Dungeon Crawl Stone Soup version 0.33.0-4-g1c0d958e09 (webtiles) character file. Game seed: 14764161540111376826 19294 quinnr the Destroyer (level 12, -3/72 HPs) Began as a Tengu Conjurer on May 3, 2025. Was a High Priest of Vehumet. Slain by a six-headed hydra (12 damage) ... on level 3 of the Lair of Beasts. The game lasted 00:41:33 (16993 turns). quinnr the Destroyer (Tengu Conjurer) Turns: 16993, Time: 00:41:34 Health: -3/72 AC: 19 Str: 10 XL: 12 Next: 67% Magic: 7/22 EV: 13 Int: 28 God: Vehumet [*****.] Gold: 734 SH: 0 Dex: 12 Spells: 4/23 levels left rFire . . . R - staff of alchemy rCold . . . (no offhand) rNeg + . . l - +6 scale mail {rPois} rPois + (no helmet) rElec . W - +0 cloak of Xaablufe {+Blink Fly rN+} rCorr . r - +2 pair of gloves SInv . D - amulet of faith {!P} Will ..... J - +6 ring of intelligence Stlth ++ K - ring of wizardry HPRegen 0.32/turn MPRegen 0.18/turn %: acrobat, faith, wizardry (x1) @: flying, very slightly contaminated A: beak, talons 3, evasive flight, acrobatic a: Renounce Religion, Evoke Blink You were on level 3 of the Lair of Beasts. You worshipped Vehumet. Vehumet was extremely pleased with you. You visited 3 branches of the dungeon, and saw 15 of its levels. You also visited: Bailey. You collected 734 gold pieces. Inventory: Hand Weapons d - a +1 falchion of freezing o - a +0 triple crossbow G - a +0 dagger of speed T - the +8 flail "Horpheg" {elec, Str+5} (You found it on level 1 of the Lair of Beasts) Str+5: It affects your strength (+5). Missiles h - 23 poisoned darts L - 5 javelins Armour a - a +0 robe l - a +6 scale mail of poison resistance (worn) r - a +2 pair of gloves (worn) H - +0 steam dragon scales N - the +0 leather armour "Xiuxafarr" {+Inv rElec Regen+} (You found it on level 9 of the Dungeon) +Inv: It lets you turn invisible. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. V - a +0 cloak W - the +0 cloak of Xaablufe (worn) {+Blink Fly rN+} (You found it on level 3 of the Lair of Beasts) +Blink: It lets you blink. Fly: It grants you flight. rN+: It protects you from negative energy. Magical Staves R - a staff of alchemy (weapon) Jewellery c - a ring of fire f - a +6 ring of dexterity q - a +6 ring of dexterity D - an amulet of faith (worn) {!P} E - a ring of magical power J - a +6 ring of intelligence (worn) K - a ring of wizardry (worn) Wands n - a wand of flame (13) x - a wand of paralysis (13) P - a wand of digging (4) Scrolls i - a scroll of fear {unknown} j - 6 scrolls of teleportation {@r2} k - 3 scrolls of blinking {unknown} u - a scroll of silence w - 2 scrolls of poison {!r} F - 4 scrolls of enchant weapon {unknown} O - a scroll of fog Q - a scroll of amnesia {unknown} U - 2 scrolls of enchant armour Potions b - a potion of magic e - a potion of lignification {unknown} g - a potion of might {unknown} m - 6 potions of curing {unknown} p - 2 potions of brilliance {unknown} s - 3 potions of mutation {unknown} t - 2 potions of heal wounds {@q2} v - 4 potions of attraction {unknown} z - 2 potions of enlightenment A - 3 potions of resistance {unknown} B - 2 potions of berserk rage {unknown} C - 4 potions of haste {unknown} I - a potion of invisibility {unknown} Miscellaneous M - a +0 tin of tremorstones (2/2) Talismans y - a quill talisman S - a blade talisman Skills: + Level 7.4 Fighting - Level 1.0 Staves - Level 9.0 Armour + Level 6.8 Dodging - Level 7.0 Stealth + Level 6.3 Spellcasting + Level 14.0 Conjurations - Level 5.0 Translocations - Level 3.0 Ice Magic - Level 3.0 Alchemy - Level 5.0 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Mercury Arrow Conj/Alch 100% 2d11 1% 2 d - Iskenderun's Mystic Conj/Tloc 58% 2d12 (+2d61% 4 e - Maxwell's Portable P Tloc 36% (3-9)d5 4% 3 f - Hailstorm Conj/Ice 54% 3d11 1% 3 g - Fulminant Prism Conj/Alch 35% 3d18 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Rending Blade Conj/Frge 48% 2d10 1% 4 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Lesser Beckoning Tloc 72% N/A 2% 2 Frozen Ramparts Ice 50% 1d8 2% 3 Teleport Other Tloc 36% N/A 4% 3 Olgreb's Toxic Radiance Alch 38% N/A 9% 4 Ozocubu's Armour Ice 25% N/A 10% 3 Ignite Poison Fire/Alch 25% N/A 14% 4 Sublimation of Blood Necr 8% N/A 16% 2 Summon Ice Beast Ice/Summ 17% N/A 17% 3 Launch Clockwork Bee Frge 8% N/A 32% 3 Awaken Armour Erth/Frge 16% N/A 69% 4 Eringya's Surprising Cr Summ 8% N/A 69% 4 Lee's Rapid Deconstruct Erth 4% 3d5* 52% 5 Metabolic Englaciation Hex/Ice 8% N/A 82% 5 Permafrost Eruption Ice/Erth 8% 2x4d3 83% 6 Magnavolt Erth/Air 4% 4d9 100% 7 Summon Hydra Summ 4% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Zot: 25745 Temple (1/1) D:5 Zot: 5907 Lair (3/5) D:10 Zot: 15104 Snake (0/4) Lair:2 Bailey (visited) Swamp: Lair:2-3 Shoals: Lair:2-3 Orc: D:9-12 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Annotations: D:6 exclusion: floor D:10 exclusion: staircase Lair:2 vault with box Lair:3 exclusion: floor Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Your magical flight helps you evade attacks. (EV +4) You can magically evade attacks while moving or waiting. Message History The six-headed hydra slams into the closed door!!! The six-headed hydra is moderately wounded! The six-headed hydra bites you but does no damage! The six-headed hydra bites you!!! x2 The six-headed hydra bites you but does no damage! The six-headed hydra bites you! The six-headed hydra misses you! Okay, then! Okay, then! Casting: Maxwell's Portable Piledriver (dangerous; 4% risk of failure) Confirm with ! or Enter, or press ? or * to list all spells! Okay, then! The six-headed hydra attacks as it pursues you!!! The six-headed hydra misses you! The six-headed hydra closely misses you! The six-headed hydra barely misses you! The six-headed hydra bites you!!! x2 The six-headed hydra misses you! There is an open door here! Casting: Maxwell's Portable Piledriver (dangerous; 4% risk of failure) Confirm with ! or Enter, or press ? or * to list all spells! You miscast Iskenderun's Mystic Blast! You are very lightly contaminated with residual magic! Nothing appears to happen! The six-headed hydra bites you! The six-headed hydra bites you but does no damage! The six-headed hydra barely misses you! x3; The six-headed hydra bites you! * * * don't die * * * Unknown command! Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with ! or Enter, or press ? or * to list all spells! You erupt in a blast of force!!! The mystic blast hits the plant!!!!!! The plant begins to die! The plant is lightly damaged! The mystic blast hits the plant!!! The plant begins to die! The plant is lightly damaged! The mystic blast hits the six-headed hydra!!! The six-headed hydra is moderately wounded! The six-headed hydra bites you but does no damage! x2 The six-headed hydra bites you!!! * * * don't die * * * The six-headed hydra bites you!!! rip ##.................. #..................... ...#................... #..... ..P.....#...... ....#.###............. ##....###........... #.'.⌠.'............. #P#...#####......... ###@####........... #.D...##+##.......# #.....#.. #......##. +.P