Dungeon Crawl Stone Soup version 0.32-a0-1524-gb5a8b8454b (webtiles) character file. Game seed: 11789458265205614180 15 ranchalot the Magician (level 2, -1/18 HPs) Began as an Octopode Hedge Wizard on June 23, 2024. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:02:02 (386 turns). ranchalot the Magician(Octopode Hedge Wizard) Turns: 386, Time: 00:02:02 Health: -1/18 AC: 1 Str: 9 XL: 2 Next: 50% Magic: 5/6 EV: 12 Int: 16 God: Gold: 50 SH: 0 Dex: 11 Spells: 5/7 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . b - +0 hat rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 hat (worn) Scrolls d - a scroll of immolation {unknown} f - a scroll of identify {unknown} Potions c - a potion of magic e - a potion of attraction {unknown} Skills: + Level 0.8 Fighting - Level 2.0 Dodging - Level 2.6 Stealth * Level 1.3 Unarmed Combat - Level 3.0 Spellcasting - Level 1.0 Conjurations + Level 0.8 Hexes - Level 1.0 Summonings - Level 1.0 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 20% 1d4 12% 1 b - Slow Hex 20% N/A 13% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 10% N/A 19% 2 Call Imp Summ 10% N/A 19% 2 Cigotuvi's Dreadful Rot Necr/Alch/Air 4% N/A 28% 2 Inner Flame Hex/Fire 3% N/A 43% 3 Mephitic Cloud Conj/Alch/Air 3% N/A 43% 3 Flame Wave Conj/Fire 4% 2d5 83% 4 Sticky Flame Fire/Alch 2% 2d4 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The jackal bites you. You hit the jackal. Your grab misses the jackal. Your squeeze misses the jackal. The jackal is heavily wounded. The jackal barely misses you. x2; The jackal misses you. You barely miss the jackal. Your grab misses the jackal. Your squeeze misses the jackal. The jackal is heavily wounded. The jackal closely misses you. The jackal bites you. x2 The jackal barely misses you. The jackal closely misses you. The jackal bites you. The jackal bites you. The jackal attacks as it pursues you! The jackal bites you. The jackal attacks as it pursues you! The jackal bites you. x2 You closely miss the jackal. You grab the jackal. You squeeze the jackal. The jackal is severely wounded. You constrict the jackal. You kill the jackal! You hit the jackal but do no damage. You grab the jackal. You constrict the jackal. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. The jackal is almost dead. You constrict the jackal. You kill the jackal! The jackal bites you. * * * LOW HITPOINT WARNING * * * Aiming: Slow (safe; 13% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jackal Aim: a jackal (chance to affect: 56%) The jackal resists with significant effort. The jackal closely misses you. You closely miss the jackal. Your grab misses the jackal. The jackal closely misses you. x2 You hit the jackal but do no damage. Your grab misses the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. Your grab misses the jackal. The jackal bites you. You die... #........# ####'##### #.# #.# #.# # #.# .# #.###. # #.#.. #### #@#.# ...# #h#.# ##.# ##...# # # #...## # #†.## ....# #.##### # You could see a jackal. Vanquished Creatures A ball python (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) A bat (D:1) A frilled lizard (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ranchalot the Octopode Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 156 | D:1 | Reached skill level 1 in Unarmed Combat 156 | D:1 | Reached XP level 2. HP: 16/18 MP: 0/6 247 | D:1 | Learned a level 1 spell: Slow 386 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_lavapool, layout_basic, serial_corexii_hall, chequers_hall_statues_corner_a, corexii_hall_statues_deadend Skill XL: | 1 | ---------------+----+----- Unarmed Combat | 1 | 1.3 Fighting | | 0.8 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 3.0 Conjurations | | 1.0 Hexes | | 0.8 Summonings | | 1.0 Translocations | | 1.0 Action || total ---------------------------++------- Melee: Dagger || 31 Tentacles || 6 Constrict || 4 Cast: Magic Dart || 11 Slow || 1 Stab: Sleeping || 1 Armour: Skin || 20 Dodge: Dodged || 22 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 385 | 374 | 11 | 0 | 295 | 1 | 385.0 | Dungeon | 385 | 374 | 11 | 0 | 295 | 1 | 385.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 385 daAuts