Dungeon Crawl Stone Soup version 0.29-a0-541-gaf1fc19f1b (webtiles) character file. Game seed: 16812323122250965114 0 rabbitsville the Ruffian (level 1, 14/14 HPs) Began as a Meteoran Wanderer on June 1, 2022. Got out of the dungeon alive. The game lasted 00:01:06 (5 turns). rabbitsville the Ruffian (Meteoran Wanderer) Turns: 5, Time: 00:01:07 Health: 14/14 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 12 God: Gold: 0 SH: 0 Dex: 11 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . e - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: glowing A: sense surroundings 1, otherworldly, glowing, explore regen a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles b - 7 boomerangs (quivered) Armour e - a +0 leather armour (worn) Scrolls c - 2 scrolls of blinking Potions d - a potion of lignification Skills: + Level 3.6 Throwing - Level 1.2 Armour + Level 4.8 Unarmed Combat + Level 1.3 Spellcasting * Level 1.2 Fire Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 8% 2x1d4 28% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Conjure Flame Conj/Fire 2% 6-21 63% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You passively map a small area around you. You are easily found by Zot. You glow in the dark. You regain HP and MP as you explore. Message History Welcome, rabbitsville the Meteoran Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, 7 boomerangs, 2 scrolls of blinking, a potion of lignification, a +0 leather armour; and the following spell memorised: Foxfire; and the following spells available to memorise: Conjure Flame. Welcome back, rabbitsville the Meteoran Wanderer. Press ? for a list of commands and other information. There is a staircase leading out of the dungeon here. You can't go down here! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! * , * * ** ,* , *,* ## * * , .# * * * ,*,#####.# , #...#.# ,* #...#.# , ,#.@...# , * *,#...#.#, * , #...#.# , , ,#####.# *, * , ,,.# ##, , ** * * * , , , ** There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | rabbitsville the Meteoran Wanderer began the quest for the | Orb. 0 | D:1 | rabbitsville set off with the following items: a +0 dagger, | 7 boomerangs, 2 scrolls of blinking, a potion of | lignification, a +0 leather armour; and the following spell | memorised: Foxfire; and the following spells available to | memorise: Conjure Flame 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 2 | D:1 | Upgraded the game from 0.29-a0-529-gfa20dd96a1 to | 0.29-a0-541-gaf1fc19f1b 5 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_basic, serial_shops, nicolae_shop_temple_entry_statues_fountains Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5 | 5 | 0 | 0 | 0 | 1 | 5.0 | Dungeon | 5 | 5 | 0 | 0 | 0 | 1 | 5.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 5 daAuts