Dungeon Sprint DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 4548939120839020985 0 ratpiper the Conjurer (level 1, -13/21 HPs) Began as a Draconian Conjurer on Feb 5, 2025. Mangled by an ogre ... wielding a +0 giant club (23 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:42 (10 turns). ratpiper the Conjurer (Draconian Conjurer) Turns: 10, Time: 00:00:43 Health: -13/21 AC: 4 Str: 9 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 9 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no teleportation @: berserking, very quick A: AC +4, unfitting armour, cold-blooded a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Scrolls f - a scroll of blinking Potions a - 3 potions of magic b - a potion of curing c - a potion of heal wounds d - a potion of haste Skills: + Level 1.7 Dodging + Level 1.7 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Welcome, ratpiper the Draconian Conjurer. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. You open the door. Ijyb the Inquisitive comes into view. She is wielding a +0 club and carrying a wand of paralysis. There is an open door here. Ijyb shouts! Ijyb hits you with a +0 club. As you open the door, it creaks loudly! You hear a shout! An ogre comes into view. It is wielding a +0 giant club. Ijyb screams, "They call me mad!" Ijyb zaps a wand. You resist with significant effort. Ijyb hits you with a +0 club. Unknown command. Okay, then. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! Ijyb stops to check on her wand. Ijyb zaps a wand. You resist with significant effort. You punch the ogre! You tail-slap the ogre! The ogre is severely wounded. You hit the ogre but do no damage. The ogre is severely wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## #<.#.g'..# #..'@O# #..#### #..# #..# #..# #⌠⌠# #### You could see an ogre and Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | ratpiper the Draconian Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 2 | D | Noticed Ijyb 6 | D | Noticed an ogre 10 | D | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Melee: Unarmed || 2 Tailslap || 1 Use: Potion || 1 Armour: Skin || 3