Dungeon Crawl Stone Soup version 0.32-a0-1993-g9bdd919550 (webtiles) character file. Game seed: 5494430275076448353 53 ranchalot the Magician (level 4, -1/33 HPs) Began as a Djinni Hedge Wizard on Aug 5, 2024. Slain by Terence ... wielding a +0 mace (7 damage) ... on level 3 of the Dungeon. The game lasted 00:06:42 (1929 turns). ranchalot the Magician(Djinni Hedge Wizard) Turns: 1929, Time: 00:06:44 Health: -1/33 AC: 2 Str: 9 XL: 4 Next: 10% Gold: 129 EV: 11 Int: 17 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 129 gold pieces. Inventory: Armour b - a +0 robe (worn) c - a +0 hat (worn) Talismans j - a serpent talisman Scrolls e - a scroll of identify {unknown} f - a scroll of enchant armour {unknown} h - a scroll of fog {unknown} i - 2 scrolls of immolation {unknown} Potions d - a potion of enlightenment {unknown} g - 2 potions of heal wounds {unknown} Skills: + Level 1.6 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 0.2 Unarmed Combat - Level 4.2 Spellcasting - Level 4.2 Conjurations - Level 4.2 Hexes - Level 4.2 Summonings - Level 4.2 Necromancy - Level 4.2 Translocations - Level 4.2 Fire Magic - Level 4.2 Ice Magic - Level 4.2 Air Magic - Level 4.2 Earth Magic - Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 2% 1 b - Blink Tloc 34% N/A 4% 2 c - Call Imp Summ 34% N/A 4% 2 d - Grave Claw Necr 34% 2d9 4% 2 e - Mephitic Cloud Conj/Alch/Air 17% N/A 9% 3 f - Apportation Tloc 34% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Terence barely misses you. You hit Terence but do no damage. Terence is almost dead. Your cerulean imp completely misses Terence. Terence misses you. You hit Terence but do no damage. Terence is almost dead. Your cerulean imp hits Terence but does no damage. Terence barely misses you. You catch the helpless Terence completely off-guard! You hit Terence but do no damage. Terence is almost dead. Your cerulean imp hits Terence but does no damage. You hit Terence but do no damage. Terence is almost dead. A ribbon worm comes into view. Your cerulean imp closely misses Terence. Terence misses you. You hit Terence but do no damage. Terence is almost dead. Your cerulean imp barely misses Terence. Terence hits you with a +0 mace! You hit Terence but do no damage. Terence is almost dead. Your cerulean imp closely misses Terence. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Aiming: Mephitic Cloud (quite dangerous; 9% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ribbon worm Aim: a ribbon worm (chance to affect: 81%) The ball explodes into a vile cloud! The stinking cloud engulfs Terence. Terence is almost dead. The stinking cloud engulfs you. The stinking cloud engulfs the ribbon worm. * * * LOW HITPOINT WARNING * * * You hear a shout! Your cerulean imp hits Terence from afar with a -3 spear. Terence is engulfed in noxious fumes. Terence hits you with a +0 mace! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ### #.. #.####### #.#...... #.5# #@## #@# #w# #.. #.>. #.... ###..# ..# ... You could see Terence (distracted, ally target), a ribbon worm and a friendly cerulean imp (summoned). Vanquished Creatures An adder (D:2) A dart slug (D:1) 2 endoplasms (D:1) 2 hobgoblins (D:1) A quokka (D:1) 4 ball pythons 4 bats (D:1) A frilled lizard (D:1) 5 goblins 6 kobolds 3 rats (D:1) 30 creatures vanquished. Vanquished Creatures (collateral kills) 2 dart slugs An endoplasm (D:2) 2 goblins (D:1) 2 hobgoblins A bat (D:2) 8 creatures vanquished. Grand Total: 38 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ranchalot the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | ranchalot set off with the following spells memorised: | Magic Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 148 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/0 247 | D:1 | Reached skill level 1 in Fighting 359 | D:1 | Reached XP level 3. HP: 8/27 MP: 0/0 359 | D:1 | Learned a level 1 spell: Apportation 1238 | D:2 | Reached XP level 4. HP: 11/32 MP: 0/0 1903 | D:3 | Noticed Terence 1929 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_basic D:2: layout_basic, grunt_ministairs_7 D:3: layout_loops_ring, mainiacjoe_overflow_catwalk, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.6 Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Unarmed Combat | | 0.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 40 | 13 || 53 Unarmed | | 9 || 9 Cast: Magic Dart | 44 | || 44 Call Imp | 10 | 6 || 16 Mephitic Cloud | | 2 || 2 Grave Claw | | 1 || 1 Stab: Sleeping | 1 | || 1 Distracted | | 1 || 1 Armour: Robe | 27 | 29 || 56 Dodge: Dodged | 28 | 12 || 40 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1928 | 1860 | 68 | 76 | 1525 | 3 | 642.7 | Dungeon | 1928 | 1860 | 68 | 76 | 1525 | 3 | 642.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 999 daAuts D:2: 903 daAuts D:3: 25 daAuts