Dungeon Crawl Stone Soup version 0.31-a0-196-g86fe4a5e66 (webtiles) character file. Game seed: 14063892751892615046 827 rabbitsville the Destroyer (level 7, -4/50 HPs) Began as a Hill Orc Conjurer on June 24, 2023. Was an Initiate of Vehumet. Slain by a water moccasin (8 damage) ... on level 5 of the Dungeon. The game lasted 00:10:45 (4699 turns). rabbitsville the Destroyer (Hill Orc Conjurer) Turns: 4699, Time: 00:10:46 Health: -4/50 AC: 2 Str: 10 XL: 7 Next: 97% Magic: 2/13 EV: 12 Int: 20 God: Vehumet [......] Gold: 254 SH: 0 Dex: 11 Spells: 9/14 levels left rFire . . . m - +5 mace "Ox" {flame, rElec rN+ Dex+2} rCold . . . (no shield) rNeg + . . a - +0 robe rPois . (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.13/turn %: no passive effects @: lethally poisoned (-4 -> -6) A: no striking features a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 254 gold pieces. Inventory: Hand Weapons d - a +0 hand axe m - the +5 mace "Ox" (weapon) {flame, rElec rN+ Dex+2} (You found it on level 3 of the Dungeon) Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. rN: It protects you from negative energy. Armour a - a +0 robe (worn) Wands u - a wand of flame (17) Scrolls c - 3 scrolls of fog {unknown} e - 5 scrolls of identify {unknown} g - 4 scrolls of teleportation {unknown} k - a scroll of enchant armour {unknown} l - 3 scrolls of noise {unknown} p - a scroll of fear {unknown} q - a scroll of torment {unknown} s - a scroll of vulnerability {unknown} t - a scroll of immolation {unknown} Potions b - a potion of magic f - a potion of haste {unknown} h - 2 potions of might {unknown} i - 2 potions of mutation {unknown} j - 2 potions of heal wounds {unknown} n - a potion of invisibility {unknown} o - a potion of attraction {unknown} r - 2 potions of degeneration {unknown} v - a potion of resistance {unknown} w - a potion of berserk rage {unknown} Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting * Level 8.1 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 c - Momentum Strike Conj/Tloc 40% 3d9 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 40% N/A 7% 3 Apportation Tloc 8% N/A 13% 1 Necrotise Necr 16% 1d4 13% 1 Summon Small Mammal Summ 16% N/A 13% 1 Blink Tloc 8% N/A 19% 2 Lesser Beckoning Tloc 8% N/A 19% 2 Fulminant Prism Conj/Hex 10% 3d9 24% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 24% 4 Ozocubu's Armour Ice 4% N/A 36% 3 Ozocubu's Refrigeration Ice 2% 4d7 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Altars: Hepliaklqana Okawaru Qazlal Ru Sif Muna Trog Vehumet Zin Shops: D:3 : D:4 (* Message History There is an open door here. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - iguana, p - water moccasin Aim: an iguana (severely wounded, 83% to hit) The searing ray hits the water moccasin. The water moccasin is moderately wounded. The searing ray hits the iguana! You kill the iguana! Vehumet accepts your kill. (Press . to maintain the ray.) The water moccasin barely misses you. The water moccasin bites you! The searing ray hits the water moccasin. The water moccasin is heavily wounded. The water moccasin closely misses you. The searing ray misses the water moccasin. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The water moccasin barely misses you. The searing ray hits the water moccasin. The water moccasin is heavily wounded. You finish channelling your searing ray. You feel very sick. The water moccasin bites you. You feel sick. The water moccasin closely misses you. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (heavily wounded, 68% to hit) The searing ray hits the water moccasin. The water moccasin is severely wounded. (Press . to maintain the ray.) You feel sick. The water moccasin bites you! The water moccasin bites you. The searing ray misses the water moccasin. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The searing ray hits the water moccasin! The water moccasin is almost dead. You feel sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The water moccasin bites you! You die... #...##.....# #....#<.. ...#.. #.....# #....#... ...#+####.....# #....#### .......#.....## #....# # #.....#......# #....# # #.....#...).## +....# # #..>.$#.....# #....# # ###.....#.....# ...### # ........'S@...# ........####### ............... ............... #+#............ #............ ##+###....... ....... ....... You could see a water moccasin. Vanquished Creatures Prince Ribbit (D:5) 2 ogres (D:4) 2 phantoms (D:4) A gnoll bouda (D:4) An orc priest (D:5) Jessica (D:2) Natasha (thrice) (D:3) An iguana (D:5) 3 gnolls 2 adders A worm (D:2) 5 dart slugs 5 orcs 5 endoplasms 6 giant cockroaches 6 goblins 5 hobgoblins 3 jackals (D:1) 5 kobolds 7 ball pythons 6 bats 6 frilled lizards 3 rats 80 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | rabbitsville the Hill Orc Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 272 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/4 533 | D:1 | Reached XP level 3. HP: 17/26 MP: 4/6 1383 | D:2 | Noticed Jessica 1387 | D:2 | Killed Jessica 1388 | D:2 | Reached skill level 5 in Conjurations 1388 | D:2 | Reached XP level 4. HP: 21/33 MP: 2/7 1745 | D:2 | Learned a level 2 spell: Searing Ray 1748 | D:2 | Learned a level 2 spell: Momentum Strike 2020 | D:3 | Noticed Natasha 2021 | D:3 | Killed Natasha 2029 | D:3 | Identified the +5 mace "Ox" {flame, rElec rN+ Dex+2} 2420 | D:3 | Noticed Natasha 2422 | D:3 | Killed Natasha 2423 | D:3 | Reached XP level 5. HP: 38/38 MP: 3/8 2481 | D:3 | Noticed Natasha 2484 | D:3 | Killed Natasha 2905 | D:3 | Found Joruchuk's Book Boutique. 3041 | D:4 | Found an iron altar of Okawaru. 3232 | D:4 | Noticed a phantom 3243 | D:4 | Killed a phantom 3244 | D:4 | Reached skill level 6 in Conjurations 3244 | D:4 | Reached XP level 6. HP: 37/45 MP: 1/10 3727 | D:4 | Found a staircase to the Ecumenical Temple. 3765 | Temple | Entered the Ecumenical Temple 3772 | Temple | Became a worshipper of Vehumet 3861 | D:4 | Reached skill level 7 in Conjurations 3861 | D:4 | Reached XP level 7. HP: 26/50 MP: 4/12 3998 | D:4 | Found Zin's Purification Station. 4007 | D:4 | Found a glowing silver altar of Zin. 4287 | D:4 | Found Kuhyg's Weapon Shoppe. 4406 | D:5 | Entered Level 5 of the Dungeon 4426 | D:5 | Noticed Prince Ribbit 4446 | D:5 | Killed Prince Ribbit 4447 | D:5 | Reached skill level 8 in Conjurations 4699 | D:5 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_houses, layout_basic D:2: layout_loops_ring, minmay_misc_feat_enclosed, kennysheep_doodads, uniq_jessica D:3: layout_loops_corners, serial_shops, shop, uniq_natasha D:4: layout_gridville, zin_purify, okawaru_ov_weapons_minmay, minmay_temple_entry_butterflies, serial_shops, shop, chequers_serial_rivers_micro_c, minmay_gold_behind_fungi, nicolae_letterblocks [nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock] D:5: layout_gridville, serial_glass, glass_columns_a, glass_columns_a, uniq_prince_ribbit1 Temple: nicolae_temple_bog_church Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 2 3 4 | 4.0 Conjurations | 5 6 7 8 | 8.1 Dodging | | 1.5 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 21 | | || 21 Hand axe | 22 | 1 | || 23 Punch | 1 | | || 1 Mace | | 5 | 1 || 6 Cast: Magic Dart | 60 | 73 | 16 || 149 Momentum Strike | | 6 | 4 || 10 Searing Ray | | 4 | 9 || 13 Armour: Robe | 18 | 2 | || 20 Dodge: Dodged | 51 | 9 | 12 || 72 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4707 | 4653 | 54 | 119 | 3815 | 6 | 784.5 | Dungeon | 4693 | 4639 | 54 | 119 | 3815 | 5 | 938.6 | Temple | 14 | 14 | 0 | 0 | 0 | 1 | 14.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1341 daAuts D:3: 1116 daAuts D:2: 1002 daAuts D:1: 939 daAuts D:5: 293 daAuts Temple: 14 daAuts