Dungeon Crawl Stone Soup version 0.33-a0-218-g443864507a (webtiles) character file. Game seed: 8922306087181685524 11 ranchalot the Magician (level 2, -3/22 HPs) Began as a Djinni Hedge Wizard on Oct 7, 2024. Killed from afar by Terence (8 damage) ... with a rupture ... on level 2 of the Dungeon. The game lasted 00:02:33 (686 turns). ranchalot the Magician (Djinni Hedge Wizard) Turns: 686, Time: 00:02:33 Health: -3/22 AC: 4 Str: 9 XL: 2 Next: 35% Gold: 34 EV: 11 Int: 15 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ j - +1 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... d - amulet of regeneration Stlth ++ (no ring) HPRegen 1.03/turn (no ring) %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 34 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat j - a +1 helmet (worn) Jewellery d - an amulet of regeneration (around neck) Scrolls e - a scroll of amnesia {unknown} f - 2 scrolls of poison {unknown} g - a scroll of teleportation {unknown} k - a scroll of blinking {unknown} Potions h - a potion of lignification {unknown} i - a potion of resistance {unknown} Skills: + Level 1.2 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations + Level 3.7 Hexes + Level 3.7 Summonings + Level 3.7 Necromancy + Level 3.7 Translocations + Level 3.7 Fire Magic + Level 3.7 Ice Magic + Level 3.7 Air Magic + Level 3.7 Earth Magic + Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 b - Blink Tloc 26% N/A 6% 2 c - Call Imp Summ 26% N/A 6% 2 d - Grave Claw Necr 26% 2d8 6% 2 e - Mephitic Cloud Conj/Alch/Air 13% N/A 12% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Terence barely misses you. Your cerulean imp hits Terence but does no damage. You hit Terence but do no damage. Terence is heavily wounded. Terence hits you with a +0 flail of protection. Your cerulean imp hits Terence but does no damage. You hit Terence but do no damage. Terence is heavily wounded. Terence barely misses you. Your cerulean imp hits Terence but does no damage. You hit Terence but do no damage. Terence is heavily wounded. Terence hits you with a +0 flail of protection. Your cerulean imp hits Terence but does no damage. You hit Terence but do no damage. Terence is heavily wounded. Terence hits you with a +0 flail of protection. * * * LOW HITPOINT WARNING * * * Your cerulean imp hits Terence with a -3 spear. You hit Terence. Terence is severely wounded. Terence barely misses you. Your cerulean imp hits Terence but does no damage. Aiming: Grave Claw (safe; 6% risk of failure) (1/3 uses available) Press: ? - help, Q - select action, (/) - cycle Dir - move target, f/p - Terence Aim: Terence, wielding a +0 flail of protection, wearing a +0 chain mail and carrying a wand of warping (severely wounded, ally target) You unleash the spiteful dead! The jagged bones skewer Terence. Terence is severely wounded. Terence is pinned in place! The last of your harvested death is exhausted. * * * LOW HITPOINT WARNING * * * Terence barely misses you. Your cerulean imp hits Terence but does no damage. You hit Terence but do no damage. Terence is severely wounded. Terence barely misses you. Your cerulean imp hits Terence but does no damage. Terence zaps a wand. Space twists violently! The rupture engulfs you! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ## #. ###.####.)<# ...#. .......#.### ##.#.# #####.##...###.# ...... ..........>....# ....# ###.#....#.##### #... #.#.####.# #...####.#.#....# #.....5..#.#.##.# ####...@.@.#.##.# #....##.#.##.# #....+..#.##.# #...†#.##.##.# ####.......#.# #.#.#####.# #.#.....#.# #.#####.#.# #.. #.. You could see Terence (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures A dart slug (D:1) A ball python (D:2) A goblin (D:1) A hobgoblin (D:1) A quokka (D:1) A bat (D:2) A frilled lizard (D:2) 7 creatures vanquished. Vanquished Creatures (collateral kills) A goblin (D:2) 1 creature vanquished. Grand Total: 8 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ranchalot the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | ranchalot set off with the following spells memorised: | Magic Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 370 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 609 | D:2 | Reached skill level 1 in Fighting 663 | D:2 | Noticed Terence 686 | D:2 | Killed from afar by Terence Illustrated notes Levels and vault maps discovered: D:1: arrival_zaba_pyramid, layout_rooms D:2: layout_basic, basic_altar, kennysheep_decorative_pillar, chequers_serial_rivers_room_b, uniq_terence, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.2 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Melee: Dagger || 25 Cast: Magic Dart || 15 Call Imp || 3 Grave Claw || 2 Stab: Sleeping || 1 Armour: Robe || 23 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 685 | 639 | 46 | 0 | 542 | 2 | 342.5 | Dungeon | 685 | 639 | 46 | 0 | 542 | 2 | 342.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 607 daAuts D:2: 78 daAuts