Dungeon Crawl Stone Soup version 0.30.0-5-g1a98f26d00 (webtiles) character file. Game seed: 6393847594528838508 30 qwertyone the Conjurer (level 3, -9/26 HPs) Began as a Draconian Conjurer on May 10, 2023. Mangled by an ogre ... wielding a +0 giant club (31 damage) ... on level 2 of the Dungeon. The game lasted 00:04:04 (1136 turns). qwertyone the Conjurer (Draconian Conjurer) Turns: 1136, Time: 00:04:05 Health: -9/26 AC: 6 Str: 9 XL: 3 Next: 3% Magic: 1/6 EV: 12 Int: 20 God: Gold: 43 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . e - +0 short sword rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . i - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: very slightly contaminated A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 43 gold pieces. Inventory: Hand Weapons d - a +0 dagger e - a +0 short sword (weapon) Missiles h - 4 poisoned darts Armour i - a +0 pair of boots (worn) Scrolls c - a scroll of torment f - a scroll of enchant armour {unknown} g - a scroll of fog {unknown} Potions a - a potion of magic b - a potion of flight Skills: + Level 2.0 Dodging + Level 1.8 Stealth + Level 0.2 Unarmed Combat + Level 2.0 Spellcasting + Level 4.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 8% N/A 16% 1 Dazzling Flash Conj/Hex 22% N/A 17% 3 Stone Arrow Conj/Erth 22% 3d8 17% 3 Call Canine Familiar Summ 2% N/A 43% 3 Inner Flame Hex/Fire 2% N/A 43% 3 Summon Guardian Golem Hex/Summ 2% N/A 43% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Yara's Violent Unravell Hex/Tmut 1% 3d3 99% 5 Enfeeble Hex 1% N/A 100% 7 Lehudib's Crystal Spear Conj/Erth 5% 10d3 100% 8 Animate Armour Summ/Erth Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (moderately wounded, 100% to hit) The magic dart hits the ogre. The ogre is moderately wounded. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (moderately wounded, 89% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Unknown command. The ogre closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (moderately wounded, 100% to hit) The magic dart hits the ogre but does no damage. The ogre is moderately wounded. The ogre hits you with a +0 giant club. You hit the ogre. The ogre is moderately wounded. You hit the ogre. Your tail-slap misses the ogre. The ogre is heavily wounded. The ogre closely misses you. You hit the ogre but do no damage. The ogre is heavily wounded. The ogre barely misses you. You hit the ogre. The ogre is heavily wounded. You hit the ogre. The ogre is heavily wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ####### ......## # .###...########### ... .##..............####..... .##..<.########.@O........ .##.#.## #(.####..... .##.#.# #..# .(. ....#.# #..# . .####.# #..# .####.## #..# .......# #..# .......# #..# .#####.# You could see an ogre. Vanquished Creatures A dart slug (D:2) 4 ball pythons 2 bats (D:1) 5 endoplasms A goblin (D:1) 4 hobgoblins (D:1) A quokka (D:1) 3 frilled lizards (D:1) A kobold (D:1) 5 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qwertyone the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 158 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 165 | D:1 | Learned a level 2 spell: Searing Ray 482 | D:1 | You fall into a shaft and drop 1 floor! 525 | D:2 | Found a faded altar of an unknown god. 997 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/6 1121 | D:2 | Noticed an ogre 1136 | D:2 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_6, layout_basic, hangedman_decor_points D:2: cheibrodos_pilgrimage, layout_loops_ring, ebering_ecumenical_altar_abandoned Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Stealth | | 1.8 Unarmed Combat | | 0.2 Spellcasting | | 2.0 Conjurations | | 4.8 Action || total ---------------------------++------- Melee: Unarmed || 13 Tailslap || 4 Short sword || 16 Cast: Magic Dart || 37 Use: Scroll || 4 Potion || 3 Armour: Skin || 3 Dodge: Dodged || 25