Dungeon Crawl Stone Soup version 0.33-a0-1197-gff708282ee (webtiles) character file. Game seed: 9695816198300154986 42 quinnr the Conjurer (level 3, -2/24 HPs) Began as a Demonspawn Conjurer on Apr 5, 2025. Slain by a kobold ... wielding a +0 whip (5 damage) ... on level 2 of the Dungeon. The game lasted 00:03:09 (1509 turns). quinnr the Conjurer (Demonspawn Conjurer) Turns: 1509, Time: 00:03:09 Health: -2/24 AC: 3 Str: 7 XL: 3 Next: 33% Magic: 1/6 EV: 11 Int: 20 God: Gold: 78 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . f - +0 whip (elec) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . g - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: demonic magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 78 gold pieces. Inventory: Hand Weapons f - a +0 whip of electrocution (weapon) Armour a - a +0 robe (worn) c - a scarf of invisibility g - a +0 cloak (worn) Scrolls d - a scroll of identify {unknown} e - a scroll of fear {unknown} Potions b - a potion of magic h - a potion of enlightenment {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting * Level 5.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 2% N/A 43% 3 Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Rending Blade Conj/Frge 12% 2d4 47% 4 Dimensional Bullseye Hex/Tloc 1% N/A 83% 4 Platinum Paragon Frge 1% 4d10 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10586 Altars: Innate Abilities, Weirdness & Mutations Spells you cast may paralyse adjacent enemies. Message History You hear the crackle of electricity! f - a +0 whip of electrocution (weapon) The adder closely misses you! You closely miss the adder! The adder is moderately wounded! The adder bites you! A kobold comes into view! It is wielding a +0 whip! You completely miss the adder! The adder is moderately wounded! The kobold shouts!!! The adder barely misses you! The adder bites you but does no damage! You miss the adder! The adder is moderately wounded! The adder bites you! You punish the adder, causing immense pain! The adder is almost dead! The adder barely misses you! The adder bites you but does no damage! You closely miss the adder! The adder is almost dead! The adder misses you! You barely miss the adder! The adder is almost dead! The adder bites you! * * * don't die * * * You are poisoned! The adder poisons you!!! Casting: Magic Dart (safe; 1% risk of failure) Confirm with ! or Enter, or press ? or * to list all spells! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder! You annihilate the adder!!! Malevolent energies surge around you! You feel sick! You closely miss the kobold! You feel sick! The kobold closely misses you! You closely miss the kobold! You feel sick! The kobold barely misses you! You barely miss the kobold! You feel sick! You are no longer poisoned! The kobold barely misses you! The kobold hits you with a +0 whip! rip #.......# #......... ##.######## #..........# #.#......# #..........# #.#......# #..........# #.#......###..........# ##.#.......)............ ......)...###†.........# ..>....†...##..........# ...#...........†@......# ...#......###...K......# ...######## #..........# ...# ##.........# ...# #.........# ...# #.........# #.........# #.........# You could see a kobold. Vanquished Creatures 2 adders (D:2) A dart slug (D:2) An endoplasm (D:1) 4 goblins 3 hobgoblins 3 kobolds 2 quokkas 2 bats A frilled lizard (D:2) 3 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | quinnr the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 480 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 480 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 1346 | D:2 | Learned a level 2 spell: Searing Ray 1380 | D:2 | Reached skill level 5 in Conjurations 1439 | D:2 | Reached XP level 3. HP: 24/24 MP: 0/6 1509 | D:2 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: dpeg_chamrin_arrival_tetris, layout_loops_corners D:2: layout_basic, basic_altar, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.2 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Action || total ---------------------------++------- Melee: Unarmed || 54 Whip || 9 Cast: Magic Dart || 44 Searing Ray || 1 Use: Scroll || 1 Potion || 1 Stab: Paralysed || 4 Armour: Robe || 35 Dodge: Dodged || 42 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1412 | 1394 | 18 | 4 | 964 | 2 | 706.0 | Dungeon | 1412 | 1394 | 18 | 4 | 964 | 2 | 706.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1154 daAuts D:2: 258 daAuts Levels and vault maps discovered: D:1: dpeg_chamrin_arrival_tetris, layout_loops_corners D:2: layout_basic, basic_altar, uniq_crazy_yiuf_cottage