Dungeon Crawl Stone Soup version 0.30-a0-23-ge60ba3568b (webtiles) character file. Game seed: 1498609471804412783 1901 quinnr the Destroyer (level 9, -1/47 HPs) Began as a Tengu Conjurer on Aug 25, 2022. Was an Initiate of Vehumet. Killed from afar by a manticore (18 damage) ... with a volley of spikes ... on level 7 of the Dungeon. The game lasted 00:16:36 (6988 turns). quinnr the Destroyer (Tengu Conjurer) Turns: 6988, Time: 00:16:37 Health: -1/47 AC: 4 Str: 7 XL: 9 Next: 15% Magic: 24/25 EV: 16 Int: 23 God: Vehumet [......] Gold: 185 SH: 0 Dex: 13 Spells: 9/16 levels left rFire + . . SeeInvis . r - +0 dagger (venom) rCold . . . Faith . g - orb {*Rage} rNeg . . . Spirit . n - +2 robe {Archmagi} rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... Archmagi + (boots unavailable) Stlth ++........ Rage 20% y - amulet of magic regeneration HPRegen 0.15/turn I - ring of magical power MPRegen 0.59/turn F - ring of protection from fire @: spiked, flying quickly and evasively, quick A: beak, talons 3, nimble flight a: Renounce Religion You were on level 7 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 8 of its levels. You also visited: Sewer. You collected 425 gold pieces. You spent 240 gold pieces at shops. Inventory: Hand Weapons r - a +0 dagger of venom (weapon) u - a +3 sling Missiles e - 14 poisoned darts v - a throwing net Armour a - a +0 robe g - an orb of wrath (worn) n - a +2 robe of the Archmagi (worn) Jewellery m - an amulet of the acrobat t - a ring of positive energy y - an amulet of magic regeneration (around neck) F - a ring of protection from fire (right hand) H - an amulet of faith I - a ring of magical power (left hand) Wands f - a wand of polymorph (3) B - a wand of roots (7) E - a wand of mindburst (23) Scrolls i - a scroll of fear q - 2 scrolls of blinking s - 3 scrolls of poison w - a scroll of amnesia x - a scroll of enchant armour A - 2 scrolls of teleportation D - a scroll of summoning G - a scroll of magic mapping J - a scroll of identify Potions b - 2 potions of magic c - 2 potions of mutation {unknown} d - a potion of flight {unknown} h - 3 potions of brilliance {unknown} j - a potion of might {unknown} k - 3 potions of curing {unknown} l - 3 potions of haste {unknown} o - 3 potions of ambrosia {unknown} p - 2 potions of invisibility {unknown} z - a potion of attraction C - 3 potions of heal wounds Skills: - Level 1.0 Fighting + Level 4.4 Dodging + Level 2.7 Stealth - Level 4.0 Spellcasting - Level 11.0 Conjurations - Level 5.0 Hexes + Level 1.3 Evocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Dazzling Flash Conj/Hex 100% N/A 1% 3 d - Slow Hex 100% N/A 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Hex 29% 3d14 3% 4 Confusing Touch Hex 41% N/A 4% 3 Apportation Tloc 12% N/A 11% 1 Summon Small Mammal Summ 24% N/A 11% 1 Summon Guardian Golem Hex/Summ 24% N/A 11% 3 Iskenderun's Mystic Bla Conj/Tloc 44% 2d10 11% 4 Call Canine Familiar Summ 6% N/A 30% 3 Vampiric Draining Necr 6% 2d6 30% 3 Alistair's Intoxication Tmut/Pois 4% N/A 96% 5 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (1/1) D:7 Sewer (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Qazlal Ru Sif Muna Trog Uskayaw Vehumet Xom Yredelemnul The Shining One Shops: D:6 = Annotations: D:3 !acro (dig) Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Your magical nature lets you fly swiftly and evasively. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - manticore Aim: a manticore (90% to hit) Okay, then. Okay, then. Okay, then. Press: ? - help, v - describe, . - travel Here: a manticore The floor. Unknown command. You hit the manticore but do no damage. The manticore is poisoned. You claw the manticore, but do no damage. Your peck misses the manticore. The manticore barely misses you. The manticore misses you. The manticore claws you. You hit the manticore but do no damage. The manticore is lightly wounded. The manticore misses you. The manticore completely misses you. The manticore misses you. You closely miss the manticore. You claw the manticore, but do no damage. The manticore is lightly wounded. The manticore bites you! The manticore claws you! The manticore barely misses you. You hit the manticore but do no damage. The manticore is lightly wounded. The manticore bites you. The manticore claws you. The manticore barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - manticore Aim: a manticore (lightly wounded, poisoned, 90% to hit) You feel a surge of power! The searing ray hits the manticore but does no damage. The manticore is lightly wounded. (Press . to maintain the ray.) The manticore flicks its tail. The volley of spikes hits you!! The barbed spikes become lodged in your body. You die... ###.......#..... #####........#......# #...##.##....#....... #...#................ #........###......... .#...#....#..........# .......##H.........##..# . .......................#.... ...........@...#.##......... ......................#....# ............................ ..........................#. ...###>...##...#..#....... ... #.....##.....##...#.8 ##........†.....#.... .......#........#...8.> ........#..........#.... You could see a manticore (poisoned). Vanquished Creatures 2 sky beasts Pargi (Sewer) 4 ice beasts 2 black bears 2 ogres (D:6) A phantom (D:5) A bullfrog (D:7) A necrophage (D:4) 2 scorpions A howler monkey (D:5) 3 jellies 3 hounds 2 orc priests (D:4) Jessica (D:2) An iguana (D:4) Terence (D:2) An orc wizard (D:4) 4 gnolls (D:2) 7 adders A white imp (D:5) 3 worms 12 orcs 2 endoplasms 3 giant cockroaches 8 goblins 6 hobgoblins 2 jackals (Sewer) 9 kobolds 4 quokkas 8 ball pythons 7 bats 12 rats A spectral hobgoblin (D:1) 118 creatures vanquished. Vanquished Creatures (others) 11 plants (D:2) 11 creatures vanquished. Grand Total: 129 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | quinnr the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 256 | D:1 | Found a faded altar of an unknown god. 449 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/6 498 | D:1 | Reached skill level 6 in Conjurations 1192 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/7 1270 | D:2 | Noticed Jessica 1312 | D:2 | Killed Jessica 1313 | D:2 | Reached skill level 7 in Conjurations 1313 | D:2 | Reached XP level 4. HP: 20/24 MP: 4/8 1741 | D:2 | Noticed Terence 1757 | D:2 | Killed Terence 1758 | D:2 | Reached skill level 8 in Conjurations 1864 | D:2 | Learned a level 2 spell: Searing Ray 1868 | D:2 | Learned a level 3 spell: Dazzling Flash 1975 | D:2 | Gained mutation: Your magical nature lets you fly swiftly | and evasively. [Tengu growth] 1975 | D:2 | Reached XP level 5. HP: 28/28 MP: 7/9 2066 | D:2 | You are sucked into a shaft and drop 1 floor! 2132 | D:3 | Identified the +10 dagger "Zaudor" {flame, MP+9} 2447 | D:3 | Found a broken altar of Ashenzari. 2939 | D:4 | Reached skill level 1 in Fighting 3241 | D:2 | Reached XP level 6. HP: 34/34 MP: 8/10 3876 | D:4 | Noticed a black bear 3891 | D:4 | Killed a black bear 3892 | D:4 | Reached skill level 9 in Conjurations 3892 | D:4 | Reached XP level 7. HP: 38/38 MP: 7/12 4028 | D:4 | quinnr: ??dazling 4028 | D:4 | quinnr: ??dazzling flash 4028 | D:4 | quinnr: BEEM 4159 | D:4 | beem: I don't have a page labeled dazling in my learndb. | Did you mean: dazzling, dazzle. 4160 | D:4 | beem: dazzling flash[1/1]: Tries to temporarily blind | creatures within 2-3 tiles (spellpower-dependent range). | Doesn't work on the nonliving, undead, or plants. Chance to | blind is 95 - monster HD * 4 in 150 - spellpower. Replaced | dazzling spray in 0.25. 4160 | D:4 | quinnr: ??blind 4160 | D:4 | beem: blind[1/2]: You can blind monsters with Dazzling | Spray (temporary), or as a Zin Recite effect (permanent); | this means they can't see you (or other monsters) and act | as though you are invisible. 4160 | D:4 | quinnr: ??blind[2 4160 | D:4 | beem: blind[2/2]: | https://www.rockpapershotgun.com/2017/04/05/playing-rogueli | kes-when-you-cant-see/ 4160 | D:4 | quinnr: ??invisible 4160 | D:4 | beem: invisibility[1/5]: If you are invisible, monsters | won't shoot ranged attacks at you unless they can see you, | or can guess where you are. Monsters get a random fuzz to | their aiming point, which might be inaccurate in the first | place. 4160 | D:4 | quinnr: ??invisibility[2 4160 | D:4 | beem: invisibility[2/5]: Monsters can guess your position | when you are invisible if they knew your position before | and you are still within two spaces, if you are in water, | or if they are adjacent to you and make a roll based on | their intelligence (usually 1 chance in 3). The chance is | higher if they are smarter. 4160 | D:4 | quinnr: ??invisibility[3 4160 | D:4 | beem: invisibility[3/5]: Beams shot at you by monsters who | can't see you (even if they can sense you) have their | accuracy cut in half. Monsters trying to melee you without | see invisible and who have correctly guessed your location | have their accuracy reduced by 35%. 4160 | D:4 | quinnr: ??invisibility[4 4160 | D:4 | beem: invisibility[4/5]: If you are invisible, and don't | have see invisible, you receive -5 to hit (same as amulet | of inaccuracy). If you are attacking a monster you cannot | see, you receive -6 to hit. (These stack, of course). Your | accuracy is no longer reduced when invisible with no SInv | in 0.18+. 4160 | D:4 | quinnr: ??invisibility[5 4160 | D:4 | beem: invisibility[5/5]: Fleeing monsters always know which | way is away from you whether they can sense you or not. 4213 | D:4 | Learned a level 1 spell: Slow 4449 | D:4 | Found a hazy altar of Hepliaklqana. 4450 | D:4 | quinnr: ??searing ray 4450 | D:4 | beem: searing ray[1/2]: Level 2 conjuration spell in the | book of Conjurations that fires a weak medium-range ray. | After firing the first ray, waiting (with . or s) will fire | 3 more successively stronger beams at the same monster, | costing 1 MP each. 4450 | D:4 | quinnr: ??searing ray[2 4450 | D:4 | beem: searing ray[2/2]: Before 0.25, beams after the first | fired at the initial location instead of tracking the | targetted monster, beams successively increased in damage | and accuracy, and only the final beam penetrated. 4623 | D:5 | Entered Level 5 of the Dungeon 4753 | D:5 | Reached skill level 1 in Hexes 5401 | D:6 | Found Neal's Jewellery Emporium. 5406 | D:6 | Reached skill level 10 in Conjurations 5406 | D:6 | Reached XP level 8. HP: 43/43 MP: 11/15 5627 | D:6 | Found a glowing drain. 5636 | Sewer | Entered a sewer 5762 | Sewer | Noticed Pargi 5770 | Sewer | Killed Pargi 5966 | D:6 | Reached skill level 11 in Conjurations 6148 | D:6 | Bought a ring of magical power for 240 gold pieces 6541 | D:7 | Found a staircase to the Ecumenical Temple. 6564 | Temple | Entered the Ecumenical Temple 6613 | Temple | Became a worshipper of Vehumet 6793 | D:7 | Reached XP level 9. HP: 47/47 MP: 16/16 6852 | D:7 | Reached skill level 5 in Hexes 6944 | D:7 | Noticed a manticore 6955 | D:7 | Reached skill level 1 in Evocations 6988 | D:7 | Killed from afar by a manticore Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_up_and_down, layout_loops_ring, dreamdust_ecumenical_altar_drowned_temple D:2: layout_loops_ring, serial_bayou_lagoon_b, uniq_jessica, uniq_terence D:3: layout_loops_ring, ashenzari_conservatory_becter, item_on_display_a D:4: layout_loops_ring, worldfamousw_hep_ancestral_shrine D:5: layout_basic, kennysheep_generic_room_12 D:6: layout_cave_pools, serial_rivers, chequers_serial_rivers_large_b, chequers_serial_rivers_room_a, chequers_serial_rivers_micro_b, chequers_serial_rivers_micro_a, chequers_serial_rivers_micro_a, serial_shops, shop, cheibrodos_sewer_entry_bend, minmay_misc_feat_more_columns D:7: layout_cave_pools, minmay_temple_entry_sparse_star Temple: minmay_temple_bridge_d Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Conjurations | 6 7 8 9 10 11 | 11.0 Fighting | 1 | 1.0 Dodging | 3 4 | 4.4 Spellcasting | 3 4 | 4.0 Hexes | 2 4 5 | 5.0 Evocations | 1 | 1.3 Stealth | | 2.7 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | 3 | 3 | || 6 Kick | 2 | 3 | 8 || 13 Peck | | 1 | 4 || 5 Dagger | | 2 | 29 || 31 Cast: Magic Dart | 55 | 84 | 80 || 219 Searing Ray | | 8 | 22 || 30 Use: Scroll | | | 10 || 10 Armor: Robe | 2 | 3 | 3 || 8 Dodge: Dodged | 1 | 7 | 39 || 47 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6758 | 6383 | 375 | 844 | 4640 | 9 | 750.9 | Dungeon | 6458 | 6098 | 360 | 768 | 4476 | 7 | 922.6 | Temple | 93 | 79 | 14 | 0 | 69 | 1 | 93.0 | Sewer | 206 | 206 | 0 | 75 | 94 | 1 | 206.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1383 daAuts D:4: 1156 daAuts D:1: 1054 daAuts D:5: 1026 daAuts D:3: 909 daAuts D:6: 605 daAuts D:7: 321 daAuts Sewer: 206 daAuts Temple: 93 daAuts