Dungeon Crawl Stone Soup version 0.33-a0-251-g3dacd37fa5 (webtiles) character file. Game seed: 5716158252458203004 25 rayofluck the Conjurer (level 2, 0/20 HPs) Began as a Demigod Conjurer on Oct 17, 2024. Slain by a gnoll ... wielding a +0 spear (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:33 (826 turns). rayofluck the Conjurer (Demigod Conjurer) Turns: 826, Time: 00:02:33 Health: 0/20 AC: 2 Str: 8 XL: 2 Next: 66% Magic: 1/7 EV: 11 Int: 20 God: Gold: 90 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . b - +0 sling rCold . . . (no shield) rNeg . . . j - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 90 gold pieces. Inventory: Hand Weapons a - a +0 dagger b - a +0 sling (weapon) Missiles f - 2 boomerangs Armour j - a +0 robe (worn) Magical Staves k - a staff of air Scrolls c - 3 scrolls of identify {unknown} d - a scroll of vulnerability {unknown} e - a scroll of teleportation {unknown} g - 2 scrolls of enchant armour {unknown} Potions h - a potion of magic i - a potion of degeneration {unknown} l - a potion of heal wounds {unknown} Skills: + Level 2.2 Dodging - Level 2.0 Stealth + Level 2.2 Spellcasting + Level 3.9 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear! Unknown command. The searing ray misses the gnoll. The searing ray hits the gnoll! You kill the gnoll! The gnoll hits you from afar with a +0 spear. Unknown command. Unknown command. The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. The searing ray hits the gnoll. The gnoll is almost dead. You finish channelling your searing ray. The gnoll closely misses you. Unknown command. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (almost dead, 81% to hit) Okay, then. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (almost dead, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. A gnoll comes into view. It is wielding a +0 spear. The gnoll hits you from afar with a +0 spear. You die... ..# #.. #.# #.# #.# #.# #.# #.# #.# #.# #.# #.####### #.# #........ ##.###.#### #...@.g)..# ###.#####g######.## ###.# #.......... #...# #..g....... #.#.# #.##.....## #.#.#####.# ...g.# #.#..<....# ..$..# #................# #.##....####..###.# You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) A ball python (D:1) A bat (D:1) 4 endoplasms (D:1) A goblin (D:1) 3 hobgoblins (D:1) A frilled lizard (D:1) 2 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | rayofluck the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 435 | D:1 | Reached XP level 2. HP: 20/20 MP: 7/7 771 | D:1 | Learned a level 2 spell: Searing Ray 826 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_feature_with_door, layout_loops_ring, ebering_ecumenical_altar_abandoned, fountainhead, nicolae_kite_square_tiling_tiny D:2: minmay_recursive_quarters, layout_loops_ring, chequers_serial_rivers_micro_a, kennysheep_decorative_pillar Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.2 Stealth | 2 | 2.0 Spellcasting | 2 | 2.2 Conjurations | | 3.9 Action || total ---------------------------++------- Melee: Dagger || 4 Fire: Sling || 14 Cast: Magic Dart || 14 Searing Ray || 1 Armour: Robe || 7 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 830 | 816 | 14 | 0 | 688 | 2 | 415.0 | Dungeon | 830 | 816 | 14 | 0 | 688 | 2 | 415.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 787 daAuts D:2: 43 daAuts