Dungeon Crawl Stone Soup version 0.32-a0-918-g0f22ef8d61 (webtiles) character file. Game seed: 2960985573748779559 37 ragingrage the Apothecary (level 3, -1/24 HPs) Began as a Merfolk Alchemist on Apr 11, 2024. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:33 (1256 turns). ragingrage the Apothecary (Merfolk Alchemist) Turns: 1256, Time: 00:01:34 Health: -1/24 AC: 2 Str: 8 XL: 3 Next: 41% Magic: 0/6 EV: 11 Int: 16 God: Gold: 62 SH: 0 Dex: 14 Spells: 5/6 levels left rFire + . . c - +0 spear rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (-1 -> -6) A: (nimble swimmer 2), mertail, fire resistance 1, MP-powered wands a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Inventory: Hand Weapons c - a +0 spear (weapon) d - a +0 dagger of speed Armour a - a +0 robe (worn) Jewellery j - an amulet of regeneration Talismans e - a flux talisman Scrolls g - a scroll of enchant weapon {unknown} h - a scroll of vulnerability {unknown} i - a scroll of identify {unknown} Potions b - a potion of magic Skills: - Level 1.5 Polearms - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 1.6 Conjurations + Level 4.8 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 48% 1d6 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 18% N/A 12% 2 Mephitic Cloud Conj/Alch/Air 8% N/A 26% 3 Olgreb's Toxic Radiance Alch 17% N/A 28% 4 Sticky Flame Fire/Alch 9% 2d5 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Your flesh is heat resistant. (rF+) You expend magic power (3 MP) to strengthen your wands. Message History An adder is nearby! You start resting. An adder is nearby! The sting misses the adder. The adder hisses angrily. The sting misses the adder. The sting misses the adder. The adder bites you but does no damage. The sting misses the adder. The adder bites you. You are poisoned. The adder poisons you! The adder bites you. You hit the adder. You feel sick. The adder bites you. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded, 53% to hit) The sting hits the adder. The adder is poisoned. You feel sick. The adder closely misses you. You miss the adder. You feel sick. The adder closely misses you. The adder bites you. You are more poisoned. The adder poisons you! You hit the adder but do no damage. You feel very sick. The adder bites you. * * * LOW HITPOINT WARNING * * * It was a potion of mutation. You feel extremely strange. You feel your magical essence link to the dungeon's wands. You feel resistant to heat. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. You don't have enough magic to cast this spell. Unknown command. You barely miss the adder. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * You hit the adder. You kill the adder! You die... ....S .... ##... .... #..## ... #.# ##### #>#########...## #...@..........# #..###.####....# ##..# #.# #....# #...###.## ♣....♣ ..........# ♣...♣♣ ###...###.## ♣♣.♣♣ ##..# #.## ♣.♣♣ #..###..# ♣♣.♣ #......## ♣.♣♣ There were no monsters in sight! Vanquished Creatures An adder (D:2) A ball python (D:1) 3 endoplasms (D:1) 2 giant cockroaches (D:1) 5 goblins 6 hobgoblins (D:1) 2 jackals (D:1) A quokka (D:1) 3 bats (D:1) A frilled lizard (D:1) 3 kobolds (D:1) 5 rats (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ragingrage the Merfolk Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 94 | D:1 | Reached skill level 1 in Conjurations 224 | D:1 | Reached XP level 2. HP: 11/19 MP: 1/5 583 | D:1 | Reached skill level 1 in Polearms 600 | D:1 | Reached XP level 3. HP: 23/24 MP: 1/6 1178 | D:2 | Found a runed translucent door. 1179 | D:2 | Noticed Crazy Yiuf 1254 | D:2 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 1254 | D:2 | Gained mutation: Your flesh is heat resistant. (rF+) | [potion of mutation] 1255 | D:2 | HP: 1/24 [adder (2)] 1256 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_concentric_ovals, layout_rooms D:2: layout_loops_corners, st_stairs_9, minmay_fountain_box, uniq_crazy_yiuf_cottage, uniq_terence, uniq_sigmund, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 1 | 1.6 Polearms | 1 | 1.5 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.0 Alchemy | | 4.8 Action || total ---------------------------++------- Melee: Unarmed || 26 Spear || 27 Cast: Sting || 62 Use: Potion || 1 Stab: Distracted || 1 Armour: Robe || 50 Dodge: Dodged || 51 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1256 | 1251 | 5 | 336 | 650 | 2 | 628.0 | Dungeon | 1256 | 1251 | 5 | 336 | 650 | 2 | 628.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1151 daAuts D:2: 104 daAuts