766 | D:2 | Learned a level 2 spell: Call Imp 1848 | D:2 | Reached XP level 4. HP: 24/24 MP: 5/9 1994 | D:2 | Reached skill level 1 in Summonings 2490 | D:3 | Found a broken altar of Ashenzari. 2573 | D:3 | Found a glowing drain. 2678 | Sewer | Entered a sewer 3161 | Sewer | Gained mutation: Your magical nature lets you fly swiftly | and evasively. [Tengu growth] 3161 | Sewer | Reached XP level 5. HP: 28/28 MP: 7/10 4244 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 4727 | D:4 | Found a staircase to the Ecumenical Temple. 4737 | Temple | Entered the Ecumenical Temple 4832 | D:4 | Noticed Edmund 4919 | D:4 | Noticed Menkaure 4919 | D:4 | Noticed a centaur 4919 | D:4 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_arrow, layout_basic D:2: layout_loops_corners D:3: layout_loops_ring, old_standard_altar, gup_sewer_entry_pipe, wander_ebering_terrifying_dragon_lair D:4: layout_gridville, grunt_qazlal_clouds, minmay_temple_entry_waves, fountainhead, uniq_menkaure, uniq_edmund Temple: cyrus_temple_forest Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 6 | 6.4 Spellcasting | 3 | 3.0 Summonings | 3 4 | 4.0 Dodging | | 2.2 Stealth | | 2.0 Hexes | | 0.7 Translocations | | 0.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 4 | || 4 Staff | | 20 || 20 Peck | | 4 || 4 Kick | | 8 || 8 Cast: Magic Dart | 66 | 105 || 171 Call Imp | | 6 || 6 Use: Scroll | | 4 || 4 Stab: Sleeping | | 1 || 1 Armor: Robe | 1 | 4 || 5 Dodge: Dodged | 6 | 17 || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4847 | 4685 | 162 | 422 | 3649 | 6 | 807.8 | Dungeon | 3854 | 3716 | 138 | 270 | 3017 | 4 | 963.5 | Temple | 73 | 49 | 24 | 0 | 48 | 1 | 73.0 | Sewer | 919 | 919 | 0 | 152 | 582 | 1 | 919.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1318 daAuts D:3: 1164 daAuts D:2: 1127 daAuts Sewer: 919 daAuts D:4: 243 daAuts Temple: 73 daAuts