Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 1817742664990219983 28 qwerty98onYT the Magician (level 3, -2/25 HPs) Began as a Djinni Conjurer on Dec 14, 2024. Slain by Terence ... wielding a +0 flail (11 damage) ... on level 2 of the Dungeon. The game lasted 00:05:03 (790 turns). qwerty98onYT the Magician (Djinni Conjurer) Turns: 790, Time: 00:05:03 Health: -2/25 AC: 3 Str: 6 XL: 3 Next: 30% Gold: 39 EV: 11 Int: 19 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +1 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + c - ring of wizardry HPRegen 0.24/turn (no ring) %: wizardry (x1), infuse magic (-3 HP) @: confused, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 39 gold pieces. Inventory: Armour a - a +1 robe (worn) Jewellery c - a ring of wizardry (left hand) Scrolls d - a scroll of brand weapon Potions b - a potion of curing {unknown} e - 2 potions of might {unknown} f - a potion of enlightenment {unknown} g - a potion of invisibility {unknown} Skills: - Level 2.6 Dodging - Level 2.0 Stealth * Level 4.0 Spellcasting * Level 4.0 Conjurations * Level 4.0 Hexes * Level 4.0 Summonings * Level 4.0 Necromancy * Level 4.0 Translocations * Level 4.0 Fire Magic * Level 4.0 Ice Magic * Level 4.0 Air Magic * Level 4.0 Earth Magic * Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 1% 1 b - Searing Ray Conj 38% 2d5 1% 2 c - Fulminant Prism Conj/Alch 9% 3d6 11% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 11% 4 e - Sting Conj/Alch 76% 1d7 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund, Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Sigmund shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (75% to hit) The searing ray hits Sigmund. Sigmund is lightly wounded. (Press . to maintain the ray.) The searing ray hits Sigmund. Sigmund is moderately wounded. The searing ray hits Sigmund. Sigmund is heavily wounded. Sigmund hits you but does no damage. The searing ray misses Sigmund. You finish channelling your searing ray. Terence hits you with a +0 flail. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (heavily wounded, 75% to hit) The searing ray misses Sigmund. The searing ray hits Terence but does no damage. (Press . to maintain the ray.) The searing ray hits Sigmund! Sigmund is severely wounded. Sigmund casts a spell at you. You are confused. Sigmund barely misses you. Terence hits you with a +0 flail. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Terence completely misses you. Terence barely misses you. Something hits you but does no damage. Terence closely misses you. Something hits you. Terence hits you with a +0 flail! You die... Terence says, "Finally, peace and quiet." ..... #...... .... #.#.### #... #...# # ...# #..#### #..# #...... # #.)### ##†#### ###.# #{.#.# #.# ......##@..#.######.# #....@.<###.......# #........#.######## #....>#.#.## #.....###.# #...... ..# ########### You could see Terence. Vanquished Creatures A ribbon worm (D:2) 3 bats An endoplasm (D:1) 4 giant cockroaches 4 goblins 2 hobgoblins (D:1) 4 kobolds A quokka (D:1) 3 frilled lizards A rat (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qwerty98onYT the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | qwerty98onYT set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 45 | D:1 | Reached XP level 2. HP: 8/21 MP: 0/0 497 | D:1 | You are sucked into a shaft and drop 1 floor! 560 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 560 | D:2 | Learned a level 1 spell: Sting 776 | D:2 | Noticed Sigmund 777 | D:2 | Noticed Terence 790 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_loops_ring D:2: layout_loops_corners, grunt_ministairs_2, uniq_sigmund, uniq_jessica, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.6 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 58 Searing Ray || 3 Use: Scroll || 3 Armour: Robe || 22 Dodge: Dodged || 14