Dungeon Crawl Stone Soup version 0.29.0-4-gdea44cf6ec (webtiles) character file. Game seed: 138712671983735901 25 quinnr the Conjurer (level 3, -8/19 HPs) Began as a Tengu Conjurer on Aug 28, 2022. Mangled by Terence ... wielding a +1 flail of protection (11 damage) ... on level 1 of the Dungeon. The game lasted 00:02:42 (1223 turns). quinnr the Conjurer (Tengu Conjurer) Turns: 1223, Time: 00:02:43 Health: -8/19 AC: 2 Str: 7 XL: 3 Next: 6% Magic: 0/7 EV: 12 Int: 20 God: Gold: 55 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: beak, talons 3 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Skills: - Level 2.1 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 6.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level m - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 30% N/A 12% 3 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 38% 4 Inventory: Armour a - a +0 robe (worn) Jewellery F - a ring of fire Scrolls c - a scroll of identify {unknown} d - a scroll of silence {unknown} Potions b - a potion of magic Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 Terence .# #.#####.# #.##♣.....P....... .# #.# #.###.##P##...##.♣♣P.P .# #.# #......####'''######## (# #.# #.........>...##.##... .# #.# ##.##.#####>###...#.## .# ###.######.##.# #.........# .###..........##.# #.###...#.## ..............##@# #.# ##.##... ..........##..##@# #.# #.####. ####.#.##.##..##.## #.# #.# #. # ##.#....##......####.####.# #. # #.......##.###............####. ###........).# ##.............##. .............#########.#####.#.#. ###.#..........# #.# ##.###.. # #.###....###.# #.# #.## ##. # #.# #....# #.# #)# ##.###.. You could see Terence. Message History * * * LOW HITPOINT WARNING * * * Unknown command. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +1 flail of protection and wearing a +0 ring mail (heavily wounded, 82% to hit) The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +1 flail of protection. * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits Terence! Terence is almost dead. Terence misses you. Unknown command. You aren't carrying any items that you can evoke. Unknown command. Okay, then. You barely miss Terence. Your peck misses Terence. Terence is almost dead. Terence barely misses you. Unknown command. You hit Terence but do no damage. Terence is almost dead. Terence hits you with a +1 flail of protection! Ouch! That really hurt! You die... Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 6 | 6.5 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 37 Searing Ray || 3 Armor: Robe || 1 Dodge: Dodged || 9 Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_loops_ring D:2: layout_loops_corners, eino_tiny_chamber, uniq_natasha, uniq_terence, uniq_robin Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | quinnr the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 349 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/6 382 | D:1 | Reached skill level 6 in Conjurations 772 | D:1 | Learned a level 2 spell: Searing Ray 983 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/7 1201 | D:2 | Noticed Terence 1223 | D:1 | Mangled by Terence Vanquished Creatures A dart slug (D:1) 4 ball pythons (D:1) 2 bats (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) 3 goblins (D:1) 3 quokkas (D:1) 2 frilled lizards (D:1) A rat (D:2) 20 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1225 | 1203 | 22 | 0 | 1094 | 2 | 612.5 | Dungeon | 1225 | 1203 | 22 | 0 | 1094 | 2 | 612.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1202 daAuts D:2: 22 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 37 | 0 | 0.0 | 20 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 36 | 0 | 0.0 | 19 | 0 | 0.0 D:2 | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------