Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 513244569947874893 25 quokkamancerX the Conjurer (level 2, -2/20 HPs) Began as a Draconian Conjurer on June 18, 2022. Slain by a gnoll ... wielding a +0 club (4 damage) ... on level 1 of the Dungeon. The game lasted 00:03:15 (1189 turns). quokkamancerX the Conjurer (Draconian Conjurer) Turns: 1189, Time: 00:03:16 Health: -2/20 AC: 4 Str: 9 XL: 2 Next: 86% Magic: 0/6 EV: 12 Int: 18 God: Gold: 100 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . SeeInvis . e - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 100 gold pieces. Inventory: Hand Weapons e - a +0 short sword (weapon) Missiles d - 8 sling bullets Scrolls a - 3 scrolls of identify {unknown} c - a scroll of teleportation {unknown} Potions b - 2 potions of magic {unknown} f - a potion of flight {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.2 Spellcasting - Level 4.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 22% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You barely miss the gnoll. The gnoll is moderately wounded. The gnoll misses you. You hit the gnoll. Your tail-slap misses the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. You hit the gnoll but do no damage. Your tail-slap misses the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. You barely miss the gnoll. You punch the gnoll. The gnoll is heavily wounded. The gnoll closely misses you. You hit the gnoll but do no damage. Your tail-slap misses the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. You barely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded, 81% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you but does no damage. The gnoll hits you with a +0 club! * * * LOW HITPOINT WARNING * * * There is an open door here. There is an open door here. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded, 81% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 club. You die... #.#....# #.....# ##########'####### #.##### ..##.............# #.# ..##.###########.# #.# ..##..#.......#..# #.# ..##.#.#######.#.# #.# ..##.##.......##.# #.# ####.#.###'###.#.# #.# .# #.#.#.....#.#@# #.# .###.#.#.....#.#g###.# .'.'.#.'..<..'.#.'.'.# .###.#.#.....#.#.###.# ...#.#.#.....#.#.#...# ##.#.#.###'###.#.#.### ##.#.##.......##.#.# ##.#.#.#######.#.#.# ...#..#.......#..#.# You could see a gnoll. Vanquished Creatures A gnoll (D:2) 5 ball pythons 2 bats (D:1) A goblin (D:1) A hobgoblin (D:1) A quokka (D:1) 3 kobolds 2 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | quokkamancerX the Draconian Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 246 | D:1 | Reached XP level 2. HP: 8/20 MP: 0/5 985 | D:1 | Learned a level 2 spell: Searing Ray 1172 | D:1 | HP: 1/20 [gnoll/+0 club (8)] 1189 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_los_fun, layout_basic, minmay_tromino_v4_b D:2: layout_rooms, basic_altar, nicolae_concentric_dashed_squares_wild Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.2 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total -------------------------++------- Melee: Unarmed || 10 Tailslap || 1 Short sword || 8 Dagger || 5 Punch || 1 Cast: Magic Dart || 26 Searing Ray || 5 Armor: Skin || 5 Dodge: Dodged || 23